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STOPPING FOR A SPELL

Three stories, each with several chapters, whose remarkable comic events turn on magic. A garish old armchair comes to life as ``Chair Person''—a garrulous autocrat who knows only what he's seen on TV and whose bossiness is a nightmarish parody of neighbor ``Aunt Christa,'' forever pressing the Chair Person's nice family into onerous tasks. ``Who Got Rid of Angus Flint?''- -an uninvited guest who's even more obnoxious than Aunt Christa and her alter ego—also involves furniture, this time animated by rage at the tyrannical Flint's insults toward everyone and everything: a vengeful mob led by the grand piano, baring its fierce keys, forcibly evict him. And in the third tale, ``Four Grannies'' with satirically contrasted temperaments try to care for two stepsiblings; the biggest joke here is on young inventor Erg, who's been instrumental in causing hilarious mayhem—but not by the means he imagines. As usual, Jones's sly wit and irrepressible imagination are a delight—in fast-moving, easily read, laugh-aloud stories. Illustrations not seen. (Fiction. 8- 12)

Pub Date: May 1, 1993

ISBN: 0-688-11367-2

Page Count: 160

Publisher: Greenwillow Books

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: May 15, 1993

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CORALINE

Not for the faint-hearted—who are mostly adults anyway—but for stouthearted kids who love a brush with the sinister:...

A magnificently creepy fantasy pits a bright, bored little girl against a soul-eating horror that inhabits the reality right next door.

Coraline’s parents are loving, but really too busy to play with her, so she amuses herself by exploring her family’s new flat. A drawing-room door that opens onto a brick wall becomes a natural magnet for the curious little girl, and she is only half-surprised when, one day, the door opens onto a hallway and Coraline finds herself in a skewed mirror of her own flat, complete with skewed, button-eyed versions of her own parents. This is Gaiman’s (American Gods, 2001, etc.) first novel for children, and the author of the Sandman graphic novels here shows a sure sense of a child’s fears—and the child’s ability to overcome those fears. “I will be brave,” thinks Coraline. “No, I am brave.” When Coraline realizes that her other mother has not only stolen her real parents but has also stolen the souls of other children before her, she resolves to free her parents and to find the lost souls by matching her wits against the not-mother. The narrative hews closely to a child’s-eye perspective: Coraline never really tries to understand what has happened or to fathom the nature of the other mother; she simply focuses on getting her parents back and thwarting the other mother for good. Her ability to accept and cope with the surreality of the other flat springs from the child’s ability to accept, without question, the eccentricity and arbitrariness of her own—and every child’s own—reality. As Coraline’s quest picks up its pace, the parallel world she finds herself trapped in grows ever more monstrous, generating some deliciously eerie descriptive writing.

Not for the faint-hearted—who are mostly adults anyway—but for stouthearted kids who love a brush with the sinister: Coraline is spot on. (Fiction. 9-12)

Pub Date: July 1, 2002

ISBN: 0-380-97778-8

Page Count: 176

Publisher: HarperCollins

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: June 15, 2002

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LEGACY AND THE DOUBLE

From the Legacy series , Vol. 2

A worthy combination of athletic action, the virtues of inner strength, and the importance of friendship.

A young tennis champion becomes the target of revenge.

In this sequel to Legacy and the Queen (2019), Legacy Petrin and her friends Javi and Pippa have returned to Legacy’s home province and the orphanage run by her father. With her friends’ help, she is in training to defend her championship when they discover that another player, operating under the protection of High Consul Silla, is presenting herself as Legacy. She is so convincing that the real Legacy is accused of being an imitation. False Legacy has become a hero to the masses, further strengthening Silla’s hold, and it becomes imperative to uncover and defeat her. If Legacy is to win again, she must play her imposter while disguised as someone else. Winning at tennis is not just about money and fame, but resisting Silla’s plans to send more young people into brutal mines with little hope of better lives. Legacy will have to overcome her fears and find the magic that allowed her to claim victory in the past. This story, with its elements of sports, fantasy, and social consciousness that highlight tensions between the powerful and those they prey upon, successfully continues the series conceived by late basketball superstar Bryant. As before, the tennis matches are depicted with pace and spirit. Legacy and Javi have brown skin; most other characters default to White.

A worthy combination of athletic action, the virtues of inner strength, and the importance of friendship. (Fantasy. 9-12)

Pub Date: Aug. 24, 2021

ISBN: 978-1-949520-19-4

Page Count: 224

Publisher: Granity Studios

Review Posted Online: July 27, 2021

Kirkus Reviews Issue: Aug. 15, 2021

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