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IRON ANGEL

THE DEEPGATE CODEX: VOLUME II

The untrammeled yarn-spinning trends toward hypercomplexity, yet the result is flavorsome, original and leavened with a...

Campbell’s sequel to Scar Night (2006) is a nightmare scenario wherein human souls represent power, blood nourishes the dead and fallen gods battle the King of Hell for control of creation.

Deepgate, the city suspended on chains above the abyss, is a smoking ruin. Self-styled King Menoa controls most of Hell, even though the angels of the First Citadel oppose him. Menoa’s shape-shifting Mesmerist armies need blood to survive in the upper world, so he’s manufacturing 12 invincible arconites out of iron, bone, the soul of an angel and a piece of the shattered god Iril. The gods, booted out of Heaven by their mother, Ayen, found the pearly gates sealed against them; to win their birthright back they must defeat Menoa and claim his souls. Former assassin Rachel Hael brought the young angel Dill back from the dead by giving him the potion known as angelwine, but soon a ghost from Hell displaces Dill’s consciousness; the new occupant of Dill’s body, an ancient battle-angel called Silister Trench, intends to warn the god Cospinol about Menoa’s arconites. Back in Hell, Dill, despite new friends Hasp the battle-angel and mysterious human thaumaturge Mina Greene, cannot evade Menoa, who transforms him into a 13th arconite. If Menoa wins the forthcoming battle, humanity will become extinct; if the gods win, enslavement is the best it can expect.

The untrammeled yarn-spinning trends toward hypercomplexity, yet the result is flavorsome, original and leavened with a fierce sense of humor.

Pub Date: May 6, 2008

ISBN: 978-0-553-38417-8

Page Count: 416

Publisher: Spectra/Bantam

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 1, 2008

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THE HOUSE IN THE CERULEAN SEA

A breezy and fun contemporary fantasy.

A tightly wound caseworker is pushed out of his comfort zone when he’s sent to observe a remote orphanage for magical children.

Linus Baker loves rules, which makes him perfectly suited for his job as a midlevel bureaucrat working for the Department in Charge of Magical Youth, where he investigates orphanages for children who can do things like make objects float, who have tails or feathers, and even those who are young witches. Linus clings to the notion that his job is about saving children from cruel or dangerous homes, but really he’s a cog in a government machine that treats magical children as second-class citizens. When Extremely Upper Management sends for Linus, he learns that his next assignment is a mission to an island orphanage for especially dangerous kids. He is to stay on the island for a month and write reports for Extremely Upper Management, which warns him to be especially meticulous in his observations. When he reaches the island, he meets extraordinary kids like Talia the gnome, Theodore the wyvern, and Chauncey, an amorphous blob whose parentage is unknown. The proprietor of the orphanage is a strange but charming man named Arthur, who makes it clear to Linus that he will do anything in his power to give his charges a loving home on the island. As Linus spends more time with Arthur and the kids, he starts to question a world that would shun them for being different, and he even develops romantic feelings for Arthur. Lambda Literary Award–winning author Klune (The Art of Breathing, 2019, etc.) has a knack for creating endearing characters, and readers will grow to love Arthur and the orphans alongside Linus. Linus himself is a lovable protagonist despite his prickliness, and Klune aptly handles his evolving feelings and morals. The prose is a touch wooden in places, but fans of quirky fantasy will eat it up.

A breezy and fun contemporary fantasy.

Pub Date: March 17, 2020

ISBN: 978-1-250-21728-8

Page Count: 352

Publisher: Tor

Review Posted Online: Nov. 10, 2019

Kirkus Reviews Issue: Dec. 1, 2019

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A BLIGHT OF BLACKWINGS

A charming and persuasive entry that will leave readers impatiently awaiting the concluding volume.

Book 2 of Hearne's latest fantasy trilogy, The Seven Kennings (A Plague of Giants, 2017), set in a multiracial world thrust into turmoil by an invasion of peculiar giants.

In this world, most races have their own particular magical endowment, or “kenning,” though there are downsides to trying to gain the magic (an excellent chance of being killed instead) and using it (rapid aging and death). Most recently discovered is the sixth kenning, whose beneficiaries can talk to and command animals. The story canters along, although with multiple first-person narrators, it's confusing at times. Some characters are familiar, others are new, most of them with their own problems to solve, all somehow caught up in the grand design. To escape her overbearing father and the unreasoning violence his kind represents, fire-giant Olet Kanek leads her followers into the far north, hoping to found a new city where the races and kennings can peacefully coexist. Joining Olet are young Abhinava Khose, discoverer of the sixth kenning, and, later, Koesha Gansu (kenning: air), captain of an all-female crew shipwrecked by deep-sea monsters. Elsewhere, Hanima, who commands hive insects, struggles to free her city from the iron grip of wealthy, callous merchant monarchists. Other threads focus on the Bone Giants, relentless invaders seeking the still-unknown seventh kenning, whose confidence that this can defeat the other six is deeply disturbing. Under Hearne's light touch, these elements mesh perfectly, presenting an inventive, eye-filling panorama; satisfying (and, where appropriate, well-resolved) plotlines; and tensions between the races and their kennings to supply much of the drama.

A charming and persuasive entry that will leave readers impatiently awaiting the concluding volume.

Pub Date: Feb. 4, 2020

ISBN: 978-0-345-54857-3

Page Count: 592

Publisher: Del Rey/Ballantine

Review Posted Online: Nov. 24, 2019

Kirkus Reviews Issue: Dec. 15, 2019

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