Somber, spare stories that let the reader crawl inside, searching for insight, only to be left greedily craving more.
by Emilio Fraia ; translated by Zoë Perry ‧ RELEASE DATE: June 1, 2021
Three snapshots of lives spent striving but ultimately falling short.
On the surface, these stories have little in common: Each is titled by a month—December, May, August; each takes place in Brazil—the first and last in São Paulo, the second in “the middle of nowhere.” In the first, Lena writes to the creator of a short film playing on a loop in an art gallery near her home. The piece seems to portray her life, but in ways that make her question her lived experience, especially her relationship with Gino, a photographer who accompanied her on a fateful ascent of Everest. In the second, Adán and his wife, Veronica, stop at a hotel that's defunct, but the owner, Nilo, lets them stay anyway. Veronica leaves after one week; Adán seems content on his own, then vanishes, leading Nilo to search for him. In the third, Nadia, a young writer, quits her job to work on a play with Klaus, a much older director who cruises for men to cast in his work. The lone reference to the book’s titular city comes in a gloss at the start of Nadia’s tale—“Sevastopol, a soulless port...a generic scene, the kind with no story to tell.” It is immaterial to what follows, almost an overt wink to the reader that there is no hidden message in this slim volume. Similar metatextual sentiments run throughout: “The stories ran in parallel, never meeting”; “People always tell the same stories, even when they try to tell new stories.” These are merely moments in time, lives lived and—with the possible exception of Nadia’s—lives mismanaged, leaving disappointment, regret, or, at minimum, probing introspection. With deft precision, Fraia bares his characters just enough to reveal only these stories—nothing is extraneous.
Somber, spare stories that let the reader crawl inside, searching for insight, only to be left greedily craving more.Pub Date: June 1, 2021
ISBN: 978-0-8112-3091-9
Page Count: 128
Publisher: New Directions
Review Posted Online: March 17, 2021
Kirkus Reviews Issue: April 1, 2021
Categories: SHORT STORIES | LITERARY FICTION
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by Pat Conroy ‧ RELEASE DATE: Oct. 21, 1986
A flabby, fervid melodrama of a high-strung Southern family from Conroy (The Great Santini, The Lords of Discipline), whose penchant for overwriting once again obscures a genuine talent. Tom Wingo is an unemployed South Carolinian football coach whose internist wife is having an affair with a pompous cardiac man. When he hears that his fierce, beautiful twin sister Savannah, a well-known New York poet, has once again attempted suicide, he escapes his present emasculation by flying north to meet Savannah's comely psychiatrist, Susan Lowenstein. Savannah, it turns out, is catatonic, and before the suicide attempt had completely assumed the identity of a dead friend—the implication being that she couldn't stand being a Wingo anymore. Susan (a shrink with a lot of time on her hands) says to Tom, "Will you stay in New York and tell me all you know?" and he does, for nearly 600 mostly-bloated pages of flashbacks depicting The Family Wingo of swampy Colleton County: a beautiful mother, a brutal shrimper father (the Great Santini alive and kicking), and Tom and Savannah's much-admired older brother, Luke. There are enough traumas here to fall an average-sized mental ward, but the biggie centers around Luke, who uses the skills learned as a Navy SEAL in Vietnam to fight a guerrilla war against the installation of a nuclear power plant in Colleton and is killed by the authorities. It's his death that precipitates the nervous breakdown that costs Tom his job, and Savannah, almost, her life. There may be a barely-glimpsed smaller novel buried in all this succotash (Tom's marriage and life as a football coach), but it's sadly overwhelmed by the book's clumsy central narrative device (flashback ad infinitum) and Conroy's pretentious prose style: ""There are no verdicts to childhood, only consequences, and the bright freight of memory. I speak now of the sun-struck, deeply lived-in days of my past.
Pub Date: Oct. 21, 1986
ISBN: 0553381547
Page Count: 686
Publisher: Houghton Mifflin
Review Posted Online: Oct. 30, 2013
Kirkus Reviews Issue: Sept. 15, 1986
Categories: LITERARY FICTION
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SEEN & HEARD
by Gabrielle Zevin ‧ RELEASE DATE: July 5, 2022
The adventures of a trio of genius kids united by their love of gaming and each other.
When Sam Masur recognizes Sadie Green in a crowded Boston subway station, midway through their college careers at Harvard and MIT, he shouts, “SADIE MIRANDA GREEN. YOU HAVE DIED OF DYSENTERY!” This is a reference to the hundreds of hours—609 to be exact—the two spent playing “Oregon Trail” and other games when they met in the children’s ward of a hospital where Sam was slowly and incompletely recovering from a traumatic injury and where Sadie was secretly racking up community service hours by spending time with him, a fact which caused the rift that has separated them until now. They determine that they both still game, and before long they’re spending the summer writing a soon-to-be-famous game together in the apartment that belongs to Sam's roommate, the gorgeous, wealthy acting student Marx Watanabe. Marx becomes the third corner of their triangle, and decades of action ensue, much of it set in Los Angeles, some in the virtual realm, all of it riveting. A lifelong gamer herself, Zevin has written the book she was born to write, a love letter to every aspect of gaming. For example, here’s the passage introducing the professor Sadie is sleeping with and his graphic engine, both of which play a continuing role in the story: “The seminar was led by twenty-eight-year-old Dov Mizrah....It was said of Dov that he was like the two Johns (Carmack, Romero), the American boy geniuses who'd programmed and designed Commander Keen and Doom, rolled into one. Dov was famous for his mane of dark, curly hair, wearing tight leather pants to gaming conventions, and yes, a game called Dead Sea, an underwater zombie adventure, originally for PC, for which he had invented a groundbreaking graphics engine, Ulysses, to render photorealistic light and shadow in water.” Readers who recognize the references will enjoy them, and those who don't can look them up and/or simply absorb them. Zevin’s delight in her characters, their qualities, and their projects sprinkles a layer of fairy dust over the whole enterprise.
Sure to enchant even those who have never played a video game in their lives, with instant cult status for those who have.Pub Date: July 5, 2022
ISBN: 978-0-593-32120-1
Page Count: 416
Publisher: Knopf
Review Posted Online: April 13, 2022
Kirkus Reviews Issue: May 1, 2022
Categories: LITERARY FICTION | GENERAL FICTION
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