Heartbreaking at times and odd at others; an intriguing but only partly successful variation on the zombie theme with a look...

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ZOMBIE TAG

Wilson discovers that being undead is not the same as never having died, in this contemporary version of "The Monkey’s Paw" from a middle-schooler’s perspective.

Wilson thinks he knows how to put his broken family right, months after his beloved older brother died of an asthma attack in the family’s bathroom. His invented indoor, nighttime game, Zombie Tag, by luck allows him to find a zombie resurrection bell secreted in his best friend’s house. But the Graham who comes back from the dead, along with everyone else buried in the local cemetery, is vacant, dull and polite, only capable of emotionally experiencing anger and fear. Wilson’s first-person narrative hints matter-of-factly at a world understood to be extraordinary: Wilson’s father is engaged in time-based travel work in an unnamed business; friends’ fathers are said to have seen unicorns and yetis; a decades-old incident involving zombies is common knowledge; and most amusingly and true to form: Media attention on the local appearance of zombies is frenzied and then disappears entirely. Despite these intriguing elements, gaps and coincidences in the plot seem abundant, and the story isn’t as fleshed out as readers might hope.

Heartbreaking at times and odd at others; an intriguing but only partly successful variation on the zombie theme with a look at mortality and the process of grieving. (Paranormal fiction. 10-13)

Pub Date: Dec. 20, 2011

ISBN: 978-1-59643-720-3

Page Count: 240

Publisher: Roaring Brook

Review Posted Online: Sept. 28, 2011

Kirkus Reviews Issue: Oct. 15, 2011

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A sly, side-splitting hoot from start to finish.

THE MECHANICAL MIND OF JOHN COGGIN

The dreary prospect of spending a lifetime making caskets instead of wonderful inventions prompts a young orphan to snatch up his little sister and flee. Where? To the circus, of course.

Fortunately or otherwise, John and 6-year-old Page join up with Boz—sometime human cannonball for the seedy Wandering Wayfarers and a “vertically challenged” trickster with a fantastic gift for sowing chaos. Alas, the budding engineer barely has time to settle in to begin work on an experimental circus wagon powered by chicken poop and dubbed (with questionable forethought) the Autopsy. The hot pursuit of malign and indomitable Great-Aunt Beauregard, the Coggins’ only living relative, forces all three to leave the troupe for further flights and misadventures. Teele spins her adventure around a sturdy protagonist whose love for his little sister is matched only by his fierce desire for something better in life for them both and tucks in an outstanding supporting cast featuring several notably strong-minded, independent women (Page, whose glare “would kill spiders dead,” not least among them). Better yet, in Boz she has created a scene-stealing force of nature, a free spirit who’s never happier than when he’s stirring up mischief. A climactic clutch culminating in a magnificently destructive display of fireworks leaves the Coggin sibs well-positioned for bright futures. (Illustrations not seen.)

A sly, side-splitting hoot from start to finish. (Adventure. 11-13)

Pub Date: April 12, 2016

ISBN: 978-0-06-234510-3

Page Count: 352

Publisher: Walden Pond Press/HarperCollins

Review Posted Online: Dec. 22, 2015

Kirkus Reviews Issue: Jan. 1, 2016

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The dice are rolling readers’ way in this third outing.

SUNNY ROLLS THE DICE

From the Sunny series , Vol. 3

Sunny, in seventh grade, finds her score on the Groovy Meter taking some wild swings as her friends’ interests move in different directions.

In a motif that haunts her throughout, Sunny succumbs to a teen magazine’s personality quiz and sees her tally seesaw radically. Her BF Deb has suddenly switched focus to boys, clothes, and bands such as the Bee Gees (this is 1977)—dismissing trick-or-treating and wearing galoshes on rainy days as “babyish.” Meanwhile, Sunny takes delight in joining nerdy neighbors Lev, Brian, and Arun in regular sessions of Dungeons and Dragons (as a fighter character, so cool). The storytelling is predominantly visual in this episodic outing, with just occasional snatches of dialogue and pithy labels to fill in details or mark the passage of time; frequent reaction shots deftly capture Sunny’s feelings of being pulled this way and that. Tellingly, in the Holms’ panels (colored by Pien), Sunny’s depicted as significantly smaller than Deb, visually underscoring her developmental awkwardness. Deb’s comment that “we’re too old to be playing games like that” leads Sunny to drop out of the D&D circle and even go to the school’s staggeringly dull spring dance. Sunny’s mostly white circle of peers expands and becomes more diverse as she continues to navigate her way through the dark chambers and misty passages of early adolescence. Lev is an Orthodox Jew, Arun is South Asian, and Regina, another female friend, has brown skin.

The dice are rolling readers’ way in this third outing. (Graphic historical fiction. 10-12)

Pub Date: Oct. 1, 2019

ISBN: 978-1-338-23314-8

Page Count: 224

Publisher: Graphix/Scholastic

Review Posted Online: June 23, 2019

Kirkus Reviews Issue: July 15, 2019

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