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THE SELLER OF DREAMS

A child-friendly tale, enhanced by pretty graphics and a large but unobtrusive set of side activities.

A boy on an errand buys a dream from an itinerant magician and gets his money's worth in this surreal, old short story.

Shortened and lightly adapted from a 1919 original, the episode takes young Peter without transition from a quick snack under a tree to a meeting with an aunt who is suddenly a queen with a magic castle in which, strangely, all the sumptuous furnishings are glued down. The reason for that becomes evident when, after a delicious meal and a fancy ball, the castle abruptly turns over—pitching the lad back to wakefulness. Aside from being both pinchable and spreadable (to full screen), each generically Disney-esque cartoon scene features just a few small, touch-activated changes of expression or other animations. These interactive elements being rather scanty, and despite a thoroughly mannered narration (a self-record option is available), the story itself is just as well experienced passively on autoplay. There is no strip index for quick skipping back and forth, but a strip of icons at the top of each screen opens multiple jigsaw puzzles, matching games, connect-the-dots pictures and coloring pages that have an unusually sophisticated paint box.

A child-friendly tale, enhanced by pretty graphics and a large but unobtrusive set of side activities. (iPad storybook/activity app. 4-7)

Pub Date: April 5, 2012

ISBN: N/A

Page Count: -

Publisher: Publisto

Review Posted Online: Aug. 19, 2012

Kirkus Reviews Issue: Sept. 15, 2012

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HOW TO CATCH A WITCH

Not enough tricks to make this a treat.

Another holiday title (How To Catch the Easter Bunny by Adam Wallace, illustrated by Elkerton, 2017) sticks to the popular series’ formula.

Rhyming four-line verses describe seven intrepid trick-or-treaters’ efforts to capture the witch haunting their Halloween. Rhyming roadblocks with toolbox is an acceptable stretch, but too often too many words or syllables in the lines throw off the cadence. Children familiar with earlier titles will recognize the traps set by the costume-clad kids—a pulley and box snare, a “Tunnel of Tricks.” Eventually they accept her invitation to “floss, bump, and boogie,” concluding “the dance party had hit the finale at last, / each dancing monster started to cheer! / There’s no doubt about it, we have to admit: / This witch threw the party of the year!” The kids are diverse, and their costumes are fanciful rather than scary—a unicorn, a dragon, a scarecrow, a red-haired child in a lab coat and bow tie, a wizard, and two space creatures. The monsters, goblins, ghosts, and jack-o'-lanterns, backgrounded by a turquoise and purple night sky, are sufficiently eerie. Still, there isn’t enough originality here to entice any but the most ardent fans of Halloween or the series. (This book was reviewed digitally.)

Not enough tricks to make this a treat. (Picture book. 4-7)

Pub Date: Aug. 2, 2022

ISBN: 978-1-72821-035-3

Page Count: 40

Publisher: Sourcebooks Wonderland

Review Posted Online: May 10, 2022

Kirkus Reviews Issue: June 1, 2022

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HOW TO CATCH THE EASTER BUNNY

From the How To Catch… series

This bunny escapes all the traps but fails to find a logical plot or an emotional connection with readers.

The bestselling series (How to Catch an Elf, 2016, etc.) about capturing mythical creatures continues with a story about various ways to catch the Easter Bunny as it makes its annual deliveries.

The bunny narrates its own story in rhyming text, beginning with an introduction at its office in a manufacturing facility that creates Easter eggs and candy. The rabbit then abruptly takes off on its delivery route with a tiny basket of eggs strapped to its back, immediately encountering a trap with carrots and a box propped up with a stick. The narrative focuses on how the Easter Bunny avoids increasingly complex traps set up to catch him with no explanation as to who has set the traps or why. These traps include an underground tunnel, a fluorescent dance floor with a hidden pit of carrots, a robot bunny, pirates on an island, and a cannon that shoots candy fish, as well as some sort of locked, hazardous site with radiation danger. Readers of previous books in the series will understand the premise, but others will be confused by the rabbit’s frenetic escapades. Cartoon-style illustrations have a 1960s vibe, with a slightly scary, bow-tied bunny with chartreuse eyes and a glowing palette of neon shades that shout for attention.

This bunny escapes all the traps but fails to find a logical plot or an emotional connection with readers. (Picture book. 4-7)

Pub Date: Feb. 1, 2017

ISBN: 978-1-4926-3817-9

Page Count: 40

Publisher: Sourcebooks Jabberwocky

Review Posted Online: Jan. 16, 2017

Kirkus Reviews Issue: Feb. 1, 2017

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