by Suzanne Johnson ‧ RELEASE DATE: April 21, 2015
This book needs a stronger narrative drive to keep readers engaged. Still, the world and characters are appealing, and fans...
An urban fantasy set in a mysteriously snow-covered New Orleans.
DJ Jaco has enough problems without all this crazy snow. The wizards, elves and vampires of New Orleans are pretty much at each others’ throats, and somehow DJ and her shifter boyfriend, Alex, keep winding up right in the middle of whatever trouble is brewing. Then there’s her not-quite-husband, the seriously annoying elf Quince Randolph, and her sort-of friend, the undead pirate Jean Lafitte, who is seriously pissed off about the circumstances of his most recent death. Oh, and her best friend, Eugenie, a human who’s still adjusting to the news that Hurricane Katrina broke the boundaries between the worlds, letting preternatural creatures flood the city—well, Eugenie has some news that may destroy the city’s delicate peace. DJ is the perfect engaging, down-to-earth narrator to guide readers through this magical melee, but in this book she mostly reacts to events rather than pursuing a clear goal of her own. Johnson’s (Elysian Fields, 2013, etc.) New Orleans is a fun, fantastical world that should appeal to urban fantasy fans. But this fourth book in a series gets bogged down in political machinations, as her otherwise lively characters deal with the aftermath of events from the third book and take actions that will set up the next.
This book needs a stronger narrative drive to keep readers engaged. Still, the world and characters are appealing, and fans of the series will find enough of its charms here to keep them reading.Pub Date: April 21, 2015
ISBN: 978-0-7653-7697-8
Page Count: 352
Publisher: Tor
Review Posted Online: Jan. 28, 2015
Kirkus Reviews Issue: Feb. 15, 2015
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by Robin Hobb ‧ RELEASE DATE: April 17, 1995
At Buckkeep in the Six Duchies, young Fitz, the bastard son of Prince Chivalry, is raised as a stablehand by old warrior Burrich. But when Chivalry dies without legitimate issue—murdered, it's rumored—Fitz, at the orders of King Shrewd, is brought into the palace and trained in the knightly and courtly arts. Meanwhile, secretly at night, he receives instruction from another bastard, Chade, in the assassin's craft. Now, King Shrewd's subjects are imperiled by the visits of the Red-Ship Raiders—formidable warriors who pillage the seacoasts and turn their human victims into vicious, destructive zombies. Since rehabilitating the zombies proves impossible, it's Fitz's task to go abroad covertly and kill them as quickly and humanely as possible. Shrewd orders that Fitz be taught the Skill—mental powers of telepathy and coercion possessed by all those of the royal line; his teacher is Galen, a sadistic ally of the popinjay Prince Regal, who hates Fitz all the more for his loyalty to Shrewd's other son, the stalwart soldier Verity. Galen brutalizes Fitz and, unknown to anyone, implants a mental block that prevents Fitz from using the Skill. Later, Shrewd decrees that, to cement an alliance, Verity shall wed the Princess Kettricken, heir to a remote yet rich mountain kingdom. Verity, occupied with Skillfully keeping the Red-Ship Raiders at bay, can't go to collect his bride, so Regal and Fitz are sent. Finally, Fitz must discover the depths of Regal's perfidy, recapture his true Skill, win Kettricken's heart for Verity, and help Verity defeat the Raiders. An intriguing, controlled, and remarkably assured debut, at once satisfyingly self-contained yet leaving plenty of scope for future extensions and embellishments.
Pub Date: April 17, 1995
ISBN: 0-553-37445-1
Page Count: 368
Publisher: Spectra/Bantam
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: March 1, 1995
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by TJ Klune ‧ RELEASE DATE: March 17, 2020
A breezy and fun contemporary fantasy.
A tightly wound caseworker is pushed out of his comfort zone when he’s sent to observe a remote orphanage for magical children.
Linus Baker loves rules, which makes him perfectly suited for his job as a midlevel bureaucrat working for the Department in Charge of Magical Youth, where he investigates orphanages for children who can do things like make objects float, who have tails or feathers, and even those who are young witches. Linus clings to the notion that his job is about saving children from cruel or dangerous homes, but really he’s a cog in a government machine that treats magical children as second-class citizens. When Extremely Upper Management sends for Linus, he learns that his next assignment is a mission to an island orphanage for especially dangerous kids. He is to stay on the island for a month and write reports for Extremely Upper Management, which warns him to be especially meticulous in his observations. When he reaches the island, he meets extraordinary kids like Talia the gnome, Theodore the wyvern, and Chauncey, an amorphous blob whose parentage is unknown. The proprietor of the orphanage is a strange but charming man named Arthur, who makes it clear to Linus that he will do anything in his power to give his charges a loving home on the island. As Linus spends more time with Arthur and the kids, he starts to question a world that would shun them for being different, and he even develops romantic feelings for Arthur. Lambda Literary Award–winning author Klune (The Art of Breathing, 2019, etc.) has a knack for creating endearing characters, and readers will grow to love Arthur and the orphans alongside Linus. Linus himself is a lovable protagonist despite his prickliness, and Klune aptly handles his evolving feelings and morals. The prose is a touch wooden in places, but fans of quirky fantasy will eat it up.
A breezy and fun contemporary fantasy.Pub Date: March 17, 2020
ISBN: 978-1-250-21728-8
Page Count: 352
Publisher: Tor
Review Posted Online: Nov. 10, 2019
Kirkus Reviews Issue: Dec. 1, 2019
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