by David Drake ‧ RELEASE DATE: May 1, 2010
Hard to see how this sloppy, unambitious nonsense could pry its target audience away from their game consoles.
Drake (In the Stormy Red Sky, 2009, etc.) embarks on a new four-volume fantasy cycle whose setting is early Imperial Rome, although, to avoid comparisons with historical fantasy, Drake changes the city’s name to Carce.
Unfortunately, Drake’s backdrop puts tedious emphasis on protocol and the niceties of servant-aristocrat interaction, seemingly to cover up a plot that’s not even half thought-out. Rich, influential but gullible senator Gaius Alphenus Saxa closets himself with Nemastes, an evil Hyperborean wizard who brings dire warnings about the destruction of the world by fire. On a volcanic island in the far north, meanwhile, 12 associates of Nemastes prepare to release the hordes of fire-demons that will achieve said destruction. In Carce, Varus, Saxa’s son, holds a poetry reading attended by his warrior friend, Publius Corylus. Somehow they both become entangled with one of Nemastes’ spells and both are hurled, briefly but eerily, into other worlds. Soon, dryads spring from the fruit trees in Saxa’s courtyard and push Saxa’s young wife Hedia and his tomboyish daughter, Alphena, into strange new worlds. Finally, Corylus ends up in an ice-age world, while Varus travels elsewhere to meet the god Odin. Now each of the four youngsters—by now recognizable as stock computer-game avatars—must meet didactic challenges, acquire powers or perform services in order to progress. Computer-game enthusiasts will find all this familiar and, despite the lazy sprinkling of magical tropes, unedifying.
Hard to see how this sloppy, unambitious nonsense could pry its target audience away from their game consoles.Pub Date: May 1, 2010
ISBN: 978-0-7653-2078-0
Page Count: 368
Publisher: Tor
Review Posted Online: April 19, 2011
Kirkus Reviews Issue: March 1, 2010
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by Kevin Hearne ‧ RELEASE DATE: Feb. 4, 2020
A charming and persuasive entry that will leave readers impatiently awaiting the concluding volume.
Book 2 of Hearne's latest fantasy trilogy, The Seven Kennings (A Plague of Giants, 2017), set in a multiracial world thrust into turmoil by an invasion of peculiar giants.
In this world, most races have their own particular magical endowment, or “kenning,” though there are downsides to trying to gain the magic (an excellent chance of being killed instead) and using it (rapid aging and death). Most recently discovered is the sixth kenning, whose beneficiaries can talk to and command animals. The story canters along, although with multiple first-person narrators, it's confusing at times. Some characters are familiar, others are new, most of them with their own problems to solve, all somehow caught up in the grand design. To escape her overbearing father and the unreasoning violence his kind represents, fire-giant Olet Kanek leads her followers into the far north, hoping to found a new city where the races and kennings can peacefully coexist. Joining Olet are young Abhinava Khose, discoverer of the sixth kenning, and, later, Koesha Gansu (kenning: air), captain of an all-female crew shipwrecked by deep-sea monsters. Elsewhere, Hanima, who commands hive insects, struggles to free her city from the iron grip of wealthy, callous merchant monarchists. Other threads focus on the Bone Giants, relentless invaders seeking the still-unknown seventh kenning, whose confidence that this can defeat the other six is deeply disturbing. Under Hearne's light touch, these elements mesh perfectly, presenting an inventive, eye-filling panorama; satisfying (and, where appropriate, well-resolved) plotlines; and tensions between the races and their kennings to supply much of the drama.
A charming and persuasive entry that will leave readers impatiently awaiting the concluding volume.Pub Date: Feb. 4, 2020
ISBN: 978-0-345-54857-3
Page Count: 592
Publisher: Del Rey/Ballantine
Review Posted Online: Nov. 24, 2019
Kirkus Reviews Issue: Dec. 15, 2019
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by Samantha Shannon ‧ RELEASE DATE: March 7, 2017
A tantalizing, otherworldy adventure with imagination that burns like fire.
The third installment of this fantasy series (The Bone Season, 2013; The Mime Order, 2015) expands the reaches of the fight against Scion far beyond London.
Paige Mahoney, though only 19, serves as the Underqueen of the Mime Order. She's the leader of the Unnatural community in London, a city serving under the ever more militaristic Scion, whose government is based on ridding the streets of "enemy" clairvoyants. But Paige knows the truth about Scion's roots—that an Unnatural and immortal race called the Rephaim, who come from the Netherworld, forced Scion into existence to gain control over the growing human clairvoyant community. Scion’s hatred of clairvoyants now runs so deep that Paige is forced to consider moving her entire syndicate into hiding while she aims to stop Scion's next attack: there are rumors that Senshield, a scanner able to detect certain levels of clairvoyance, is going portable. Which means no Unnatural citizen is safe—their safe houses, their back-alley routes, are all at risk of detection. Paige’s main enemy this time around is Hildred Vance, mastermind of Scion’s military branch, ScionIDE. Vance creates terror by anticipating her opponent’s next moves, so with each step that Paige and her team take to dismantle Senshield, Vance is hovering nearby to toy with Paige’s will. Luckily, Paige is never separated for long from her Rephaite ally, Warden, as his presence is grounding. But their growing relationship, strengthened by their connection to the spirit world, takes a back seat to the constant, fast-paced action. The mesmerizing qualities of this series—insight into the different orders of clairvoyance as well as the intricately imagined details of Paige’s “dreamwalking” gift, with which she is able to enter others’ minds—fade to the background as this seven-part series climbs to its highest point of tension. Shannon’s world begins to feel more generically dystopian, but as Paige fights to locate and understand the spiritual energy powering Senshield, it is never less than captivating.
A tantalizing, otherworldy adventure with imagination that burns like fire.Pub Date: March 7, 2017
ISBN: 978-1-63286-624-0
Page Count: 384
Publisher: Bloomsbury
Review Posted Online: Dec. 14, 2016
Kirkus Reviews Issue: Jan. 1, 2017
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