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INTERSTELLAR PIG

From creepy to hilarious to murkily outlandish: a freewheeling science-fiction nightmare/comedy from the inventive author of The Green Futures of Tycho (as well as several non-sf winners). Barney, 16, is summering with his folks in a rented house on the New England coast—a house that once belonged to a tormented, insane 19th-century sea-captain. And staying in the cottage nearby are three glamorous, vaguely European jet-set types: Zena, Manny, and Joe—an attractive but apparently non-sexual menage a trois. Why does this trio take such an intense interest in the house where Barney is staying? (They blatantly traipse in and search the place.) Why do they have in their possession the unpublished memoirs of that crazy sea-captain—who went mad after a visitation from some mysterious, unearthly sailor? Why do Barney's parents see the strangers as idealistic (Dad) and socially important (Mom)—when they're really neither? Those are a few of the questions on Barney's mind as he too finds himself being entranced by Zena, Manny, and Joe: they invite him over for an evening of "Interstellar Pig," a space-fantasy board game that's hysterically complicated and fiendishly "extreme." (Zena explains—"If you happen to be a water-breathing gill man from Thrilb, you can't set foot on Vavoosh without special breathing equipment, or you'll drown in boiling ammonia—not a pretty way to go. Or let's suggest you're an arachnoid nyph from Vavoosh, and you end on Mbridlengile, God forbid. . . .") Soon, however, Barney realizes that the trio is after some hidden treasure, buried by that captain on a nearby islet; he beats them to it, digging up "The Piggy," a trinket with unspecified cosmic powers; he now realizes that Zena et al. are aliens, that the board game is a miniature replica of actual space-life, that the sailor who drove the captain mad was a time-traveling alien. Eventually, then, the game turns very nasty indeed—as the glamorous three reveal their gross alien-monster selves, desperate to get The Piggy from Barney. And the closing pages offer a sort of astral battle: Barney turns into a lichen, learns that The Piggy has nuclear hiccups, tries to save the world from a 100 megaton explosion. . . and ultimately figures out the tricky true identity of The Piggy. Notwithstanding the crunch of confusing sf-puzzle cliches in this semi-tongue-in-cheek finale: steady, challenging amusement for savvy readers.

Pub Date: June 11, 1984

ISBN: 0140375953

Page Count: 212

Publisher: Dutton

Review Posted Online: May 9, 2012

Kirkus Reviews Issue: May 15, 1984

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VERITY VOX AND THE CURSE OF FOXFIRE

From the Verity Vox series , Vol. 1

A sweet if muddled tale of the magic of Appalachia.

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A teenage witch goes up against the evil king of the mountain to save a cursed village.

Witch-in-training Verity Vox has spent a year apiece in different villages, helping in any way she can as she learns her art. When it’s time to move on, she receives a sign that shows her where to go next. When the latest sign appears in the form of a note begging for help that floats down on a leaf, she’s eager for the challenge. Verity winds up in Foxfire, a village in the Appalachian mountains that’s been magically cut off from the rest of the world for years, leaving its people close to starvation. The root of their suffering is a man they know as Earl, who lives in the hills and strikes deals with the townspeople that ultimately cause crops to wither, folks to disappear, and the only bridge out of the valley to crumble. Verity is determined to change the villagers’ fortunes, but to do so she’ll have to face off against not just Earl but the ancient power of the mountains itself. Loosely based on the Germanic Erlking legend and told in a voice reminiscent of folktales, the story features a queer romance and a cast that presents white. The convoluted magic system undercuts the strong themes of reciprocity, poverty, and privilege, but Appalachian readers will instantly recognize home.

A sweet if muddled tale of the magic of Appalachia. (Fantasy. 13-18)

Pub Date: Aug. 5, 2025

ISBN: 9798890032706

Page Count: 336

Publisher: Page Street

Review Posted Online: May 30, 2025

Kirkus Reviews Issue: July 1, 2025

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ANYA'S GHOST

In addition to the supernatural elements, Brosgol interweaves some savvy insights about the illusion of perfection and...

A deliciously creepy page-turning gem from first-time writer and illustrator Brosgol finds brooding teenager Anya trying to escape the past—both her own and the ghost haunting her.

Anya feels out of place at her preppy private school; embarrassed by her Russian heritage, she has worked hard to lose her accent and to look more like everyone else. After a particularly frustrating morning at the bus stop, Anya storms off, only to accidentally fall down a well. Down in the dark hole, she meets Emily, a ghost who claims to be a murder victim trapped down in the dank abyss for 90 years. With Emily’s help, Anya manages to escape, though once free, she learns that Emily has traveled out with her. At first, Emily seems like the perfect friend; however, once her motives become clear, Anya learns that “perfect” may only be an illusion. A moodily atmospheric spectrum of grays washes over the clean, tidy panels, setting a distinct stage before the first words appear. Brosgol’s tight storytelling invokes the chilling feeling of Neil Gaiman’s Coraline (2002), though for a decidedly older set. 

In addition to the supernatural elements, Brosgol interweaves some savvy insights about the illusion of perfection and outward appearance. (Graphic supernatural fiction. 12 & up)

Pub Date: June 7, 2011

ISBN: 978-1-59643-552-0

Page Count: 224

Publisher: First Second

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

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