A young lad makes his vegetables more palatable by imagining an unlikely adventure.
As Aidan stares at vegetables he doesn’t want to eat, he is transported to Carrot Castle, where he lands in a prison tower to await a face-off for with the king. Alarmed, he eats his way through the carrot-lined cell wall and slides down a secret passageway, landing in a courtyard (definitely the coolest feature of the app). Aidan scrambles to hide in a tree, which is really a tall stalk of broccoli he must gnaw his way through. Eventually he faces the angry king, who chastises him for eating carrots and broccoli (a reverse psychology move that every parent has probably tried at least once). When Aidan snaps out of the fantasy his plate is clean. The storytelling in this app is perfunctory, plain and in several places inconsistent. Children will be dying to know why, for instance, does the king imprison Aidan? In addition, Aidan is sentenced to walk the plank, yet the castle appears to be landlocked. (Aren’t planks on ships anyway?) Indications that the episode in Carrot Castle is imaginary may well slip by young readers. There are a handful of run-of-the-mill interactions—flying bats, meowing cats and several short tap- or swipe-triggered animations, but after one read-through they’re likely to lose their luster.
Predictable and weak, both on a literary and technological level. (iPad storybook app. 4-7)