This early reader has a resourceful elephant girl at its center.
The story follows the same characters introduced in McCully’s 3, 2, 1, Go! (2015), in which the protagonist builds a catapult. Here Min, an anthropomorphic elephant child, wants to play, but her friends, Bess and Ann (also elephants), are too hot to join her. First Min tries to cool them off with a leafy branch she calls a fan, which she waves with her trunk. This doesn’t work, and so she goes in search of water to fill an emptied, abandoned swimming pool. Undeterred when the only water to be found is at the bottom of a deep well, she coils a long hose around a pipe and secures it with some glue to build the eponymous “machine” that draws water from the well to the conveniently located swimming pool. The story, which is dedicated to “all problem-solving girls,” concludes with the friends joyfully splashing in the pool. Unfortunately, nowhere is the device Min builds identified as an Archimedes screw, which seems like an oversight since even a brief front- or backmatter explanation would enrich the book as a whole. But, the controlled text and lively watercolor illustrations will engage young readers learning to independently decode text and just might inspire some to build their own machines, too.
STEAM-y early-reader fun. (Early reader. 5-7)