Handsome packaging, but with such a silly plot and limited slate of games, it's far less than meets the eye.

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UNDODA AND THE MIND'S EYE

A game-centric app offering an abruptly chopped off story about a heroic chinchilla aviator who opens a mystical portal between Easter Island and…San Francisco.

On the “Storybook” track, young Undoda (pronounced "un-doo-da"), who has “a special gift to see the world in reverse,” befriends a rebel bird warrior named Amira. She flies him to the ruined city of Dow Nunder—inhabited only by talking animals, though presumably humans were there once—where he “reverse engineers” wrecked machinery into an aircraft. Back on Easter Island, Amira distracts a giant attacker while Undoda and his father unlock the secret of the Books of Was and Saw—joined together, they open a portal to Golden Gate (or “Gold Gate,” as it’s called earlier). The good guys escape through the portal and find that the past has changed—or, as Undoda opaquely puts it, “In the future, I was what I saw?!” Multiple typos muddy the text; these, combined with cramped and confusing screens, show that the designers’ focus was less on the story than on the trio of associated games in the “Free Play” option. Those comprise a matching game and two tilt-driven variations on pinball, all with an impressive nine levels of difficulty. Children can also opt for the “Adventure” mode, which is a hybrid with the games and story interleaved. The audio narration and New Age background music can be turned off separately.

Handsome packaging, but with such a silly plot and limited slate of games, it's far less than meets the eye. (iPad storybook/game app. 7-10)

Pub Date: April 11, 2011

ISBN: N/A

Page Count: -

Publisher: Undoda Multimind Games

Review Posted Online: May 9, 2011

Kirkus Reviews Issue: June 15, 2011

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More trampling in the vineyards of the Literary Classics section, with results that will tickle fancies high and low.

DOG MAN AND CAT KID

From the Dog Man series , Vol. 4

Recasting Dog Man and his feline ward, Li’l Petey, as costumed superheroes, Pilkey looks East of Eden in this follow-up to Tale of Two Kitties (2017).

The Steinbeck novel’s Cain/Abel motif gets some play here, as Petey, “world’s evilest cat” and cloned Li’l Petey’s original, tries assiduously to tempt his angelic counterpart over to the dark side only to be met, ultimately at least, by Li’l Petey’s “Thou mayest.” (There are also occasional direct quotes from the novel.) But inner struggles between good and evil assume distinctly subordinate roles to riotous outer ones, as Petey repurposes robots built for a movie about the exploits of Dog Man—“the thinking man’s Rin Tin Tin”—while leading a general rush to the studio’s costume department for appropriate good guy/bad guy outfits in preparation for the climactic battle. During said battle and along the way Pilkey tucks in multiple Flip-O-Rama inserts as well as general gags. He lists no fewer than nine ways to ask “who cut the cheese?” and includes both punny chapter titles (“The Bark Knight Rises”) and nods to Hamilton and Mary Poppins. The cartoon art, neatly and brightly colored by Garibaldi, is both as easy to read as the snappy dialogue and properly endowed with outsized sound effects, figures displaying a range of skin colors, and glimpses of underwear (even on robots).

More trampling in the vineyards of the Literary Classics section, with results that will tickle fancies high and low. (drawing instructions) (Graphic fantasy. 7-10)

Pub Date: Dec. 26, 2017

ISBN: 978-0-545-93518-0

Page Count: 256

Publisher: Graphix/Scholastic

Review Posted Online: May 14, 2018

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What a wag.

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DOG MAN

What do you get from sewing the head of a smart dog onto the body of a tough police officer? A new superhero from the incorrigible creator of Captain Underpants.

Finding a stack of old Dog Man comics that got them in trouble back in first grade, George and Harold decide to craft a set of new(ish) adventures with (more or less) improved art and spelling. These begin with an origin tale (“A Hero Is Unleashed”), go on to a fiendish attempt to replace the chief of police with a “Robo Chief” and then a temporarily successful scheme to make everyone stupid by erasing all the words from every book (“Book ’Em, Dog Man”), and finish off with a sort of attempted alien invasion evocatively titled “Weenie Wars: The Franks Awaken.” In each, Dog Man squares off against baddies (including superinventor/archnemesis Petey the cat) and saves the day with a clever notion. With occasional pauses for Flip-O-Rama featurettes, the tales are all framed in brightly colored sequential panels with hand-lettered dialogue (“How do you feel, old friend?” “Ruff!”) and narrative. The figures are studiously diverse, with police officers of both genders on view and George, the chief, and several other members of the supporting cast colored in various shades of brown. Pilkey closes as customary with drawing exercises, plus a promise that the canine crusader will be further unleashed in a sequel.

What a wag. (Graphic fantasy. 7-9)

Pub Date: Aug. 30, 2016

ISBN: 978-0-545-58160-8

Page Count: 240

Publisher: Graphix/Scholastic

Review Posted Online: June 1, 2016

Kirkus Reviews Issue: June 15, 2016

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