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POSEIDON

EARTH SHAKER

From the Olympians series , Vol. 5

Not the best volume with which to start this first-rate series, but rousing reading for comics fans who like their heroes...

The sea god steps up to tell his own side of the story in O’Connor’s latest, and least coherent, Olympian portrait.

Sporting a Fu Manchu mustache and rippling thews that would put Conan the Barbarian (never mind Hercules) to shame, the blue-skinned narrator also outdoes even the Dark Knight for grim, hulking presence. A natural storyteller he is not, though, opening his grab bag of reminiscences with the aftermath of the war with the Titans. He relates the gory encounters of Odysseus with Polyphemus and Theseus (portrayed as a thoroughgoing villain) with the Minotaur in support of his half-proud observation that “my children have always tended to be monstrous.” He goes on to tally defeats he has suffered at the hands of Athena and his other Olympian relatives, then closes by flashing back to a vague, abortive rebellion against Zeus and, further back yet, to horsey dreams after being eaten by his father Kronos. Jumbled as the overall plot may be, the immediate action is easy to follow in the crisply drawn sequential panels, and O’Connor’s animated, well-researched closing notes help to clarify his scenery-chewing subject’s nature and attributes.

Not the best volume with which to start this first-rate series, but rousing reading for comics fans who like their heroes heavily muscled, unhappy and occasionally splashed with blood. (resource lists, Olympian family tree, study questions) (Graphic mythology. 8-14)

Pub Date: March 19, 2013

ISBN: 978-1-59643-738-8

Page Count: 80

Publisher: First Second/Roaring Brook

Review Posted Online: Dec. 11, 2012

Kirkus Reviews Issue: Jan. 1, 2013

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WRECKING BALL

From the Diary of a Wimpy Kid series , Vol. 14

Readers can still rely on this series to bring laughs.

The Heffley family’s house undergoes a disastrous attempt at home improvement.

When Great Aunt Reba dies, she leaves some money to the family. Greg’s mom calls a family meeting to determine what to do with their share, proposing home improvements and then overruling the family’s cartoonish wish lists and instead pushing for an addition to the kitchen. Before bringing in the construction crew, the Heffleys attempt to do minor maintenance and repairs themselves—during which Greg fails at the work in various slapstick scenes. Once the professionals are brought in, the problems keep getting worse: angry neighbors, terrifying problems in walls, and—most serious—civil permitting issues that put the kibosh on what work’s been done. Left with only enough inheritance to patch and repair the exterior of the house—and with the school’s dismal standardized test scores as a final straw—Greg’s mom steers the family toward moving, opening up house-hunting and house-selling storylines (and devastating loyal Rowley, who doesn’t want to lose his best friend). While Greg’s positive about the move, he’s not completely uncaring about Rowley’s action. (And of course, Greg himself is not as unaffected as he wishes.) The gags include effectively placed callbacks to seemingly incidental events (the “stress lizard” brought in on testing day is particularly funny) and a lampoon of after-school-special–style problem books. Just when it seems that the Heffleys really will move, a new sequence of chaotic trouble and property destruction heralds a return to the status quo. Whew.

Readers can still rely on this series to bring laughs. (Graphic/fiction hybrid. 8-12)

Pub Date: Nov. 5, 2019

ISBN: 978-1-4197-3903-3

Page Count: 224

Publisher: Amulet/Abrams

Review Posted Online: Nov. 18, 2019

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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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