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THE GATHERING

In the final volume of Hamilton's thoughtful but disappointing "Justice" trilogy, the four psychic children once more form the "first unit" and travel through the Crossover to the desolate future Dustland. There they help some of Dustland's inhabitants, who have been exiled by the dread presence Mal, to escape back to a domed city in "domity," run by creatures who are part human, part machine. Among those who escape from Dustland are the humanlike three-legged Slakers and the doglike Miacus, both met before, and a new group of primitive, wandering young humans who travel in a "packen" of 15, divided into five "trips," each containing a leader, Duster, a "leggen," Siv, and a "smooth-keep," Glass. (The "youngens" in the other four trips are mere duplicates of the lead group.) As the children in the Unit "trace" to communicate, those in Dustland and domity "tone," and Justice now enters the master machine Colossus to absorb knowledge of the post-disaster society and its history. She learns too the Unit's role in the Grand Design: as Levy and Thomas are "twinned," so too is Justice. The mission of the Unit is to leave the Watcher in Justice behind; and as it splits from her the four children return to the present, to stay safe and normal until their power once more wells up and finds a mission. By the end of the third volume, then, Hamilton has established a future world as the children find it, complete with a range of mutant and created creatures, philosophical challenges, and the alternative revolutionary and social arrangements so dear to future fantasy creators. But that is where we might expect to be at the end of volume one, and we arrive there through expository conversation. We never see the four childrens' powers satisfactorily fulfilled, or see the time their formation as the "first unit" foretold. We never actually see any crisis or confrontation in the tightly controlled domity; and we never actually see the questions raised by the society's Master Plan played out in action.

Pub Date: April 6, 1981

ISBN: 059036216X

Page Count: 214

Publisher: Greenwillow Books

Review Posted Online: Oct. 26, 2011

Kirkus Reviews Issue: April 1, 1981

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CINDERELLA

From the Once Upon a World series

A nice but not requisite purchase.

A retelling of the classic fairy tale in board-book format and with a Mexican setting.

Though simplified for a younger audience, the text still relates the well-known tale: mean-spirited stepmother, spoiled stepsisters, overworked Cinderella, fairy godmother, glass slipper, charming prince, and, of course, happily-ever-after. What gives this book its flavor is the artwork. Within its Mexican setting, the characters are olive-skinned and dark-haired. Cultural references abound, as when a messenger comes carrying a banner announcing a “FIESTA” in beautiful papel picado. Cinderella is the picture of beauty, with her hair up in ribbons and flowers and her typically Mexican many-layered white dress. The companion volume, Snow White, set in Japan and illustrated by Misa Saburi, follows the same format. The simplified text tells the story of the beautiful princess sent to the forest by her wicked stepmother to be “done away with,” the dwarves that take her in, and, eventually, the happily-ever-after ending. Here too, what gives the book its flavor is the artwork. The characters wear traditional clothing, and the dwarves’ house has the requisite shoji screens, tatami mats and cherry blossoms in the garden. The puzzling question is, why the board-book presentation? Though the text is simplified, it’s still beyond the board-book audience, and the illustrations deserve full-size books.

A nice but not requisite purchase. (Board book/fairy tale. 3-5)

Pub Date: Sept. 13, 2016

ISBN: 978-1-4814-7915-8

Page Count: 24

Publisher: Little Simon/Simon & Schuster

Review Posted Online: Oct. 11, 2016

Kirkus Reviews Issue: Jan. 1, 2017

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THERE'S A MONSTER IN YOUR BOOK

From the Who's in Your Book? series

Playful, engaging, and full of opportunities for empathy—a raucous storytime hit.

Readers try to dislodge a monster from the pages of this emotive and interactive read-aloud.

“OH NO!” the story starts. “There’s a monster in your book!” The blue, round-headed monster with pink horns and a pink-tipped tail can be seen cheerfully munching on the opening page. “Let’s try to get him out,” declares the narrator. Readers are encouraged to shake, tilt, and spin the book around, while the monster careens around an empty background looking scared and lost. Viewers are exhorted to tickle the monster’s feet, blow on the page, and make a really loud noise. Finally, shockingly, it works: “Now he’s in your room!” But clearly a monster in your book is safer than a monster in your room, so he’s coaxed back into the illustrations and lulled to sleep, curled up under one page and cuddling a bit of another like a child with their blankie. The monster’s entirely cute appearance and clear emotional reactions to his treatment add to the interactive aspect, and some young readers might even resist the instructions to avoid hurting their new pal. Children will be brought along on the monster’s journey, going from excited, noisy, and wiggly to calm and steady (one can hope).

Playful, engaging, and full of opportunities for empathy—a raucous storytime hit. (Picture book. 2-7)

Pub Date: Sept. 5, 2017

ISBN: 978-1-5247-6456-2

Page Count: 32

Publisher: Random House

Review Posted Online: June 4, 2017

Kirkus Reviews Issue: June 15, 2017

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