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INTERSTELLAR PIG

From creepy to hilarious to murkily outlandish: a freewheeling science-fiction nightmare/comedy from the inventive author of The Green Futures of Tycho (as well as several non-sf winners). Barney, 16, is summering with his folks in a rented house on the New England coast—a house that once belonged to a tormented, insane 19th-century sea-captain. And staying in the cottage nearby are three glamorous, vaguely European jet-set types: Zena, Manny, and Joe—an attractive but apparently non-sexual menage a trois. Why does this trio take such an intense interest in the house where Barney is staying? (They blatantly traipse in and search the place.) Why do they have in their possession the unpublished memoirs of that crazy sea-captain—who went mad after a visitation from some mysterious, unearthly sailor? Why do Barney's parents see the strangers as idealistic (Dad) and socially important (Mom)—when they're really neither? Those are a few of the questions on Barney's mind as he too finds himself being entranced by Zena, Manny, and Joe: they invite him over for an evening of "Interstellar Pig," a space-fantasy board game that's hysterically complicated and fiendishly "extreme." (Zena explains—"If you happen to be a water-breathing gill man from Thrilb, you can't set foot on Vavoosh without special breathing equipment, or you'll drown in boiling ammonia—not a pretty way to go. Or let's suggest you're an arachnoid nyph from Vavoosh, and you end on Mbridlengile, God forbid. . . .") Soon, however, Barney realizes that the trio is after some hidden treasure, buried by that captain on a nearby islet; he beats them to it, digging up "The Piggy," a trinket with unspecified cosmic powers; he now realizes that Zena et al. are aliens, that the board game is a miniature replica of actual space-life, that the sailor who drove the captain mad was a time-traveling alien. Eventually, then, the game turns very nasty indeed—as the glamorous three reveal their gross alien-monster selves, desperate to get The Piggy from Barney. And the closing pages offer a sort of astral battle: Barney turns into a lichen, learns that The Piggy has nuclear hiccups, tries to save the world from a 100 megaton explosion. . . and ultimately figures out the tricky true identity of The Piggy. Notwithstanding the crunch of confusing sf-puzzle cliches in this semi-tongue-in-cheek finale: steady, challenging amusement for savvy readers.

Pub Date: June 11, 1984

ISBN: 0140375953

Page Count: 212

Publisher: Dutton

Review Posted Online: May 9, 2012

Kirkus Reviews Issue: May 15, 1984

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ANYA'S GHOST

In addition to the supernatural elements, Brosgol interweaves some savvy insights about the illusion of perfection and...

A deliciously creepy page-turning gem from first-time writer and illustrator Brosgol finds brooding teenager Anya trying to escape the past—both her own and the ghost haunting her.

Anya feels out of place at her preppy private school; embarrassed by her Russian heritage, she has worked hard to lose her accent and to look more like everyone else. After a particularly frustrating morning at the bus stop, Anya storms off, only to accidentally fall down a well. Down in the dark hole, she meets Emily, a ghost who claims to be a murder victim trapped down in the dank abyss for 90 years. With Emily’s help, Anya manages to escape, though once free, she learns that Emily has traveled out with her. At first, Emily seems like the perfect friend; however, once her motives become clear, Anya learns that “perfect” may only be an illusion. A moodily atmospheric spectrum of grays washes over the clean, tidy panels, setting a distinct stage before the first words appear. Brosgol’s tight storytelling invokes the chilling feeling of Neil Gaiman’s Coraline (2002), though for a decidedly older set. 

In addition to the supernatural elements, Brosgol interweaves some savvy insights about the illusion of perfection and outward appearance. (Graphic supernatural fiction. 12 & up)

Pub Date: June 7, 2011

ISBN: 978-1-59643-552-0

Page Count: 224

Publisher: First Second

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

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CARAVAL

From the Caraval series , Vol. 1

Immersive and engaging, despite some flaws, and destined to capture imaginations.

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Magic, mystery, and love intertwine and invite in this newest take on the “enchanted circus” trope.

Sisters raised by their abusive father, a governor of a colonial backwater in a world vaguely reminiscent of the late 18th century, Scarlett and Donatella each long for something more. Scarlett, olive-skinned, dark of hair and attitude, longs for Caraval, the fabled, magical circus helmed by the possibly evil Master Legend Santos, while blonde, sunny Tella finds comfort in drink and the embraces of various men. A slightly awkward start, with inconsistencies of attitude and setting, rapidly smooths out when they, along with handsome “golden-brown” sailor Julian, flee to Caraval on the eve of Scarlett’s arranged marriage. Tella disappears, and Scarlett must navigate a nighttime world of magic to find her. Caraval delights the senses: beautiful and scary, described in luscious prose, this is a show readers will wish they could enter. Dresses can be purchased for secrets or days of life; clocks can become doors; bridges move: this is an inventive and original circus, laced with an edge of horror. A double love story, one sensual romance and the other sisterly loyalty, anchors the plot, but the real star here is Caraval and its secrets.

Immersive and engaging, despite some flaws, and destined to capture imaginations. (Fantasy. 14 & up)

Pub Date: Jan. 31, 2017

ISBN: 978-1-250-09525-1

Page Count: 416

Publisher: Flatiron Books

Review Posted Online: Sept. 18, 2016

Kirkus Reviews Issue: Oct. 1, 2016

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