A nicely reassuring read with a satisfying ending; a harbinger of more good novels to come from this author. (Fiction. 10-13)
by Audrey Vernick ‧ RELEASE DATE: Sept. 5, 2011
Sometimes life can just wallop you in the head like the missile of the title.
So 13-year-old Marley learns when her parents separate, her dad moves out and starts weeding his garden incessantly, the relationship with her two best girlfriends starts to unravel for good—and she meets Jack, a great-looking, baseball-loving boy. Then, to top it all off, she has to spend the summer with her father in his new house and deal with the job he’s lined up for her—caring for two adorable but bratty, needy 5-year-old twins, daughters of a neighbor who may or may not be Dad’s new girlfriend. Readers have seen this all before, but Vernick makes a very auspicious fiction debut here with her breezy, briskly paced tale, well-portrayed characters, authentic relationships and keen ear for realistic dialogue. The sweet, swoony young romance doesn’t hurt either, and preteen female readers will eat this up and learn a wise and wistful thing or two about friendships, including when and how to walk away and start new ones. The author also handles the parents’ separation and Marley’s learning how to cope with it and life’s inevitable changes successfully and with sensitivity.
A nicely reassuring read with a satisfying ending; a harbinger of more good novels to come from this author. (Fiction. 10-13)Pub Date: Sept. 5, 2011
ISBN: 978-0-547-59554-2
Page Count: 320
Publisher: Clarion Books
Review Posted Online: July 20, 2011
Kirkus Reviews Issue: Aug. 1, 2011
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by C.J. Flood ‧ RELEASE DATE: May 27, 2014
Tragedy emerges from the commonplace miseries of everyday life in this evocative mood piece.
Thirteen-year-old Iris lives with her dad and older brother, Sam, in rural England. Until recently, Iris and Sam had a mum as well, but she’s taken off to Tunisia on a mission to find herself. Now Sam’s associating with ruffians, Dad’s taken to drinking, and Iris is avoiding her best friend, unable to bear the smug pity. When a few caravans of Irish “travelers” squat illegally in Dad’s paddock, Iris sees the possibility of something fresh and untainted in her life. But Dad and Sam loathe the travelers, calling them “Gypsies,” “parasites” and worse. Iris strikes up a friendship—and maybe more?—with 14-year-old Trick, but her father becomes increasingly erratic as he sees his control over his family slipping away. Her Dad repeatedly threatens eviction, and Iris must decide whom to believe in the face of petty crime. A senseless act of violence leads to heavily foreshadowed tragedy. This brief, gloomy debut concludes tidily though with an unclear trajectory: After a summer’s adventure, everyone’s right where they started yet nothing’s the same, mirroring the intransigence of hate.
Readers who don’t need endings tied up with tight little bows will find much to think about here. (Fiction. 10-13)Pub Date: May 27, 2014
ISBN: 978-1-4814-0658-1
Page Count: 256
Publisher: Atheneum
Review Posted Online: March 12, 2014
Kirkus Reviews Issue: April 1, 2014
Categories: TEENS & YOUNG ADULT FAMILY | TEENS & YOUNG ADULT SOCIAL THEMES
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by Vivian Vande Velde ‧ RELEASE DATE: July 10, 2012
Vande Velde again traps teenagers inside an authentically depicted arcade game—but here she works twists into the premise that are both amusing and crank up the danger.
As in User Unfriendly (1991) and Heir Apparent (2002), the game, called “The Land of Golden Butterflies,” is manufactured by the shadowy Rasmussem Corp. and is fully immersive, fed directly into the brain through electrodes. Into this game 14-year-old Grace Pizzelli’s big sister Emily has gone; moreover, she has refused to come out and altered the code so she can’t be forcibly ejected. As sessions that run longer than a few hours cause brain damage and death, the corporation desperately turns to Grace to follow Emily in and persuade her to leave. Reluctantly agreeing, Grace discovers to her disgust that, rather than offering the usual heroic-fantasy or science-fiction setting, this digital world has been colored in pinks and lavenders. It is stocked with (supposedly) benign magical creatures and hunky male servitors—in general, it seems designed to cater to 10-year-old would-be princesses. The idyll has gone sour, though, because thanks to Emily’s fiddling, not only have the wish-granting sprites turned nasty, but the game’s governing Artificial Intelligence has changed the Rules—disabling the “Quit” function and forcing both Grace and her already-failing sister to embark on a seemingly hopeless quest with their real lives at stake.
Emily’s motives turn out to be little more than a pretext, but the author delivers another clever, suspenseful drama in the digital domain. (Science fiction. 10-12)Pub Date: July 10, 2012
ISBN: 978-0-547-73850-5
Page Count: 304
Publisher: Harcourt
Review Posted Online: April 12, 2012
Kirkus Reviews Issue: May 1, 2012
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