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THE APP

An invitation to play that lacks the simplicity of its print forebear but has its own charms.

Extending the bestselling print version’s ingeniously interactive contents, this somewhat overheated app offers 15 challengingly abstract games built on unevenly colored, frenetically spinning dots and circles in various primary hues.

Other than the title page/publication information and a labeled “Return to Home” icon that appears when the screen is not touched for several seconds, the only text is the sometimes unhelpfully allusive ("Yum Yum"?) game titles hidden beneath rows of dots on the contents screen. Users are left to discover for themselves in each game whether their tap-created dots will fall or fly, change color or explode, make noise or draw lines—or even respond differently (as many do) with successive touches. In addition, the dots in “Studio” and “Rain” are tilt-responsive, though similar arrays in other games are not, which may cause confusion (for adult players at least). The jiggling “keys” lined up in “Free Play” not only chime single musical notes (or cacophonous noises, depending on the color) when touched, but can be knocked against one another with a swipe for more complex compositions. Though too much exposure to the flickering visuals may cause overstimulation (or headaches), young children comprise only part of the audience that will find all this abstract, experimental play beguiling.

An invitation to play that lacks the simplicity of its print forebear but has its own charms. (iPad game app. 4 & up)

Pub Date: May 15, 2012

ISBN: N/A

Page Count: -

Publisher: Chronicle Books

Review Posted Online: May 1, 2012

Kirkus Reviews Issue: May 15, 2012

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THE NEVERFEAR

From the Impossible Creatures series , Vol. 3

Brilliant.

Young heroes rise to the challenge of protecting their home, family, and world when a new villain threatens the Glimouria Archipelago and the Immortal in this third series entry.

“New trouble” comes to the sanctuary of Glimt when Irian Guinne is kidnapped and Teren, the young Immortal, is threatened. Christopher Forrester, former princess Anya, jaculus dragon Jacques, and ratatoska navigator Ratwin undertake a series of herculean tasks to fulfill the kidnappers’ demands and free Irian, all without Nighthand’s knowledge or help. Christopher seeks knowledge from Naravirala the sphinx to understand his new, deeper connection to creatures (“It is the people you love who anchor you”), while Anya leans into her warrior nature (“What if I was born to be brave?”). Meanwhile, bandits with ouroboros bracelets pillage and burn across the Archipelago at the command of Astor Morax, and a fearsome tiger spies through mirrors. The white-presenting leads’ quest to save Irian is central, but brief sections visit Irian, Nighthand, and beautiful, deadly Carla Venasque. The climactic Battle of Glimt features ferocity, cleverness, sacrifice, and bravery, and the ending is more Shakespearean comedy than tragedy—but the danger to Teren is not over, leaving eager readers to await the fourth installment. This is a perfectly paced, mythology-laced tale of action, adventure, and heart that reminds readers that “the only thing stronger than fear is love, unceasingly and exultantly given.” Final art not seen.

Brilliant. (map, bestiary) (Fantasy. 10-14)

Pub Date: Sept. 1, 2026

ISBN: 9780593809945

Page Count: 336

Publisher: Knopf

Review Posted Online: July 6, 2026

Kirkus Reviews Issue: Aug. 1, 2026

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WRECKING BALL

From the Diary of a Wimpy Kid series , Vol. 14

Readers can still rely on this series to bring laughs.

The Heffley family’s house undergoes a disastrous attempt at home improvement.

When Great Aunt Reba dies, she leaves some money to the family. Greg’s mom calls a family meeting to determine what to do with their share, proposing home improvements and then overruling the family’s cartoonish wish lists and instead pushing for an addition to the kitchen. Before bringing in the construction crew, the Heffleys attempt to do minor maintenance and repairs themselves—during which Greg fails at the work in various slapstick scenes. Once the professionals are brought in, the problems keep getting worse: angry neighbors, terrifying problems in walls, and—most serious—civil permitting issues that put the kibosh on what work’s been done. Left with only enough inheritance to patch and repair the exterior of the house—and with the school’s dismal standardized test scores as a final straw—Greg’s mom steers the family toward moving, opening up house-hunting and house-selling storylines (and devastating loyal Rowley, who doesn’t want to lose his best friend). While Greg’s positive about the move, he’s not completely uncaring about Rowley’s action. (And of course, Greg himself is not as unaffected as he wishes.) The gags include effectively placed callbacks to seemingly incidental events (the “stress lizard” brought in on testing day is particularly funny) and a lampoon of after-school-special–style problem books. Just when it seems that the Heffleys really will move, a new sequence of chaotic trouble and property destruction heralds a return to the status quo. Whew.

Readers can still rely on this series to bring laughs. (Graphic/fiction hybrid. 8-12)

Pub Date: Nov. 5, 2019

ISBN: 978-1-4197-3903-3

Page Count: 224

Publisher: Amulet/Abrams

Review Posted Online: Nov. 18, 2019

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