Goblins, dwarfs, demons and witches all with strange and ancient names, coming from equally alien sounding caves and hills, enter the lives of Colin and Susan, two quite modern children who, on a visit to a farm near Alderley Edge, England, are sucked into the legend of the Weirdstone of Brisingamen, recounted as an introduction to the main story. The weirdstone is a magic stone which keeps a band of knights asleep until the appointed day when they must awaken to conquer Nastrond and all his evil spirits. But the Wizard guarding the precious gem has, alas, fallen asleep and the prize has disappeared. To Susan's amazement the weirdstone appears on her charm bracelet making her the object of attention in both camps. The evil sprits however, seize the bracelet and Susan and Colin, aided by their "friends", embark on a weird search through caves and woods over hill and dale, in an attempt to recover it for the Wizard. Children enamored of legend and fantasy, especially those for whom an army of complicated characters offer a challenge, will like Mr. Garner's first book. He writes not in "Americanese" but with the dialects and flavors of Olde England.