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SANDWORMS OF DUNE

Dune lite—but for all that, a rare, rattling page-turner that no Dune adherent will pass up.

Final installment—chronologically, anyway—in the Dune series (Hunters of Dune, 2006, etc.) begun by the late Frank Herbert in 1965 and continued by his son, Brian, and collaborator Anderson.

Thousands of years in the future, the Great Enemy that threatens humanity’s survival has been revealed as Omnius, a megalomaniacal intelligent machine that survived the Butlerian Jihad, and his independent-minded sidekick Erasmus. Vengeful Omnius commands hordes of be-weaponed thinking machines and spaceships; Erasmus has consumed thousands of human personal histories in an attempt to understand the human species. The pair have created millions of undetectable Face Dancers (they can mimic any human shape) and placed them in key positions in the Spacing Guild administration, the factories of machine planet Ix and even the Sisterhood—heir to the old Atreides empire—led by Mother Commander Murbella. They have also cloned the evil Baron Harkonnen and the baron’s old foe, Paul Atreides, whom the baron has worked assiduously to corrupt. Other than the beleaguered Sisterhood, the machines are opposed by Norma Cenva, the godlike Oracle, inspiration to the traditional spice-addicted Guild Navigators, and a spaceship containing clones of famous figures from the past, including Duncan Idaho, Paul Atreides, Leto II and the Bashar Miles Teg. Everybody agrees that events are shaping up for Kralizec, the long-foretold battle at the end of time. In true Herbertian fashion, everybody has a secret agenda; everyone dreams of defeating all opposition; and each side plots to create and control an omniscient superbeing known as the Kwisatz Haderach. Let Kralizec commence. The boys do a great job in investing the plot with heft and complexity and the narrative with pace and momentum, and conveying the sheer ferocity of the betrayals and duplicities. Less felicitous are the bland characters, whose extraordinary abilities rarely come across with much conviction.

Dune lite—but for all that, a rare, rattling page-turner that no Dune adherent will pass up.

Pub Date: Aug. 21, 2007

ISBN: 978-0-7653-1293-8

Page Count: 496

Publisher: Tor

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: June 15, 2007

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READY PLAYER ONE

Too much puzzle-solving, not enough suspense.

Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. 

The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.

Too much puzzle-solving, not enough suspense.

Pub Date: Aug. 16, 2011

ISBN: 978-0-307-88743-6

Page Count: 384

Publisher: Crown

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

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GIDEON THE NINTH

From the Locked Tomb Trilogy series , Vol. 1

Suspenseful and snarky with surprising emotional depths.

This debut novel, the first of a projected trilogy, blends science fiction, fantasy, gothic chiller, and classic house-party mystery.

Gideon Nav, a foundling of mysterious antecedents, was not so much adopted as indentured by the Ninth House, a nearly extinct noble necromantic house. Trained to fight, she wants nothing more than to leave the place where everyone despises her and join the Cohort, the imperial military. But after her most recent escape attempt fails, she finally gets the opportunity to depart the planet. The heir and secret ruler of the Ninth House, the ruthless and prodigiously talented bone adept Harrowhark Nonagesimus, chooses Gideon to serve her as cavalier primary, a sworn bodyguard and aide de camp, when the undying Emperor summons Harrow to compete for a position as a Lyctor, an elite, near-immortal adviser. The decaying Canaan House on the planet of the absent Emperor holds dark secrets and deadly puzzles as well as a cheerfully enigmatic priest who provides only scant details about the nature of the competition...and at least one person dedicated to brutally slaughtering the competitors. Unsure of how to mix with the necromancers and cavaliers from the other Houses, Gideon must decide whom among them she can trust—and her doubts include her own necromancer, Harrow, whom she’s loathed since childhood. This intriguing genre stew works surprisingly well. The limited locations and narrow focus mean that the author doesn’t really have to explain how people not directly attached to a necromantic House or the military actually conduct daily life in the Empire; hopefully future installments will open up the author’s creative universe a bit more. The most interesting aspect of the novel turns out to be the prickly but intimate relationship between Gideon and Harrow, bound together by what appears at first to be simple hatred. But the challenges of Canaan House expose other layers, beginning with a peculiar but compelling mutual loyalty and continuing on to other, more complex feelings, ties, and shared fraught experiences.

Suspenseful and snarky with surprising emotional depths.

Pub Date: Sept. 10, 2019

ISBN: 978-1-250-31319-5

Page Count: 448

Publisher: Tor

Review Posted Online: June 30, 2019

Kirkus Reviews Issue: July 15, 2019

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