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THE HUNT FOR THE HUNDREDTH KEY

From the Geronimo Stilton series

The simplistic mysteries and silly jokes are in line with other series outings, “special edition” status notwithstanding.

Geronimo Stilton teams up with his sister, Thea, and cousin Trap to solve the mystery of a long-lost castle recently rediscovered in spooky woods.

Right after his grandfather wakes him to demand that Geronimo write a special new book for the students of New Mouse City Elementary School to celebrate their 100th day of school, Thea and Trap have a bigger surprise for Geronimo. Their city’s founder, Grant Gentlemouse, was rumored to have built a secret castle for his mystery bride, and now Thea’s found it, surrounded by a giant hedge of thorny, white roses. She and Trap want to film a television special on it, but they need an assistant to carry equipment and bankroll it, so they call Geronimo. They explore the creepy castle, with Trap pranking scaredy-mouse Geronimo, and discover the mystery bride to be yet another scrivening Stilton, Rose. The rose theme and creepy setting work well in illustrations, especially full-page spreads with art or games, though the series’ trademark design flourish of printing words and phrases in colorful display type within the narrative jars the reading rhythm. Following this book, there’s a bonus story almost as long in which Geronimo wins a cruise trip. There’s a thief on board, and some things seem odd with the beautiful mouse flirting with him. The last feature is a few pages of jokes as delightfully cheesy as ought to be expected from a mouse named Stilton.

The simplistic mysteries and silly jokes are in line with other series outings, “special edition” status notwithstanding. (Graphic adventure. 6-9)

Pub Date: March 28, 2017

ISBN: 978-1-338-08778-9

Page Count: 224

Publisher: Scholastic Paperbacks

Review Posted Online: Jan. 16, 2017

Kirkus Reviews Issue: Feb. 1, 2017

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PINOCCHIO

Multiple taps transform a giggling block of wood in Geppetto’s workshop into a skinny, loose jointed puppet that suddenly...

Unusually brisk special effects animate this relatively less satiric but equally amusing adaptation of the classic tale.

Multiple taps transform a giggling block of wood in Geppetto’s workshop into a skinny, loose jointed puppet that suddenly delivers a Bronx cheer and then whirls away on a long series of misadventures. These culminate in a final change into a flesh-and-blood boy with help from a fingertip “paintbrush.” Quick and responsive touch- or tilt-activated features range from controllable marionettes, Pinocchio’s tattletale nose and Fire-Eater’s explosive sneeze to a movable candle that illuminates both Geppetto in the fish’s dark belly and the accompanying block of text. Even the thumbnail page images of the index (which opens any time with a shake of the tablet) tumble about, somehow without falling out of order. Though transitions are almost nonexistent in the episodic plot, the text is both substantial enough to have a definite presence and artfully placed in and around Conversi’s brightly colored settings and toylike figures. Text is available in English or Italian with a clear, understated optional audio narration backed by unobtrusive music. A link on the credits page leads to downloadable coloring sheets on the producer’s website.

Pub Date: March 17, 2011

ISBN: N/A

Page Count: -

Publisher: Elastico srl

Review Posted Online: July 20, 2011

Kirkus Reviews Issue: Aug. 15, 2011

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TIDE POOL TROUBLES

From the Shelby & Watts series , Vol. 1

Models attention to detail and deductive reasoning in a fun beach setting, complete with interesting facts.

Beachcombers and shell seekers, gather ’round and meet Shelby and Watts, Planetary Investigators.

When Fred the hermit crab can’t find a new, larger shell to move into, he seeks out the “brilliant brains” of Shelby and Watts. Shelby, a fox, is the detective in the duo, and Watts, a badger, loves facts, adding simple fun ones—about hermit crabs, tides, tide-pool dwellers, how shells are used, etc.—throughout the story. Watts also loves to catalog clues in his notebook. In fact, the first mystery that Shelby solves is that of Watts’ lost notebook. Young readers can watch Shelby investigate, solve, and explain her deductive process, all while learning to carefully examine all the details in each graphic panel. Once the missing shells are found, it’s “time for the hermit crab shuffle,” in which the members of a colony of hermit crabs all line up and trade up to larger homes. Final pages include “Earth-Saving Tips from Shelby & Watts,” such as taking pictures of shells instead of collecting them, eating seafood from sustainable sources, and cleaning up the beach. The seven chapters are of varying length, but with several one-panel pages and many pages with low word count, the book is shorter than it appears, which should be a confidence boost for young readers. (This book was reviewed digitally.)

Models attention to detail and deductive reasoning in a fun beach setting, complete with interesting facts. (Graphic early reader/mystery. 6-9)

Pub Date: Aug. 24, 2021

ISBN: 978-0-593-20531-0

Page Count: 96

Publisher: Viking

Review Posted Online: June 1, 2021

Kirkus Reviews Issue: June 15, 2021

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