Next book

THE GREAT GATSBY

A GRAPHIC NOVEL ADAPTATION

A disappointing stand-in for the original.

Nearly a century after its first publication, the English class mainstay is presented in graphic form, presenting the story of Nick, a young man who rents a mansion in Long Island for the summer, and an enigmatic party host named Gatsby.

Fitzgerald’s dialogue appears in speech bubbles while Nick’s signature nonjudgmental judgments are woven into the art itself, appearing in the beam of a lightbulb, the shadow of the self-important Tom Buchanan’s imposing frame, or the chaise that Daisy Buchanan and Jordan Baker seemingly ceaselessly lounge on. Woodman-Maynard’s adaptation of the text is understandably quite abridged, but it does the book no favors. The great revelation that Gatsby is (spoiler alert) not a trust fund kid but an imposter is afforded a single page, and the fact of his past affair with Daisy is so murkily depicted that it feels less tragic romance and more moony boy and Manic Pixie Dream Girl. The class issues that make the original novel so compelling are thus less than adequately examined. Where the book truly shines is in a few striking images, some metaphorical and some text based, rendered in cool, languid watercolor and digital art. As Woodman-Maynard indicates in the author’s note, those who are not familiar with the novel should begin there; those more familiar with the story will be able to fill in the gaps as they read this condensed version.

A disappointing stand-in for the original. (author's note) (Graphic fiction. 14-adult)

Pub Date: Jan. 5, 2021

ISBN: 978-1-5362-1301-0

Page Count: 240

Publisher: Candlewick

Review Posted Online: Sept. 28, 2020

Kirkus Reviews Issue: Oct. 15, 2020

Next book

ROBOT DREAMS

A wordless graphic novel provides a plangent meditation on the nature of friendship. When a dog buys a mail-order robot kit and puts it together, the two become fast friends. On an ill-fated trip to the beach salt water works its corrosive way on the robot, and the dog is forced to leave his immobilized friend lying on its towel on the sand. Their separate stories unfold over the next 11 months, as the dog makes an effort to repair his friend, only to discover the beach has closed, then turns to other friendships, while the robot lies suffering the ravages of weather and neglect and dreaming of friendships past and possible. Varon’s muted blues, grays and browns set the emotional tone for this tale, angularly regular hand-framed panels that only rarely vary with frameless images serving to emphasize the emotional confinement of her protagonists. The resolution is psychologically ambiguous, denying readers the satisfaction of a happy reunion but offering them the harder-edged truth that friendships change and die—but others can rise in their place. Witty and plaintive by turns, this is thoughtful, provocative pleasure. (Graphic novel. 8-14)

Pub Date: Aug. 1, 2007

ISBN: 978-1-59643-108-9

Page Count: 208

Publisher: First Second/Roaring Brook

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: July 1, 2007

Next book

DPS ONLY!

A captivating read for teens, especially those who enjoy e-sports.

A talented gamer hides her identity and competes in an e-sports tournament.

Sixteen-year-old Vicky Tan lives in the shadow of her older brother, Virgil, an e-sports champion and her legal guardian. Virgil always speaks for her, believes she hates video games, and chooses food she doesn’t like, making it hard to communicate with him. Little does he know, Vicky has a secret: She not only loves playing Xenith Orion, the game he also plays, she’s extremely talented and dreams of one day playing on stage and winning a tournament. Between her brother’s unpredictability and the harassment and scrutiny women face in the male-dominated field, Vicky prefers playing as Aegis, her powerful alter ego. When the game developers announce an open tournament, Vicky and some new friends have the chance to realize their dreams. This is an emotion-filled story of family, friendship, growth, and identity based on a popular webcomic. Even readers unfamiliar with gaming will be able to enjoy it, as it includes enough explanation and background information. As the story develops, the misogynistic tendencies of the e-sports world are exposed, bringing awareness to the issue. Virgil and Vicky’s sibling relationship also portrays the fine line between being protective and overbearingly toxic. Vicky and Virgil are cued Chinese American; there is a diverse cast of secondary characters.

A captivating read for teens, especially those who enjoy e-sports. (Graphic fiction. 13-18)

Pub Date: Nov. 8, 2022

ISBN: 978-1-5248-7649-4

Page Count: 432

Publisher: Andrews McMeel Publishing

Review Posted Online: Aug. 16, 2022

Kirkus Reviews Issue: Sept. 1, 2022

Close Quickview