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ROBINSON CRUSOE

From the Graphic Classics series

At best, a poor substitute for Cliffs Notes and like slacker fare. (Graphic novel. 11-14)

A labored retelling of the classic survival tale in graphic format, heavily glossed and capped with multiple value-added mini-essays.

Along with capturing neither the original’s melodrama nor the stranded Crusoe’s MacGyver-esque ingenuity in making do, Graham’s version quickly waxes tedious thanks to forced inclusion of minor details and paraphrased rather than directly quoted dialogue in an artificially antiquated style (“You Friday. Me Master”). Frequent superscript numbers lead to often-superfluous footnotes: “Crusoe, a European, assumes that he is superior to other races. This attitude was usual at the time when the story was written.” Shoehorned into monotonous rows of small panels, the art battles for real estate with both dialogue balloons and boxed present-tense descriptions of what’s going on (the pictures themselves being rarely self-explanatory). Seven pages of closing matter cover topics from Defoe’s checkered career to stage and film versions of his masterpiece—and even feature an index for the convenience of assignment-driven readers.

At best, a poor substitute for Cliffs Notes and like slacker fare. (Graphic novel. 11-14)

Pub Date: June 1, 2011

ISBN: 978-0-7641-4451-6

Page Count: 48

Publisher: Barron's

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

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DREAMS ARE MORE REAL THAN BATHTUBS

The dream phantasms of a high-spirited narrator intersect, even crowd, reality, but the stream-of-consciousness text makes for a rambling, radically personal tale. Playful images of a stuffed lion, trampoline, purple shoes, and a cat named Pine-Cone take hold in a young girl’s imagination, despite her “old” mother who makes her go to bed when she’d rather “stay up early” and a big sister with a cranky disposition. At home, she likes counting flea bites and pretending to be a worm, but is afraid of the dark and going to Grade One. The second half of the book takes off in a separate first-day-of school direction. Wild dreams precede the big day, which includes bullies on the playground and instant friend Chelsea. The childlike articulations of the text are endearing, but not quite of universal interest, and don’t add up to a compelling story; children may more readily warm to Gay’s illustrations, which include a dreamlike flying cat, a menacing hot dog, and an uproarious stuffed toy looming over everyday domestic scenes. (Picture book. 4-7)

Pub Date: Feb. 15, 1999

ISBN: 1-55143-107-6

Page Count: 32

Publisher: Orca

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Jan. 15, 1999

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AKIKO ON THE PLANET SMOO

Opening episodes of a comic-book series created by an American teacher in Japan take a leap into chapter-book format, with only partial success. Resembling—in occasional illustrations—a button-eyed, juvenile Olive Oyl, Akiko, 10, is persuaded by a pair of aliens named Bip and Bop to climb out her high-rise bedroom’s window for a trip to M&M-shaped Planet Smoo, where Prince Fropstoppit has been kidnapped by widely feared villainness Alia Rellaport. Along with an assortment of contentious sidekicks, including brainy Mr. Beeba, Akiko battles Sky Pirates and video-game-style monsters in prolonged scenes of cartoony violence, displaying resilience, courage, and leadership ability, but not getting very far in her rescue attempt; in fact, the story cuts off so abruptly, with so little of the quest completed, and at a lull in the action to boot, that readers expecting a self-contained (forget complete) story are likely to feel cheated. (Fiction. 10-12)

Pub Date: Feb. 8, 2000

ISBN: 0-385-32724-2

Page Count: 162

Publisher: Delacorte

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Dec. 15, 1999

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