A memorable entry into the dystopian-literature canon from a young German writer to watch.
by Helene Bukowski ; translated by Jen Calleja ‧ RELEASE DATE: Sept. 21, 2021
The appearance of an outsider disrupts the lives of two women, a mother and daughter, living in an isolated, apocalyptic environment.
Edith and Skalde live in "the territory," a landscape blighted by oppressive heat. Most large animals have died off, though dogs are still pets and rabbits remain as one of the only sources of meat. Skalde, the book’s sole narrator, tends to their potato patch and does her best to grow up in the face of Edith’s indifference (Edith spends days on end lying on the couch or in the bathtub) and cruelty, both emotional and physical. Now Skalde has only her writings to keep her company. It hasn’t always been this way: From her childhood, Skalde remembers fog, damp weather, and Edith’s attention. Although they are not alone in the territory, the few other inhabitants tend to steer clear of them for reasons that Skalde doesn’t fully understand. She is resigned to their isolation, though; the one bridge to the mainland was deliberately blown up years before to keep the territory residents safe from interlopers. That’s why it shocks Skalde to come across a young girl with red hair—a clear sign that she doesn’t belong to the territory. When Skalde decides to take the girl, Meisis, back to the home she shares with Edith, she has no idea how much this will threaten the territory’s residents and how quickly whatever order was found there will unravel. Bukowski has written a lean, muscular book that dispenses with much worldbuilding or exposition, but the book’s taut shape seems to fit with Skalde’s fiercely guarded self-sufficiency. With dashes of folk horror, cli-fi, and post-apocalyptic influences, Bukowski crafts a narrative that is somehow both propulsive and elegantly spare.
A memorable entry into the dystopian-literature canon from a young German writer to watch.Pub Date: Sept. 21, 2021
ISBN: 978-1-951213-35-0
Page Count: 202
Publisher: Unnamed Press
Review Posted Online: Sept. 1, 2021
Kirkus Reviews Issue: Sept. 15, 2021
Categories: LITERARY FICTION | DYSTOPIAN FICTION
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by Pat Conroy ‧ RELEASE DATE: Oct. 21, 1986
A flabby, fervid melodrama of a high-strung Southern family from Conroy (The Great Santini, The Lords of Discipline), whose penchant for overwriting once again obscures a genuine talent. Tom Wingo is an unemployed South Carolinian football coach whose internist wife is having an affair with a pompous cardiac man. When he hears that his fierce, beautiful twin sister Savannah, a well-known New York poet, has once again attempted suicide, he escapes his present emasculation by flying north to meet Savannah's comely psychiatrist, Susan Lowenstein. Savannah, it turns out, is catatonic, and before the suicide attempt had completely assumed the identity of a dead friend—the implication being that she couldn't stand being a Wingo anymore. Susan (a shrink with a lot of time on her hands) says to Tom, "Will you stay in New York and tell me all you know?" and he does, for nearly 600 mostly-bloated pages of flashbacks depicting The Family Wingo of swampy Colleton County: a beautiful mother, a brutal shrimper father (the Great Santini alive and kicking), and Tom and Savannah's much-admired older brother, Luke. There are enough traumas here to fall an average-sized mental ward, but the biggie centers around Luke, who uses the skills learned as a Navy SEAL in Vietnam to fight a guerrilla war against the installation of a nuclear power plant in Colleton and is killed by the authorities. It's his death that precipitates the nervous breakdown that costs Tom his job, and Savannah, almost, her life. There may be a barely-glimpsed smaller novel buried in all this succotash (Tom's marriage and life as a football coach), but it's sadly overwhelmed by the book's clumsy central narrative device (flashback ad infinitum) and Conroy's pretentious prose style: ""There are no verdicts to childhood, only consequences, and the bright freight of memory. I speak now of the sun-struck, deeply lived-in days of my past.
Pub Date: Oct. 21, 1986
ISBN: 0553381547
Page Count: 686
Publisher: Houghton Mifflin
Review Posted Online: Oct. 30, 2013
Kirkus Reviews Issue: Sept. 15, 1986
Categories: LITERARY FICTION
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SEEN & HEARD
by Gabrielle Zevin ‧ RELEASE DATE: July 5, 2022
The adventures of a trio of genius kids united by their love of gaming and each other.
When Sam Masur recognizes Sadie Green in a crowded Boston subway station, midway through their college careers at Harvard and MIT, he shouts, “SADIE MIRANDA GREEN. YOU HAVE DIED OF DYSENTERY!” This is a reference to the hundreds of hours—609 to be exact—the two spent playing “Oregon Trail” and other games when they met in the children’s ward of a hospital where Sam was slowly and incompletely recovering from a traumatic injury and where Sadie was secretly racking up community service hours by spending time with him, a fact which caused the rift that has separated them until now. They determine that they both still game, and before long they’re spending the summer writing a soon-to-be-famous game together in the apartment that belongs to Sam's roommate, the gorgeous, wealthy acting student Marx Watanabe. Marx becomes the third corner of their triangle, and decades of action ensue, much of it set in Los Angeles, some in the virtual realm, all of it riveting. A lifelong gamer herself, Zevin has written the book she was born to write, a love letter to every aspect of gaming. For example, here’s the passage introducing the professor Sadie is sleeping with and his graphic engine, both of which play a continuing role in the story: “The seminar was led by twenty-eight-year-old Dov Mizrah....It was said of Dov that he was like the two Johns (Carmack, Romero), the American boy geniuses who'd programmed and designed Commander Keen and Doom, rolled into one. Dov was famous for his mane of dark, curly hair, wearing tight leather pants to gaming conventions, and yes, a game called Dead Sea, an underwater zombie adventure, originally for PC, for which he had invented a groundbreaking graphics engine, Ulysses, to render photorealistic light and shadow in water.” Readers who recognize the references will enjoy them, and those who don't can look them up and/or simply absorb them. Zevin’s delight in her characters, their qualities, and their projects sprinkles a layer of fairy dust over the whole enterprise.
Sure to enchant even those who have never played a video game in their lives, with instant cult status for those who have.Pub Date: July 5, 2022
ISBN: 978-0-593-32120-1
Page Count: 416
Publisher: Knopf
Review Posted Online: April 13, 2022
Kirkus Reviews Issue: May 1, 2022
Categories: LITERARY FICTION | GENERAL FICTION
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