A quick, agreeable caper, this may spark some discussion even as it entertains.

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FINDING MIGHTY

Myla and Peter step into the path of a gang when they unite forces to find Peter’s runaway brother, Randall.

As they follow the graffiti tags that Randall has been painting in honor of the boys’ deceased father, they uncover a sinister history involving stolen diamonds, disappearances, and deaths. It started long ago when the boys’ grandmother, a diamond-cutter, partnered with the head of the gang. She was rumored to have hidden his diamonds before her suspicious death, leaving clues to their whereabouts. Now everyone is searching, including Randall. The duo’s collaboration is initially an unwilling one fraught with misunderstandings. Even after Peter and Myla bond over being the only people of color in an otherwise white school (Myla is Indian-American; mixed-race Peter is Indian, African-American, and white), Peter can’t believe the gang is after Myla. But Myla possesses a necklace that holds a clue. Alternating first-person chapters allow peeks into how Myla, Peter, and Randall unravel the story and decipher clues. Savvy readers will put the pieces together, too, although false leads and red herrings are cleverly interwoven. The action stumbles at times, but it takes place against the rich backdrops of gritty New York City and history-laden Dobbs Ferry and is made all the more colorful by references to graffiti art and parkour.

A quick, agreeable caper, this may spark some discussion even as it entertains. (Mystery. 10-12)

Pub Date: May 30, 2017

ISBN: 978-1-4197-2296-7

Page Count: 272

Publisher: Amulet/Abrams

Review Posted Online: Feb. 20, 2017

Kirkus Reviews Issue: March 1, 2017

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A cancer story that struggles to evoke either laughter or tears

THE BEST MEDICINE

This Irish import’s 12-year-old narrator laughs to keep from crying.

Aspiring to become a professional comedian, Philip Wright enjoys entertaining his single mother and biggest fan, Kathy, while daily attempting to capture the attention of his art-class crush, “dark-haired goddess” Lucy Wells. When Kathy bursts into tears and locks herself in the bathroom after one of his jokes, Philip thinks he’s lost his touch. Prodded by her best friend, Kathy finally tells Philip that she has breast cancer that will require surgery, chemo, and radiation. Philip is initially enraged at how much this news will affect his world, never mind the impossibility of saying “breast” to his friends and teachers. When he finally faces the reality that he could lose his mom, Philip starts behaving like she matters. This novel has a rather slow beginning, with humor that feels too calculated to succeed, including an extended lisping riff, making fun of his Spanish best friend’s name (Angel, which Philip shortens to “Ang”), and the occasional reference to poo. The author also fails to explain how this family suffers no economic hardships while its only breadwinner cannot work. Nevertheless, middle-grade readers will identify with Philip’s conflicts with his best friend and his antics to win Lucy’s affections. Ang aside, the primary characters all appear to be Irish; absence of racial cues indicates that the default is white.

A cancer story that struggles to evoke either laughter or tears . (Fiction. 10-12)

Pub Date: March 14, 2017

ISBN: 978-1-55451-880-7

Page Count: 170

Publisher: Annick Press

Review Posted Online: Jan. 17, 2017

Kirkus Reviews Issue: Feb. 1, 2017

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Emily’s motives turn out to be little more than a pretext, but the author delivers another clever, suspenseful drama in the...

DEADLY PINK

Vande Velde again traps teenagers inside an authentically depicted arcade game—but here she works twists into the premise that are both amusing and crank up the danger.

As in User Unfriendly (1991) and Heir Apparent (2002), the game, called “The Land of Golden Butterflies,” is manufactured by the shadowy Rasmussem Corp. and is fully immersive, fed directly into the brain through electrodes. Into this game 14-year-old Grace Pizzelli’s big sister Emily has gone; moreover, she has refused to come out and altered the code so she can’t be forcibly ejected. As sessions that run longer than a few hours cause brain damage and death, the corporation desperately turns to Grace to follow Emily in and persuade her to leave. Reluctantly agreeing, Grace discovers to her disgust that, rather than offering the usual heroic-fantasy or science-fiction setting, this digital world has been colored in pinks and lavenders. It is stocked with (supposedly) benign magical creatures and hunky male servitors—in general, it seems designed to cater to 10-year-old would-be princesses. The idyll has gone sour, though, because thanks to Emily’s fiddling, not only have the wish-granting sprites turned nasty, but the game’s governing Artificial Intelligence has changed the Rules—disabling the “Quit” function and forcing both Grace and her already-failing sister to embark on a seemingly hopeless quest with their real lives at stake.

Emily’s motives turn out to be little more than a pretext, but the author delivers another clever, suspenseful drama in the digital domain. (Science fiction. 10-12)

Pub Date: July 10, 2012

ISBN: 978-0-547-73850-5

Page Count: 304

Publisher: Harcourt

Review Posted Online: April 12, 2012

Kirkus Reviews Issue: May 1, 2012

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