A satisfying video game sequel for fans of this action-hero series.

Combat Boy and the Lord of Monster Realm

Purbaugh (Combat Boy and the Monster Token, 2014) returns to the saga of Tom Hock and his adventures with the Monster Realm in this middle-grade novel.

Mere hours after becoming the Multidimensional Game Master and saving his soul (and his brother’s) from getting trapped in the Monster Realm, Tom, aka Combat Boy, just wants to relax. Unfortunately, his brother Joey is still addicted to the nectar of flowers from the Monster Realm, and it’s making him do crazy things. After paralyzing Tom with a poison dart from a fortuneteller spider, Joey assembles the Monster Tokens and restarts the Monster Realm game. The game spills over into their native San Diego, causing the streets of the city to fill with terrifying flying demons and vanilla-scented knockout fog. Once Tom regains muscle control, he quickly suits up as Combat Boy and heads out after his corrupt brother. He must gather the same players that he recently competed against in hopes that, by working together, they can beat the game and stop the Lord of the Monster Realm. Combat Boy has already defeated the game once, but this time the level is San Diego, and the boss is Tom’s own brother, and if he loses, all the places and people he knows will be sucked into the Monster Realm forever. The only question, as phrased by the game’s coordinating troll, is: “Combat Boy. Are you ready to get your game on?” Punchy and propulsive, Purbaugh’s prose sucks the reader through the plot of this sequel, which, as in the case of the first Combat Boy story, is structured to resemble a video game. Little time is given for setup or exposition, and when it’s offered, it’s usually while characters are already running straight into the action. As with most video-game sequels, this volume is a variation of the old formula as opposed to something completely new, but fans of the first book should be pleased by the continuity of story, characters, style, and tone. Breakneck pacing means the end comes quickly for Tom and company, but a cliffhanger indicates another volume in the series is in the works.

A satisfying video game sequel for fans of this action-hero series.

Pub Date: N/A

ISBN: 978-1-5302-1210-1

Page Count: -

Publisher: Dog Ear Publisher

Review Posted Online: Sept. 3, 2016

Kirkus Reviews Issue: Nov. 1, 2016

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Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.

THE SCHOOL FOR GOOD AND EVIL

From the School for Good and Evil series , Vol. 1

Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.

Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and  her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)

Pub Date: May 14, 2013

ISBN: 978-0-06-210489-2

Page Count: 496

Publisher: Harper/HarperCollins

Review Posted Online: Feb. 12, 2013

Kirkus Reviews Issue: April 15, 2013

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The sardonic tone of the narrator’s voice lends a refreshing air of realism to this riotously paced quest tale of heroism...

THE LIGHTNING THIEF

From the Percy Jackson and the Olympians series , Vol. 1

Edgar Award–winning Riordan leaves the adult world of mystery to begin a fantasy series for younger readers. 

Twelve-year-old Percy (full name, Perseus) Jackson has attended six schools in six years. Officially diagnosed with ADHD, his lack of self-control gets him in trouble again and again. What if it isn’t his fault? What if all the outrageous incidents that get him kicked out of school are the result of his being a “half-blood,” the product of a relationship between a human and a Greek god? Could it be true that his math teacher Mrs. Dodds transformed into a shriveled hag with bat wings, a Fury, and was trying to kill him? Did he really vanquish her with a pen that turned into a sword? One need not be an expert in Greek mythology to enjoy Percy’s journey to retrieve Zeus’s master bolt from the Underworld, but those who are familiar with the deities and demi-gods will have many an ah-ha moment. Along the way, Percy and his cohort run into Medusa, Cerberus and Pan, among others. 

The sardonic tone of the narrator’s voice lends a refreshing air of realism to this riotously paced quest tale of heroism that questions the realities of our world, family, friendship and loyalty. (Fantasy. 12-15)

Pub Date: July 1, 2005

ISBN: 0-7868-5629-7

Page Count: 384

Publisher: Hyperion

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: June 15, 2005

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