by David Dalglish ‧ RELEASE DATE: March 19, 2019
Fantasy fans will enjoy this story, where everything is changing and the fate of the human race—and some appealing...
The beginning of an epic trilogy set in a world where magic has just returned.
“Your time of humans ends. More will wake.” When he hears this from a creature made of living stone, Devin can’t help but believe. But he still has far more questions than answers, starting with: Is this the end of days? And how much of the world has been destroyed by the mysterious black water that's swept across the landscape, leaving nothing but rot and decay in its wake? As a Soulkeeper, Devin is trained to help the souls of the dead find their ways to the heavens and the embrace of the goddess Anwyn. But in this new world, with magical creatures returning, the dead walking, and a mountain moving toward Londheim, Devin will have to draw on all his skills, and friends old and new, to survive. Those friends include his brother-in-law, Tommy, who now has the ability to work magic spells, his sister, Adria, who has started healing the sick, plus a firekin, a faery, and a woman named Jacaranda, who is something completely impossible. True, Devin is the least interesting of these characters, but his friends' strong desires make them more compelling. Dalglish (Shadowborn, 2017, etc.) has created a rich and intriguing world and keeps the plot moving along at a steady pace.
Fantasy fans will enjoy this story, where everything is changing and the fate of the human race—and some appealing characters—is at stake.Pub Date: March 19, 2019
ISBN: 978-0-316-41664-1
Page Count: 704
Publisher: Orbit
Review Posted Online: Feb. 19, 2019
Kirkus Reviews Issue: March 1, 2019
Share your opinion of this book
by Robin Hobb ‧ RELEASE DATE: April 17, 1995
At Buckkeep in the Six Duchies, young Fitz, the bastard son of Prince Chivalry, is raised as a stablehand by old warrior Burrich. But when Chivalry dies without legitimate issue—murdered, it's rumored—Fitz, at the orders of King Shrewd, is brought into the palace and trained in the knightly and courtly arts. Meanwhile, secretly at night, he receives instruction from another bastard, Chade, in the assassin's craft. Now, King Shrewd's subjects are imperiled by the visits of the Red-Ship Raiders—formidable warriors who pillage the seacoasts and turn their human victims into vicious, destructive zombies. Since rehabilitating the zombies proves impossible, it's Fitz's task to go abroad covertly and kill them as quickly and humanely as possible. Shrewd orders that Fitz be taught the Skill—mental powers of telepathy and coercion possessed by all those of the royal line; his teacher is Galen, a sadistic ally of the popinjay Prince Regal, who hates Fitz all the more for his loyalty to Shrewd's other son, the stalwart soldier Verity. Galen brutalizes Fitz and, unknown to anyone, implants a mental block that prevents Fitz from using the Skill. Later, Shrewd decrees that, to cement an alliance, Verity shall wed the Princess Kettricken, heir to a remote yet rich mountain kingdom. Verity, occupied with Skillfully keeping the Red-Ship Raiders at bay, can't go to collect his bride, so Regal and Fitz are sent. Finally, Fitz must discover the depths of Regal's perfidy, recapture his true Skill, win Kettricken's heart for Verity, and help Verity defeat the Raiders. An intriguing, controlled, and remarkably assured debut, at once satisfyingly self-contained yet leaving plenty of scope for future extensions and embellishments.
Pub Date: April 17, 1995
ISBN: 0-553-37445-1
Page Count: 368
Publisher: Spectra/Bantam
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: March 1, 1995
Share your opinion of this book
More by Robin Hobb
BOOK REVIEW
by Robin Hobb
BOOK REVIEW
by Robin Hobb
BOOK REVIEW
by Robin Hobb
by Sarah Kozloff ‧ RELEASE DATE: Jan. 21, 2020
A new series starts off with a bang.
A queen and her young daughter are forced to separate and go into hiding when a corrupt politician tries to take over the kingdom.
Queen Cressa of Weirandale is worried about her 8-year-old daughter, the “princella” Cerúlia. The people of Weirandale worship a water spirit, Nargis, who grants each queen a special gift called a Talent. Cressa herself is able to meddle with memories, for example, and her mother possessed supernatural strategic abilities that served her well in battle. Cerúlia, however, appears to have none, because surely her insistence that she can talk to animals is only her young imagination running wild. When Cerúlia’s many pets warn her about assassins creeping into the royal chambers, the girl is able to save herself and her mother. Cressa uses her Talent, which actually extends to forcing anyone to tell her the truth, to root out traitors among the aristocracy, led by the power-hungry Lord Matwyck. Fearing for her daughter’s life and her own, Cressa takes Cerúlia and flees. Thinking Cerúlia will be safer away from her mother, Cressa takes the girl to a kind peasant family and adjusts their memories so they believe Cerúlia is their adopted daughter. Kozloff’s debut is the first of four Nine Realms books, and Tor plans to publish them over just four months. Luckily, the series opener is a strong start, so readers will be grateful for the short wait before Book 2. Kozloff sets a solid stage with glimpses into other characters and nations while keeping the book together with a clear, propulsive plot.
A new series starts off with a bang.Pub Date: Jan. 21, 2020
ISBN: 978-1-250-16854-2
Page Count: 496
Publisher: Tor
Review Posted Online: Sept. 29, 2019
Kirkus Reviews Issue: Oct. 15, 2019
Share your opinion of this book
More by Sarah Kozloff
BOOK REVIEW
BOOK REVIEW
BOOK REVIEW
More About This Book
PERSPECTIVES
© Copyright 2025 Kirkus Media LLC. All Rights Reserved.
Hey there, book lover.
We’re glad you found a book that interests you!
We can’t wait for you to join Kirkus!
It’s free and takes less than 10 seconds!
Already have an account? Log in.
OR
Trouble signing in? Retrieve credentials.
Welcome Back!
OR
Trouble signing in? Retrieve credentials.
Don’t fret. We’ll find you.