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AVATARS, BOOK ONE

SO THIS IS HOW IT ENDS

In an opener that’s stronger on character development than internal logic, Sutherland introduces a handful of teenagers with supernatural abilities who are suddenly cast seven decades into a future nearly devoid of humanity but well populated with robot predators and gene-spliced chimeras. For no evident reason beyond boosting the page count, all but one of the scattered protagonists have to travel thousands of miles, surviving various attacks in often-contrived ways in order to meet one another in New York’s Central Park. There, they learn that they are each members of a particular ancient pantheon, reborn to fight one another in an upcoming struggle for supremacy. Though dropping hints of this from the series title on, the author keeps both characters and readers in the dark too long. She is also inconsistent with details and invests scenario and cast alike with a glossy, designed feel reminiscent of classier video games. That last may actually draw some readers, but so far Sutherland only promises the level of imagination and humor that Rick Riordan delivers in his similarly premised Lightning Thief (2005) and Sea of Monsters (April 2006). (Fantasy. 11-13)

Pub Date: Oct. 1, 2006

ISBN: 0-06-075024-3

Page Count: 368

Publisher: Eos/HarperCollins

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Sept. 15, 2006

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I AM NUMBER FOUR

From the Lorien Legacies series , Vol. 1

If it were a Golden Age comic, this tale of ridiculous science, space dogs and humanoid aliens with flashlights in their hands might not be bad. Alas... Number Four is a fugitive from the planet Lorien, which is sloppily described as both "hundreds of lightyears away" and "billions of miles away." Along with eight other children and their caretakers, Number Four escaped from the Mogadorian invasion of Lorien ten years ago. Now the nine children are scattered on Earth, hiding. Luckily and fairly nonsensically, the planet's Elders cast a charm on them so they could only be killed in numerical order, but children one through three are dead, and Number Four is next. Too bad he's finally gained a friend and a girlfriend and doesn't want to run. At least his newly developing alien powers means there will be screen-ready combat and explosions. Perhaps most idiotic, "author" Pittacus Lore is a character in this fiction—but the first-person narrator is someone else entirely. Maybe this is a natural extension of lightly hidden actual author James Frey's drive to fictionalize his life, but literature it ain't. (Science fiction. 11-13)

     

 

Pub Date: Aug. 17, 2010

ISBN: 978-0-06-196955-3

Page Count: 448

Publisher: Harper/HarperCollins

Review Posted Online: Dec. 22, 2010

Kirkus Reviews Issue: Aug. 1, 2010

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GUTS

THE TRUE STORIES BEHIND HATCHET AND THE BRIAN BOOKS

Paulsen recalls personal experiences that he incorporated into Hatchet (1987) and its three sequels, from savage attacks by moose and mosquitoes to watching helplessly as a heart-attack victim dies. As usual, his real adventures are every bit as vivid and hair-raising as those in his fiction, and he relates them with relish—discoursing on “The Fine Art of Wilderness Nutrition,” for instance: “Something that you would never consider eating, something completely repulsive and ugly and disgusting, something so gross it would make you vomit just looking at it, becomes absolutely delicious if you’re starving.” Specific examples follow, to prove that he knows whereof he writes. The author adds incidents from his Iditarod races, describes how he made, then learned to hunt with, bow and arrow, then closes with methods of cooking outdoors sans pots or pans. It’s a patchwork, but an entertaining one, and as likely to win him new fans as to answer questions from his old ones. (Autobiography. 10-13)

Pub Date: Feb. 1, 2001

ISBN: 0-385-32650-5

Page Count: 150

Publisher: Delacorte

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Dec. 15, 2000

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