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WHERE DRAGONWOOFS SLEEP AND THE FADING CREEPS

A fantasy with tremendous heart and a magisterial execution.

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  • Kirkus Reviews'
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This debut YA novel transports three teenage heroes to a magical realm that may vanish before they can save it from a despotic ruler.

Thirteen-year-old Ben Young has awoken in a forest beneath a red sky. He heads for a clearing, where he meets a girl collecting glowing flowers. She says she’s protecting them against something called the Fading. Ben next encounters a pair of faeries who lure him into a net that dangles him over a boiling swamp. Luckily, two elves save him from the faeries with arrows. Accompanying the elves is Marcus Cooper, a 13-year-old boy, who explains that the Fading is causing the spread of white nothingness on this world, Meridia. But Ben’s watch—a gift from his father that has stopped at midnight—might be the key to halting the Fading. Meanwhile, at the Blue Glass Palace, 13-year-old Queen Regent Avery Hopewell, like Ben, remembers little of how she comes and goes from Meridia. Fate has placed her in the path of Ben and Marcus but also in the way of the evil Sovereign, who plans to dominate all. Can the three teens reach the Creator’s Citadel and preserve the multifaceted beauty of Meridia? In this novel, Massey evokes the charm and psychedelic whimsy of classic fantasies like The Last Unicorn and films like Labyrinth. The heroes may pop in and out of Meridia via dreams, but their waking lives are just as dramatic as battling dark armies. Avery, for example, lives in a group home and still occasionally wets the bed yet has the intellect to be a catch for any foster family. As the teens tackle fantasy evil, they gain the confidence to address bullies and other real-world problems. The author’s dialogue, a buffet of snark and riddles, consistently augments the imaginative story. The dragonwoofs, a trio of underwhelming winged dogs who accompany the group, prompt Tamerlane the elf to ask, “How will these creatures learn to use their abilities if you keep sheltering them?” In this striking tale, Massey encourages parents to let children make mistakes as they explore their talents and identities.

A fantasy with tremendous heart and a magisterial execution.

Pub Date: June 5, 2018

ISBN: 978-1-980944-39-3

Page Count: 248

Publisher: Time Tunnel Media

Review Posted Online: Sept. 12, 2018

Kirkus Reviews Issue: Nov. 1, 2018

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THE LOST WORLD

Back to a Jurassic Park sideshow for another immensely entertaining adventure, this fashioned from the loose ends of Crichton's 1990 bestseller. Six years after the lethal rampage that closed the primordial zoo offshore Costa Rica, there are reports of strange beasts in widely separated Central American venues. Intrigued by the rumors, Richard Levine, a brilliant but arrogant paleontologist, goes in search of what he hopes will prove a lost world. Aided by state-of- the-art equipment, Levine finds a likely Costa Rican outpostbut quickly comes to grief, having disregarded the warnings of mathematician Ian Malcolm (the sequel's only holdover character). Malcolm and engineer Doc Thorne organize a rescue mission whose ranks include mechanical whiz Eddie Carr and Sarah Harding, a biologist doing fieldwork with predatory mammals in East Africa. The party of four is unexpectedly augmented by two children, Kelly Curtis, a 13-year-old "brainer," and Arby Benton, a black computer genius, age 11. Once on the coastal island, the deliverance crew soon links up with an unchastened Levine and locates the hush-hush genetics lab complex used to stock the ill- fated Jurassic Park with triceratops, tyrannosaurs, velociraptors, etc. Meanwhile, a mad amoral scientist and his own group, in pursuit of extinct creatures for biotech experiments, have also landed on the mysterious island. As it turns out, the prehistoric fauna is hostile to outsiders, and so the good guys as well as their malefic counterparts spend considerable time running through the triple-canopy jungle in justifiable terror. The far-from-dumb brutes exact a gruesomely heavy toll before the infinitely resourceful white-hat interlopers make their final breakout. Pell-mell action and hairbreadth escapes, plus periodic commentary on the uses and abuses of science: the admirable Crichton keeps the pot boiling throughout.

Pub Date: Sept. 28, 1995

ISBN: 0-679-41946-2

Page Count: 480

Publisher: Knopf

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Aug. 15, 1995

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'SALEM'S LOT

A super-exorcism that leaves the taste of somebody else's blood in your mouth and what a bad taste it is. King presents us with the riddle of a small Maine town that has been deserted overnight. Where did all the down-Easters go? Matter of fact, they're still there but they only get up at sundown. . . for a warm drink. . . .Ben Mears, a novelist, returns to Salem's Lot (pop. 1319), the hometown he hasn't seen since he was four years old, where he falls for a young painter who admires his books (what happens to her shouldn't happen to a Martian). Odd things are manifested. Someone rents the ghastly old Marsten mansion, closed since a horrible double murder-suicide in 1939; a dog is found impaled on a spiked fence; a healthy boy dies of anemia in one week and his brother vanishes. Ben displays tremendous calm considering that you're left to face a corpse that sits up after an autopsy and sinks its fangs into the coroner's neck. . . . Vampirism, necrophilia, et dreadful alia rather overplayed by the author of Carrie (1974).

Pub Date: Oct. 17, 1975

ISBN: 0385007515

Page Count: 458

Publisher: Doubleday

Review Posted Online: Sept. 26, 2011

Kirkus Reviews Issue: Oct. 1, 1975

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