THE QUEST OF THE FAIR UNKNOWN

Morris continues his intelligent retellings of Arthurian legends with a tale of multiple quests, centered on a young man so innocent of the world that he makes Candide look like Casanova. Never having met another human besides his just-deceased mother, or ventured far from his isolated forest home, Beaufils sets out to find his unknown father and his real name. Regarding all he sees with a fresh eye, and nearly everyone he meets as a potential friend, Beaufils arrives at Camelot just in time to join the Grail Quest, and, traveling with several Knights of the Round Table—notably invincible, tiresomely sanctimonious Galahad—falls into all sorts of colorful encounters with dreamers, schemers, bandits, sectarian hermits and baroque enchantments. With Beaufils, who combines sharp common sense with a fundamental simplicity (not to mention a hunky appearance and plenty of natural martial prowess), Morris creates another immensely likable character whose adventures will leave readers ruminating on foolish promises, surface beauty, narrow-minded religious views, silly misconceptions about the nature of honor and ways of identifying truly worthy quests. (Fantasy. 12-15)

Pub Date: Oct. 30, 2006

ISBN: 0-618-63152-6

Page Count: 272

Publisher: Houghton Mifflin

Review Posted Online: May 20, 2010

Kirkus Reviews Issue: Oct. 15, 2006

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THE LAST BOOK IN THE UNIVERSE

In this riveting futuristic novel, Spaz, a teenage boy with epilepsy, makes a dangerous journey in the company of an old man and a young boy. The old man, Ryter, one of the few people remaining who can read and write, has dedicated his life to recording stories. Ryter feels a kinship with Spaz, who unlike his contemporaries has a strong memory; because of his epilepsy, Spaz cannot use the mind probes that deliver entertainment straight to the brain and rot it in the process. Nearly everyone around him uses probes to escape their life of ruin and poverty, the result of an earthquake that devastated the world decades earlier. Only the “proovs,” genetically improved people, have grass, trees, and blue skies in their aptly named Eden, inaccessible to the “normals” in the Urb. When Spaz sets out to reach his dying younger sister, he and his companions must cross three treacherous zones ruled by powerful bosses. Moving from one peril to the next, they survive only with help from a proov woman. Enriched by Ryter’s allusions to nearly lost literature and full of intriguing, invented slang, the skillful writing paints two pictures of what the world could look like in the future—the burned-out Urb and the pristine Eden—then shows the limits and strengths of each. Philbrick, author of Freak the Mighty (1993) has again created a compelling set of characters that engage the reader with their courage and kindness in a painful world that offers hope, if no happy endings. (Fiction. 10-14)

Pub Date: Nov. 1, 2000

ISBN: 0-439-08758-9

Page Count: 224

Publisher: Blue Sky/Scholastic

Review Posted Online: May 20, 2010

Kirkus Reviews Issue: Nov. 1, 2000

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THE LIGHTNING THIEF

From the Percy Jackson and the Olympians series , Vol. 1

Edgar Award–winning Riordan leaves the adult world of mystery to begin a fantasy series for younger readers. Twelve-year-old Percy (full name, Perseus) Jackson has attended six schools in six years. Officially diagnosed with ADHD, his lack of self-control gets him in trouble again and again. What if it isn’t his fault? What if all the outrageous incidents that get him kicked out of school are the result of his being a “half-blood,” the product of a relationship between a human and a Greek god? Could it be true that his math teacher Mrs. Dodds transformed into a shriveled hag with bat wings, a Fury, and was trying to kill him? Did he really vanquish her with a pen that turned into a sword? One need not be an expert in Greek mythology to enjoy Percy’s journey to retrieve Zeus’s master bolt from the Underworld, but those who are familiar with the deities and demi-gods will have many an ah-ha moment. Along the way, Percy and his cohort run into Medusa, Cerberus and Pan, among others. The sardonic tone of the narrator’s voice lends a refreshing air of realism to this riotously paced quest tale of heroism that questions the realities of our world, family, friendship and loyalty. (Fantasy. 12-15)

Pub Date: July 1, 2005

ISBN: 0-7868-5629-7

Page Count: 384

Publisher: Hyperion

Review Posted Online: May 20, 2010

Kirkus Reviews Issue: June 15, 2005

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