Continuing the deep-space adventures of Adm. John "Black Jack" Geary and company (Invincible, 2012, etc.).
Having fought off the alien Kicks and captured one of their colossal battleships, renamed Invincible, and acquiring allies in the form of the alien Dancers, Geary is ready to return with his battered fleet to the Alliance home worlds. But first they must pass through the Midway star system, where ex-CEOs Iceni and Drakon have defeated the remnants of the Syndic loyalists. Unfortunately, it appears that the Syndics have invented a method of switching off the hyperspace gates necessary for rapid transit, necessitating a tiresome series of jumps through star systems where the Syndic Empire still clings to power. While theoretically the Alliance is no longer at war with the Empire, the latter is keen to do everything in its power to annoy, harass, threaten and otherwise disrupt Geary’s passage. The Syndics’ secondary objective is to capture or destroy Invincible which, though packed with potentially invaluable alien technology, is presently an inert hulk requiring most of Geary’s own battleships to tow it. The vast ship is also haunted by ghosts that, while intangible, are psychically all too real. Once again, the visceral action comes fast and furious as the fleet attempts to evade or disrupt the traps the Syndics have laid. Geary proves a model commander, prone to doubts and moments of weakness, refreshingly willing to be advised by his subordinates, especially his wife, Tanya Desjani, who captains his flagship, and Emissary Victoria Rione, whose sharp political skills will prove invaluable.
Well up to the high standards established by this intriguing series.