Books by Tui T. Sutherland

THE LOST HEIR by Tui T. Sutherland
Released: Feb. 26, 2019

"A mostly smooth adaptation sure to delight fans new and old. (Graphic fantasy. 7-13) "
The second volume in a popular graphic-novel spinoff delves deeper into one dragonet's past. Read full book review >
Released: Jan. 2, 2018

"Dazzling; a must-read for any dragon fan. (Fantasy. 7-13)"
A popular middle-grade dragon series gets a graphic-novel makeover. Read full book review >
DRAGON ON TRIAL by Tui T. Sutherland
Released: March 11, 2014

"Busy, busy…but funny, funny too, not to mention positively stuffed with exotic fauna. (map) (Fantasy. 10-12)"
New threats to the existence of a hidden refuge for magical and mythical animals occupy a trio of young sleuths in this droll middle volume. Read full book review >
LUCKY DOG by Kirby Larson
Released: Feb. 1, 2014

"A varied and heartwarming set of doggy tales...or is that tails? (Short stories. 9-12)"
Thirteen dog-loving authors contribute 12 short stories about dogs at the Pawley Rescue Center and the humans who love them. Read full book review >
THE MENAGERIE by Tui T. Sutherland
Released: March 12, 2013

"Unfortunately, the story itself lays an egg. For a really magical book about mythical animals, readers should try The Forgotten Beasts of Eld, by Patricia McKillip (1974). (Fantasy. 9-12)"
Numerous books have successfully built on a premise of human interaction with mythical creatures, but this one is overstuffed and convoluted. Read full book review >
THE LOST HEIR by Tui T. Sutherland
Released: Jan. 1, 2013

"Entertaining, but rugged. (Adventure. 9-12)"
The dragonets of prophecy, free of both the Talons of Peace and the evil SkyWing queen, travel to the SeaWings' palace, hoping to find a safe haven from their many enemies. Read full book review >
Released: July 1, 2012

"Exciting, but not outstanding. (dragon taxonomy) (Fantasy. 9-12)"
Five young dragonets find themselves destined to fulfill a prophecy that will end the war between the dragons. Read full book review >
Released: Oct. 1, 2008

The Avatars trilogy comes to a sturdy close with visits to several underworlds and the exposure of divine deception on a grand scale. The pantheons of various fading or extinct religions have set up a battle for ultimate power that requires each one's champion to be embodied in an enhanced mortal who will fight his or her rivals to the death. Unfortunately (for the gods), four of the teens have become fast friends rather than enemies. Leaning heavily on previous episodes, the closer sends the spirit of the badly wounded Diana wandering through various lands of the dead while depositing Gus, Kali and Tigre in Africa. With the aid of sympathetic Yoruba spirits the three use the old tar-baby trick to capture the trickster god ("I cannot believe that I fell for this again," he mutters)—who in various aspects is part of almost all pantheons and who, after perfunctory resistance, explains how to thwart the Game's aims. Threading in revelations, dangerous encounters and tongue-in-cheek comments, Sutherland rounds out her leisurely but ultimately engrossing epic in style. (Fantasy. 11-13)Read full book review >
SHADOW FALLING by Tui T. Sutherland
Released: Oct. 1, 2007

Set in a future Manhattan nearly devoid of people but well-stocked with squabbling gods of several pantheons, this second episode adds even more Avatars—teenaged mortals imbued with the powers of a selected deity and sent forth to duke it out with each other until one achieves supremacy. The Avatars (most of them) have other ideas, however, and here they continue to band together to help one another while trying out their new abilities. Focusing on her young cast's inner and outer conflicts, the author doesn't move the plot forward much, but she does throw the sponsoring gods, particularly the Greek ones, into an unflattering, often comic light while trotting in several new characters with unknown identities or agendas. Reading like a role-playing game that's just moving out of its character-oriented, set-up phase and into the action part, this closes with some of the Avatars sailing off for Africa, and leaves plenty of openings for future numbers—plus a heavy hint that the setting isn't as real as the players suppose. Gamers with a literary bent may be drawn in. (Fantasy. 11-13)Read full book review >
Released: Oct. 1, 2006

In an opener that's stronger on character development than internal logic, Sutherland introduces a handful of teenagers with supernatural abilities who are suddenly cast seven decades into a future nearly devoid of humanity but well populated with robot predators and gene-spliced chimeras. For no evident reason beyond boosting the page count, all but one of the scattered protagonists have to travel thousands of miles, surviving various attacks in often-contrived ways in order to meet one another in New York's Central Park. There, they learn that they are each members of a particular ancient pantheon, reborn to fight one another in an upcoming struggle for supremacy. Though dropping hints of this from the series title on, the author keeps both characters and readers in the dark too long. She is also inconsistent with details and invests scenario and cast alike with a glossy, designed feel reminiscent of classier video games. That last may actually draw some readers, but so far Sutherland only promises the level of imagination and humor that Rick Riordan delivers in his similarly premised Lightning Thief (2005) and Sea of Monsters (April 2006). (Fantasy. 11-13)Read full book review >
THIS MUST BE LOVE by Tui T. Sutherland
Released: Sept. 1, 2004

Shakespeare's tangled love romp, A Midsummer Night's Dream is fodder yet again for a contemporary retelling, this time set in a typical American high school preparing for a staging of Romeo and Juliet. The comical all-male production stars the bumbling football team and leaves best friends Helena and Hermia unhappily un-cast. Instead, the girls spend every waking moment crushing on bad boy Dmitri and nice guy Alexander in a seemingly endless series of alternating soliloquies in the form of emails, IMs, passed notes, and diary entries. The obsessive nature of the two protagonists and their gushing girl-speak is spot-on authentic. The ping-ponging format and awkwardly shifting POV, however, makes the story wearisome and confusing as it tries too hard to playfully salute the original in aggressively modern terms. (Fiction. 12-16)Read full book review >