The cyberthrills are stylized, but the focus is on action, and there’s just enough left unresolved to tempt readers onward.

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MINDWAR

From the MindWar Trilogy series , Vol. 1

A young video game whiz squares off against monsters and terrorists in a mad genius’ cyberworld to save America.

Ex–football star Rick gained world-class Xbox expertise during months of seclusion following the sudden disappearance of his scientist father and an accident that cost him the use of his legs, so he puts up only minor resistance when federal agents kidnap him and demand that he allow his mind to be wired into a MindWar Realm. The Realm’s creator, Kurodar, is lining up support from the Axis Assembly (“the gathered leaders of every tyranny on earth”) to wage cyberwar on the United States. Rick works to learn how to use spiritual force in the Realm to battle ravening security bots on the way to sabotaging a never-specified demonstration of Kurodar’s powers. Meanwhile, the bad guy himself pursues a certain American computer expert known as Traveler—whose real identity is telegraphed well before a big reveal in the late going. In the end, Rick’s immediate lot has improved, but Kurodar remains at large, and evidence of a traitor sets up the next episode.

The cyberthrills are stylized, but the focus is on action, and there’s just enough left unresolved to tempt readers onward. (Science fiction. 11-13)

Pub Date: July 15, 2014

ISBN: 978-1-4016-8892-9

Page Count: 352

Publisher: Thomas Nelson

Review Posted Online: April 9, 2014

Kirkus Reviews Issue: May 1, 2014

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Awful on a number of levels—but tidily over at last.

THE STARS BELOW

From the Vega Jane series , Vol. 4

The rebellion against an evil archmage and his bowler-topped minions wends its way to a climax.

Dispatching five baddies on the first two pages alone, wand-waving villain-exterminator Vega Jane gathers a motley army of fellow magicals, ghosts, and muggles—sorry, “Wugmorts”—for a final assault on Necro and his natty Maladons. As Necro repeatedly proves to be both smarter and more powerful than Vega Jane, things generally go badly for the rebels, who end up losing their hidden refuge, many of their best fighters, and even the final battle. Baldacci is plainly up on his ancient Greek theatrical conventions, however; just as all hope is lost, a divinity literally descends from the ceiling to referee a winner-take-all duel, and thanks to an earlier ritual that (she and readers learn) gives her a do-over if she’s killed (a second deus ex machina!), Vega Jane comes away with a win…not to mention an engagement ring to go with the magic one that makes her invisible and a new dog, just like the one that died heroically. Measuring up to the plot’s low bar, the narrative too reads like low-grade fanfic, being laden with references to past events, characters who only supposedly died, and such lines as “a spurt of blood shot out from my forehead,” “they started falling at a rapid number,” and “[h]is statement struck me on a number of levels.”

Awful on a number of levels—but tidily over at last. (glossary) (Fantasy. 11-13)

Pub Date: Feb. 26, 2019

ISBN: 978-1-338-26393-0

Page Count: 448

Publisher: Scholastic

Review Posted Online: March 27, 2019

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Much rousing sturm und drang, though what’s left after the dust settles is a heap of glittering but disparate good parts...

THE ENCHANTRESS

From the Secrets of the Immortal Nicholas Flamel series , Vol. 5

Scott tops off his deservedly popular series with a heaping shovelful of monster attacks, heroic last stands, earthquakes and other geological events, magic-working, millennia-long schemes coming to fruition, hearts laid bare, family revelations, transformations, redemptions and happy endings (for those deserving them).

Multiple plotlines—some of which, thanks to time travel, feature the same characters and even figures killed off in previous episodes—come to simultaneous heads in a whirl of short chapters. Flamel and allies (including Prometheus and Billy the Kid) defend modern San Francisco from a motley host of mythological baddies. Meanwhile, in ancient Danu Talis (aka Atlantis), Josh and Sophie are being swept into a play to bring certain Elders to power as the city’s downtrodden “humani” population rises up behind Virginia Dare, the repentant John Dee and other Immortals and Elders. The cast never seems unwieldy despite its size, the pacing never lets up, and the individual set pieces are fine mixtures of sudden action, heroic badinage and cliffhanger cutoffs. As a whole, though, the tale collapses under its own weight as the San Francisco subplots turn out to be no more than an irrelevant sideshow, and climactic conflicts take place on an island that is somehow both a historical, physical place and a higher reality from which Earth and other “shadowrealms” are spun off.

Much rousing sturm und drang, though what’s left after the dust settles is a heap of glittering but disparate good parts rather than a cohesive whole. (Fantasy. 11-13)

Pub Date: May 22, 2012

ISBN: 978-0-385-73535-3

Page Count: 528

Publisher: Delacorte

Review Posted Online: May 30, 2012

Kirkus Reviews Issue: June 15, 2012

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