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THE EGYPT GAME

Offbeat kids, in dialogue, ingenious pretense and attendant complications—all the elements for ten, eleven-year-old enjoyment, and then a problem: a criminally insane killer of children. April, an insecure sophisticate, and Melanie, a sensible Negro girl of compatible imagination, transform a deserted back yard into the land of Egypt, and themselves into votaries of ancient rites. The Egypt Game is not only "a terrific game," but also "a life unknown to grown-ups and lived by kids alone." At its height, the wanton murder of a child occurs in the vicinity, and the adults refuse to let the children out to play. But. surveillance relaxes eventually, the ceremonies resume (with new recruits), and on a late night visit to the lot, April is attacked—something grabs her out of the darkness, fingers close on her mouth and throat. She is saved by the shouts of an elderly antique dealer who had been a suspect; the assailant is identified and sent to an institution. The danger to April and the subsequently revealed life story of the antique dealer motivate the solution of most of everybody's family problems, and Melanie and April (much humanized) plan further imaginative adventures. The heterogeneous composition of a university community in California contributes to the subtle (sometimes suspicious, ultimately enriching) relationships among the children, and their Egyptian absorption is all too real. But objections remain: the antique dealer is the stock suspect-turned-sympathetic-sage, and the demented killer is both tangential to the plot and a questionable component in a book for this age. As Melanie says, this is "the kind of thing parents tell their children when they're alone together." Because the episode is handled with restraint, We can only question, not condemn; the decision is yours.

Pub Date: March 21, 1967

ISBN: 1416990518

Page Count: 241

Publisher: Atheneum

Review Posted Online: May 9, 2012

Kirkus Reviews Issue: March 1, 1967

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HOLES

Good Guys and Bad get just deserts in the end, and Stanley gets plenty of opportunities to display pluck and valor in this...

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  • Newbery Medal Winner

Sentenced to a brutal juvenile detention camp for a crime he didn't commit, a wimpy teenager turns four generations of bad family luck around in this sunburnt tale of courage, obsession, and buried treasure from Sachar (Wayside School Gets a Little Stranger, 1995, etc.).

Driven mad by the murder of her black beau, a schoolteacher turns on the once-friendly, verdant town of Green Lake, Texas, becomes feared bandit Kissin' Kate Barlow, and dies, laughing, without revealing where she buried her stash. A century of rainless years later, lake and town are memories—but, with the involuntary help of gangs of juvenile offenders, the last descendant of the last residents is still digging. Enter Stanley Yelnats IV, great-grandson of one of Kissin' Kate's victims and the latest to fall to the family curse of being in the wrong place at the wrong time; under the direction of The Warden, a woman with rattlesnake venom polish on her long nails, Stanley and each of his fellow inmates dig a hole a day in the rock-hard lake bed. Weeks of punishing labor later, Stanley digs up a clue, but is canny enough to conceal the information of which hole it came from. Through flashbacks, Sachar weaves a complex net of hidden relationships and well-timed revelations as he puts his slightly larger-than-life characters under a sun so punishing that readers will be reaching for water bottles.

Good Guys and Bad get just deserts in the end, and Stanley gets plenty of opportunities to display pluck and valor in this rugged, engrossing adventure. (Fiction. 9-13)

Pub Date: Sept. 1, 1998

ISBN: 978-0-374-33265-5

Page Count: 233

Publisher: Farrar, Straus and Giroux

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: June 15, 2000

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BIG FOOT AND LITTLE FOOT

From the Big Foot & Little Foot series , Vol. 1

A charming friendship story and great setup for future books.

Curious about the Big Wide World outside his Sasquatch community, Hugo makes a friend who is of it.

Sasquatch Hugo’s bedroom is inside a cave and possesses the charming feature of a small stream running through it that he can sail his little toy boat on. It’s cool, but he yearns to see the Big Wide World. When he asks his smart friend Gigi if a Sasquatch might become a sailor, she says it’s possible but would be difficult—the primary rule of their people is to not be seen by Humans. Then, in everyone’s favorite Hide and Go Sneak class, which is held outside, a Human appears; Hugo laughs at the sight, drawing Human attention in a taboo-breaking mistake. Shortly after, Hugo’s toy boat floats into the cave with a Human toy—soon, it’s facilitating a pen-pal–type relationship that’s derailed when Hugo confesses to being a Sasquatch and Human Boone, a budding cryptozoologist, doesn’t believe him. How Hugo and Boone resolve this misapprehension and become friends in a joint search for the Ogopogo concludes this series opener. Potter keeps the third-person narrative tightly focused on Hugo’s perspective, and the details she uses to flesh out the Sasquatch world are delightfully playful. Sala’s drawings depict a homey Sasquatch cavern community, Boone as a freckled, white boy, and Hugo as a hairily benevolent behemoth.

A charming friendship story and great setup for future books. (final art unseen) (Fantasy. 5-9)

Pub Date: April 10, 2018

ISBN: 978-1-4197-2859-4

Page Count: 144

Publisher: Amulet/Abrams

Review Posted Online: Dec. 10, 2017

Kirkus Reviews Issue: Jan. 15, 2018

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