Fail Safe collides with Norman Rockwell in this fitfully entertaining novel about an America ripped apart at its seams.

ONE YEAR AFTER

Two years after futuristic electromagnetic pulse weapons linked to Iran and North Korea killed more than 80 percent of Americans, the survivors in a North Carolina town have more than marauding thieves, rationing, a lack of electricity, and other technological setbacks to cope with.

A shady new government poses an even graver threat. The people behind that self-appointed government have issued draft notices to all the young people in sleepy Black Mountain, including the daughter of determined town administrator John Matherson. They'll hold off on plans to conscript the 18-year-olds into the new Army of National Recovery if Matherson, widely admired for his success in rebuilding the town, agrees to join them as a major general and head of the draft board. That's an iffy proposition at best, considering the talk he's heard of the government scrapping the Constitution and using neutron bombs to put down rebellions like the one that will defeat the ANR in Chicago. With One Second After (2009), the first installment in this series; the novella Day of Wrath (2014), in which ISIS commits massacres in Maine and other peaceful American spots; and now this book, Forstchen has fully assumed the role of apocalyptic bell-ringer. His new effort has fun with the notion of an Edsel being a coveted object and dentistry that puts the pain back in probing. But once an un-American America rears its head, he has trouble getting out of the way of his patriotic agenda. And what with the British doing fine—the weapon meant for them took out Eastern Europe instead—you can't stop wondering why no one ever brings up the possibility of a U.K. vacation.

Fail Safe collides with Norman Rockwell in this fitfully entertaining novel about an America ripped apart at its seams.

Pub Date: Sept. 15, 2015

ISBN: 978-0-7653-7670-1

Page Count: 304

Publisher: Forge

Review Posted Online: June 30, 2015

Kirkus Reviews Issue: July 15, 2015

Did you like this book?

No Comments Yet

A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

Reader Votes

  • Readers Vote
  • 12

Our Verdict

  • Our Verdict
  • GET IT

  • New York Times Bestseller

DEVOLUTION

Are we not men? We are—well, ask Bigfoot, as Brooks does in this delightful yarn, following on his bestseller World War Z (2006).

A zombie apocalypse is one thing. A volcanic eruption is quite another, for, as the journalist who does a framing voice-over narration for Brooks’ latest puts it, when Mount Rainier popped its cork, “it was the psychological aspect, the hyperbole-fueled hysteria that had ended up killing the most people.” Maybe, but the sasquatches whom the volcano displaced contributed to the statistics, too, if only out of self-defense. Brooks places the epicenter of the Bigfoot war in a high-tech hideaway populated by the kind of people you might find in a Jurassic Park franchise: the schmo who doesn’t know how to do much of anything but tries anyway, the well-intentioned bleeding heart, the know-it-all intellectual who turns out to know the wrong things, the immigrant with a tough backstory and an instinct for survival. Indeed, the novel does double duty as a survival manual, packed full of good advice—for instance, try not to get wounded, for “injury turns you from a giver to a taker. Taking up our resources, our time to care for you.” Brooks presents a case for making room for Bigfoot in the world while peppering his narrative with timely social criticism about bad behavior on the human side of the conflict: The explosion of Rainier might have been better forecast had the president not slashed the budget of the U.S. Geological Survey, leading to “immediate suspension of the National Volcano Early Warning System,” and there’s always someone around looking to monetize the natural disaster and the sasquatch-y onslaught that follows. Brooks is a pro at building suspense even if it plays out in some rather spectacularly yucky episodes, one involving a short spear that takes its name from “the sucking sound of pulling it out of the dead man’s heart and lungs.” Grossness aside, it puts you right there on the scene.

A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

Pub Date: June 16, 2020

ISBN: 978-1-9848-2678-7

Page Count: 304

Publisher: Del Rey/Ballantine

Review Posted Online: Feb. 10, 2020

Kirkus Reviews Issue: March 1, 2020

Did you like this book?

Too much puzzle-solving, not enough suspense.

READY PLAYER ONE

Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. 

The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.

Too much puzzle-solving, not enough suspense.

Pub Date: Aug. 16, 2011

ISBN: 978-0-307-88743-6

Page Count: 384

Publisher: Crown

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

Did you like this book?

No Comments Yet
more