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ILIUM

Just as unwieldy and pretentious as it sounds, but Simmons (Worlds Enough & Time, 2002, etc.) never lets the story get...

A three-pronged start to another gigantic series from Simmons (the Hyperion Cantos) that will leave most readers waiting breathlessly for the next installment.

Ilium, of course, is another name for ancient Troy, and the tale opens on the blood-soaked plains of that besieged city as the Greek armies carry on their nearly decade-long attack, while Thomas Hockenberry, Ph.D.—“the unwilling Chorus of this tale”—studies the whole affair. Reassembled from scraps of DNA thousands of years in the future, Hockenberry and a host of other scholars were gathered up and sent to the past by a race of creatures with awesome powers and fickle tempers (the Greek gods) to serve as their recorders for what they saw as this grandest of games. Hockenberry is a past master of the Homeric epics, so the job has its rewards, namely comparing Homer’s poetry to the specifics of the battle taking place in front of him. It’s a harrowing affair, since ancient warfare is more horrific than he imagined (the Greek and Trojan “heroes” are often just overmuscled nitwits), and since one of the “gods,” Aphrodite, has just enlisted him to help kill Athena. The two other story arcs (which link up later) take their cues from The Tempest (and more than a touch of The Time Machine) rather than from The Iliad. In one branch of the story, a band of research robots dives into the terraformed atmosphere of Mars, while in the other, a small race of impossibly spoiled people putter about in the genetically altered, gardenlike playground that is Earth far in the future.

Just as unwieldy and pretentious as it sounds, but Simmons (Worlds Enough & Time, 2002, etc.) never lets the story get away from him, using copious amounts of wit to keep the action grounded—and utterly addictive.

Pub Date: July 22, 2003

ISBN: 0-380-97893-8

Page Count: 592

Publisher: Eos/HarperCollins

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: May 1, 2003

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OTAKU

Irredeemable in any world, real or virtual.

In this cyberpunk fiction debut, a massively popular online game has real-world consequences.

Ashley Akachi is a mixed-race woman who’s known as “Ashura the Terrible” to millions of fans of Infinite Game, which is watched around the world. In a near-future Florida that’s half drowned by rising sea levels, she sits inside a haptic chamber that converts her movements into gameplay in the ultraviolent competition. Former NFL player Kluwe (Beautifully Unique Sparkleponies, 2013) describes the game’s mechanics at length, at times giving the book the feel of watching someone else play a video game. (The game’s racist and misogynist online message boards also feature prominently.) Eventually, Ash uncovers a vast conspiracy involving not only Infinite Game, but also her love interest, Hamlin, who’s hiding a secret of his own. Unfortunately, there’s not enough space in this brief review to examine everything that’s obnoxious or distasteful in this novel, from its opening bullet-point infodump, lazily passed off as worldbuilding, to its eye-rolling last line. One may wonder if any women were involved in this book’s publication in any meaningful way. Only a male author could believe a woman thinks about “dicks” this often; when facing gender inequality, Ash huffs, “Must be nice to have a dick”; before castrating a would-be rapist, she scoffs, “You thought your dick made you a man? You’ll never be a man again.” Characters' attacks on Ash are all viciously gender-specific; in addition to being threatened with rape throughout, she's repeatedly called “slut,” “whore,” and “cunt.” Meanwhile, Ash herself reads like an unintentional parody of an empowered woman; she leers suggestively at a woman’s behind and then laments her small bust size, at length, before deciding “boobs are overrated.” At the book’s climax, Ash thinks that she’s “so tired of shitty men and their shitty dreams.” After reading this, readers will surely feel the same.

Irredeemable in any world, real or virtual.

Pub Date: March 3, 2020

ISBN: 978-1-250-20393-9

Page Count: 352

Publisher: Tor

Review Posted Online: Jan. 12, 2020

Kirkus Reviews Issue: Feb. 1, 2020

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A DARKER SHADE OF MAGIC

From the Shades of Magic series , Vol. 1

Fantasy fans will love this fast-paced adventure, with its complex magic system, thoughtful hero and bold heroine.

A fast-paced fantasy adventure that takes readers into a series of interconnected worlds ruled by magic—or the lack of it.

Long ago, the doors between worlds were open, and anyone with magic could travel from one to the next. Now the doors are closed, and only a chosen few have the power to travel between Grey London, a world without magic, Red London, a world suffused with it, and White London, a world where magic is scarce, coveted and jealously guarded. As for Black London, the city consumed, no one would be so foolish as to risk a trip—not even Kell. Officially, he’s a royal messenger, carrying letters among the rulers of the three Londons. Unofficially, he’s a smuggler who collects artifacts from other worlds. It’s that habit that leads him to accept a dangerous relic, something that shouldn’t exist. And it’s when a wanted Grey London thief named Lila steals the artifact that the real trouble starts—for both of them. Schwab (Vicious, 2013, etc.) creates a memorable world—actually, three memorable worlds—and even more memorable characters. Lila in particular is a winningly unconventional heroine who, as she declares, would “rather die on an adventure than live standing still.” The brisk plot makes this a page-turner that confronts darkness but is never overwhelmed by it.

Fantasy fans will love this fast-paced adventure, with its complex magic system, thoughtful hero and bold heroine.

Pub Date: Feb. 24, 2015

ISBN: 978-0-7653-7645-9

Page Count: 400

Publisher: Tor

Review Posted Online: Dec. 5, 2014

Kirkus Reviews Issue: Dec. 15, 2014

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