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THE MAGUS

ELK RIDERS VOLUME 5

A finale that delivers on the series’ promised action and emotional grandeur.

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The final installment of Neill’s (The Journey to Karrith, 2016, etc.) baroque fantasy series.

After the disastrous battle in Karrith, in which dark elks slayed King Talamar, Prince Haille Hillbourne is a ruined man. Haunted by memories of his father and by the city’s carnage, he runs through an empty Karrith at night to try to cope. Eventually, the new king, Oean, arrests him for regicide and for conspiring with the invading Maurvant tribesmen. It doesn’t help Haille’s case that he rode into battle on Adamantus, an ally elk, hoping to thwart the dark elks. While clutching an odd, blue stone around his neck, King Oean sentences Haille to exile. Meanwhile, Katlyn, the prince’s classmate; and Avenger Red, a former child slaver, search for Adamantus, who’s fled. They meet Tallia Senkar, a Maurvant girl who describes a cloaked being called the Magus, who convinced the Maurvants’ Chief Kiruna that Karrith was to blame for failing crops, enabling a war. At the same time, Haille travels by filthy slave cart to the west coast, where he’s shipped to Castle Drahlstrom. There, he becomes the servant and secret confidant of Twiceborn Gregor Lachnor, a mage-in-training with secrets of his own. All the while, warrior sorcerers work to open the Seal of Dormain to release immortals called the Kryen. In this fifth Elk Riders novel, Neill continues to cut a unique swath through the epic-fantasy genre. Although so much has happened (and continues to happen) in the saga, the lush depictions of nature allow readers to pause and remain grounded. Along the Rimcur Mountains, for instance, “one could witness all varieties of weather: slanting slopes of rain draining from clouds, patches of brassy sunlight, rainbows slung over rainbows in-between.” Events from previous volumes continue to have importance in this one; the curative Font of Jasmeen, for example, failed to fix Avenger Red’s dwarfish height—and yet the woman is determined to atone for past sins, as if the font treated some other aspect of herself. Neill’s philosophical tone remains sharp, as when one character tells Haille, “Life does not owe you happiness, just purpose.”

A finale that delivers on the series’ promised action and emotional grandeur.

Pub Date: Dec. 13, 2016

ISBN: 978-1-5394-2643-1

Page Count: 218

Publisher: Tenebray

Review Posted Online: Aug. 28, 2017

Kirkus Reviews Issue: Sept. 15, 2017

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THE HOUSE IN THE CERULEAN SEA

A breezy and fun contemporary fantasy.

A tightly wound caseworker is pushed out of his comfort zone when he’s sent to observe a remote orphanage for magical children.

Linus Baker loves rules, which makes him perfectly suited for his job as a midlevel bureaucrat working for the Department in Charge of Magical Youth, where he investigates orphanages for children who can do things like make objects float, who have tails or feathers, and even those who are young witches. Linus clings to the notion that his job is about saving children from cruel or dangerous homes, but really he’s a cog in a government machine that treats magical children as second-class citizens. When Extremely Upper Management sends for Linus, he learns that his next assignment is a mission to an island orphanage for especially dangerous kids. He is to stay on the island for a month and write reports for Extremely Upper Management, which warns him to be especially meticulous in his observations. When he reaches the island, he meets extraordinary kids like Talia the gnome, Theodore the wyvern, and Chauncey, an amorphous blob whose parentage is unknown. The proprietor of the orphanage is a strange but charming man named Arthur, who makes it clear to Linus that he will do anything in his power to give his charges a loving home on the island. As Linus spends more time with Arthur and the kids, he starts to question a world that would shun them for being different, and he even develops romantic feelings for Arthur. Lambda Literary Award–winning author Klune (The Art of Breathing, 2019, etc.) has a knack for creating endearing characters, and readers will grow to love Arthur and the orphans alongside Linus. Linus himself is a lovable protagonist despite his prickliness, and Klune aptly handles his evolving feelings and morals. The prose is a touch wooden in places, but fans of quirky fantasy will eat it up.

A breezy and fun contemporary fantasy.

Pub Date: March 17, 2020

ISBN: 978-1-250-21728-8

Page Count: 352

Publisher: Tor

Review Posted Online: Nov. 10, 2019

Kirkus Reviews Issue: Dec. 1, 2019

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ASSASSIN'S APPRENTICE

At Buckkeep in the Six Duchies, young Fitz, the bastard son of Prince Chivalry, is raised as a stablehand by old warrior Burrich. But when Chivalry dies without legitimate issue—murdered, it's rumored—Fitz, at the orders of King Shrewd, is brought into the palace and trained in the knightly and courtly arts. Meanwhile, secretly at night, he receives instruction from another bastard, Chade, in the assassin's craft. Now, King Shrewd's subjects are imperiled by the visits of the Red-Ship Raiders—formidable warriors who pillage the seacoasts and turn their human victims into vicious, destructive zombies. Since rehabilitating the zombies proves impossible, it's Fitz's task to go abroad covertly and kill them as quickly and humanely as possible. Shrewd orders that Fitz be taught the Skill—mental powers of telepathy and coercion possessed by all those of the royal line; his teacher is Galen, a sadistic ally of the popinjay Prince Regal, who hates Fitz all the more for his loyalty to Shrewd's other son, the stalwart soldier Verity. Galen brutalizes Fitz and, unknown to anyone, implants a mental block that prevents Fitz from using the Skill. Later, Shrewd decrees that, to cement an alliance, Verity shall wed the Princess Kettricken, heir to a remote yet rich mountain kingdom. Verity, occupied with Skillfully keeping the Red-Ship Raiders at bay, can't go to collect his bride, so Regal and Fitz are sent. Finally, Fitz must discover the depths of Regal's perfidy, recapture his true Skill, win Kettricken's heart for Verity, and help Verity defeat the Raiders. An intriguing, controlled, and remarkably assured debut, at once satisfyingly self-contained yet leaving plenty of scope for future extensions and embellishments.

Pub Date: April 17, 1995

ISBN: 0-553-37445-1

Page Count: 368

Publisher: Spectra/Bantam

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 1, 1995

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