Last of the Legend Hunters, Finn may be doomed to destroy two worlds—or just to wear a kitty T-shirt for eternity.
Still 11 months from his 13th birthday and the ceremony that will make him a full Legend Hunter, Finn and his best friend, Emmie, both white, are determined to rescue Hugo, Finn’s dad and the actual last Legend Hunter (for now). He’s trapped on the Infested Side, where the monstrous Legends the Hunters hunt plot to invade the Blighted Village of Darkmouth and the rest of our world. To do that they have to find the map Hugo spoke of just before pushing his son through a closing gateway back to the relative safety of Darkmouth. Hard to do in a house filled with maps and with an Assessor from the Council of Twelve, directors of Legend Hunters and Half-Hunters, peering over their shoulders. Luck (most of it bad) is on their side…but time’s not (they have 48 hours to get Hugo back). When they do find a way to the Infested Side, things get a bit explode-y. Hegarty picks up the tale of the reluctant hero (somewhat less reluctant than in series opener The Legends Begin, 2015) where he left off. Action lags a mite in the middle, but this well-imagined and often quite funny Irish import is a great antidote to boilerplate multivolume series that seem to retell the same tale over and over.
Start with the first (because it’s so much fun) and finish anticipating the next. (Fantasy. 8-12)