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THE DARK TOWER

VOL. III, THE WASTE LANDS

Chapter three of King's epic alternate-world saga (1988, 1989) finds Roland the Gunslinger and his sidekicks continuing their quest for the Dark Tower—and the Maine master keyboarding some of his least restrained writing in years, great sagging storm clouds of padded prose that only occasionally thunder or brighten with lightning inspiration. The storyline by now is so complex that King opens with a four-page "Argument" summing up past action and tracing ties between major characters. The Argument for volume four won't be much longer, since relatively little happens here: Roland trains Eddie Dean and Susannah Walker, previously brought by him from Manhattan to his blighted world, in the arts of gunslinging—soon used to slay a giant mechanical bear named Shardik; Jake, the boy whom Roland let die in volume one, reappears as a Gotham schoolkid who makes his way through a haunted house into Roland's world; the band of four encounter a town of old folks, then a wasted city where Jake is kidnapped by degenerates, then rescued; Roland and company take a ride toward the Dark Tower on a train operated by an insane computer enamored of riddles. In a note, King admits that "finding the doors to Roland's world has never been easy for me." The strain is evident, with the volume seemingly jerry-built on borrowings (the hoary haunted house; the mad computer, echoing Hal of 2001; the wasted city and its criminal denizens, shades of Escape from New York) and overblown character conflicts (can Eddie summon the courage to cross the swaying bridge?). Still, some of the action cooks up shivery suspense, and Roland's anticipated duel of riddles with the homicidal computer promises a swift start to the next volume. Hopefully it won't take any more slack interlude volumes for Roland to reach the Dark Tower. Meanwhile, though confirmed series fans might at least tolerate this chapter (and buy up its 1.5 million first printing—on-sale Dec. 2), the generic King fan will enjoy far more the upcoming Needful Things (p. 813).

Pub Date: Jan. 3, 1992

ISBN: 0-452-26740-4

Page Count: 432

Publisher: Plume

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Sept. 15, 1991

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THEN SHE WAS GONE

Dark and unsettling, this novel’s end arrives abruptly even as readers are still moving at a breakneck speed.

Ten years after her teenage daughter went missing, a mother begins a new relationship only to discover she can't truly move on until she answers lingering questions about the past.

Laurel Mack’s life stopped in many ways the day her 15-year-old daughter, Ellie, left the house to study at the library and never returned. She drifted away from her other two children, Hanna and Jake, and eventually she and her husband, Paul, divorced. Ten years later, Ellie’s remains and her backpack are found, though the police are unable to determine the reasons for her disappearance and death. After Ellie’s funeral, Laurel begins a relationship with Floyd, a man she meets in a cafe. She's disarmed by Floyd’s charm, but when she meets his young daughter, Poppy, Laurel is startled by her resemblance to Ellie. As the novel progresses, Laurel becomes increasingly determined to learn what happened to Ellie, especially after discovering an odd connection between Poppy’s mother and her daughter even as her relationship with Floyd is becoming more serious. Jewell’s (I Found You, 2017, etc.) latest thriller moves at a brisk pace even as she plays with narrative structure: The book is split into three sections, including a first one which alternates chapters between the time of Ellie’s disappearance and the present and a second section that begins as Laurel and Floyd meet. Both of these sections primarily focus on Laurel. In the third section, Jewell alternates narrators and moments in time: The narrator switches to alternating first-person points of view (told by Poppy’s mother and Floyd) interspersed with third-person narration of Ellie’s experiences and Laurel’s discoveries in the present. All of these devices serve to build palpable tension, but the structure also contributes to how deeply disturbing the story becomes. At times, the characters and the emotional core of the events are almost obscured by such quick maneuvering through the weighty plot.

Dark and unsettling, this novel’s end arrives abruptly even as readers are still moving at a breakneck speed.

Pub Date: April 24, 2018

ISBN: 978-1-5011-5464-5

Page Count: 368

Publisher: Atria

Review Posted Online: Feb. 5, 2018

Kirkus Reviews Issue: Feb. 15, 2018

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ASSASSIN'S APPRENTICE

At Buckkeep in the Six Duchies, young Fitz, the bastard son of Prince Chivalry, is raised as a stablehand by old warrior Burrich. But when Chivalry dies without legitimate issue—murdered, it's rumored—Fitz, at the orders of King Shrewd, is brought into the palace and trained in the knightly and courtly arts. Meanwhile, secretly at night, he receives instruction from another bastard, Chade, in the assassin's craft. Now, King Shrewd's subjects are imperiled by the visits of the Red-Ship Raiders—formidable warriors who pillage the seacoasts and turn their human victims into vicious, destructive zombies. Since rehabilitating the zombies proves impossible, it's Fitz's task to go abroad covertly and kill them as quickly and humanely as possible. Shrewd orders that Fitz be taught the Skill—mental powers of telepathy and coercion possessed by all those of the royal line; his teacher is Galen, a sadistic ally of the popinjay Prince Regal, who hates Fitz all the more for his loyalty to Shrewd's other son, the stalwart soldier Verity. Galen brutalizes Fitz and, unknown to anyone, implants a mental block that prevents Fitz from using the Skill. Later, Shrewd decrees that, to cement an alliance, Verity shall wed the Princess Kettricken, heir to a remote yet rich mountain kingdom. Verity, occupied with Skillfully keeping the Red-Ship Raiders at bay, can't go to collect his bride, so Regal and Fitz are sent. Finally, Fitz must discover the depths of Regal's perfidy, recapture his true Skill, win Kettricken's heart for Verity, and help Verity defeat the Raiders. An intriguing, controlled, and remarkably assured debut, at once satisfyingly self-contained yet leaving plenty of scope for future extensions and embellishments.

Pub Date: April 17, 1995

ISBN: 0-553-37445-1

Page Count: 368

Publisher: Spectra/Bantam

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 1, 1995

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