STRANGE ATTRACTORS

Sleator incorporates the new theories about chaos and its generation into this dark, complex SF story. Max awakes one morning to discover that he's lost a day. Furthermore, a brilliant scientist named Sylvan and his glamorous daughter, Eve, are after him to return something he doesn't remember taking. Even more confusing, Max meets a second, less colorful Sylvan and Eve who also want something from him. From various hints and clues, Max assembles an explanation: the missing instrument is a "phaser," a hand-held time machine. Using it to change the past inevitably remits in a bifurcation of time lines and a chaotic, lawless universe—as the first Sylvan and Eve have ruthlessly proven in their own time line. Now refugees, they must eliminate the other pair before they can settle here. Amid a welter of treachery, half-truths, second thoughts, and brisk zipping through time, Max foils the bad guys and ends up working in the lab with the more cautious Sylvan, while building his own phaser on the sly. To Max, Eve and the phaser are like drugs; though he knows both are deadly (she has matter-of-factly killed her unstable father), he just can't keep his hands off either. Max may initially enlist reader sympathy, but he's a sneaky, vacillating character, unable to resist his baser urges. Like The Boy Who Reversed Himself (1986), the story here is less memorable than the science behind it.

Pub Date: Nov. 1, 1989

ISBN: 0140345825

Page Count: 169

Publisher: Dutton

Review Posted Online: May 9, 2012

Kirkus Reviews Issue: Oct. 15, 1989

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Cracking page-turner with a multiethnic band of misfits with differing sexual orientations who satisfyingly, believably jell...

SIX OF CROWS

Adolescent criminals seek the haul of a lifetime in a fantasyland at the beginning of its industrial age.

The dangerous city of Ketterdam is governed by the Merchant Council, but in reality, large sectors of the city are given over to gangs who run the gambling dens and brothels. The underworld's rising star is 17-year-old Kaz Brekker, known as Dirtyhands for his brutal amorality. Kaz walks with chronic pain from an old injury, but that doesn't stop him from utterly destroying any rivals. When a councilman offers him an unimaginable reward to rescue a kidnapped foreign chemist—30 million kruge!—Kaz knows just the team he needs to assemble. There's Inej, an itinerant acrobat captured by slavers and sold to a brothel, now a spy for Kaz; the Grisha Nina, with the magical ability to calm and heal; Matthias the zealot, hunter of Grishas and caught in a hopeless spiral of love and vengeance with Nina; Wylan, the privileged boy with an engineer's skills; and Jesper, a sharpshooter who keeps flirting with Wylan. Bardugo broadens the universe she created in the Grisha Trilogy, sending her protagonists around countries that resemble post-Renaissance northern Europe, where technology develops in concert with the magic that's both coveted and despised. It’s a highly successful venture, leaving enough open questions to cause readers to eagerly await Volume 2.

Cracking page-turner with a multiethnic band of misfits with differing sexual orientations who satisfyingly, believably jell into a family . (Fantasy. 14 & up)

Pub Date: Sept. 29, 2015

ISBN: 978-1-62779-212-7

Page Count: 480

Publisher: Henry Holt

Review Posted Online: June 29, 2015

Kirkus Reviews Issue: July 15, 2015

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The plotting is powerful enough to carry most readers past flaws and into the next book in the series.

SHADOW AND BONE

From the Grisha Trilogy series , Vol. 1

In a Russian-inflected fantasy world, an orphan comes into immense power and, with it, danger.

When the Grisha came to test inseparable friends Alina and Malyen, neither showed any aptitude for the Small Science. Years later, they are in the army, Alina in the cartographer corps and Mal a tracker. They are escorting the Darkling, the most powerful Grisha in the land, across the terrifying Shadow Fold that divides Ravka’s heart from its coast. An attack by the terrifying volcra brings forth a power Alina never knew she had: She is a Sun Summoner. The charismatic, quartz-eyed Darkling takes her to the palace to learn the art of the Etherealki, and Mal is left behind. Bardugo allows the details of Grisha magic to unfold with limited exposition, using Alina's ignorance for readers' benefit. While Alina's training borrows familiar tropes (outlander combat teacher, wizened-crone magic instructor, friends and enemies among her peers), readers will nevertheless cheer her progress. But the worldbuilding is continually undercut by clunky colloquialisms; such phrases as "Well, that's completely creepy" and "It's okay" yank readers out of this carefully constructed, mostly preindustrial world. Readers may also be troubled by the sexualization of power found in its pages.

The plotting is powerful enough to carry most readers past flaws and into the next book in the series. (classification of Grisha types, map [not seen]) (Fantasy. 13 & up)

Pub Date: June 5, 2012

ISBN: 978-0-8050-9459-6

Page Count: 368

Publisher: Henry Holt

Review Posted Online: March 28, 2012

Kirkus Reviews Issue: April 15, 2012

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