by James Clemens ‧ RELEASE DATE: June 1, 1998
Book One of a fantasy series from newcomer Clemens. The land of Alasea was formerly protected by the spirit god Chi, but 500 years ago the invading Gul’gotha killed all the Chi mages and took up residence; as almost the last act of Chi magic, Er’ril, his brother Shorkan, and the mage Greshym created the Blood Diary. Now, Elena works in the apple orchard with her brother Joach when her hand suddenly turns blood red; she finds herself working magic by accident. Soon, however, horrid agents of Gul’gotha kill Elena’s parents, set the orchard aflame, and capture Joach, though the one-armed juggler Er’ril (the same!), the violet-eyed dryad Nee’lahn, and the mountain giant Kral assist Elena to flee to her uncle Bol. He informs Elena of her magical heritage, and adds that they will need the Blood Diary to defeat Gul’gotha. The book’s concealed in the hidden city of A‘loa Glen, a last pocket of Chi magic. Also joining the expedition to A‘loa Glen will be Tol’chuk, a half-breed og’re, the shapeshifters Mogweed and Fardale, and Meric the el’vin, each with their own agenda and loyalties. The usual complications ensue with no end in sight. A well-organized and sometimes exciting fantasy debut, if disappointingly unoriginal and of indefinite duration. And any sensible editor would’ve blue-penciled all those du’mb dam’n apos’trophes. (Author tour)
Pub Date: June 1, 1998
ISBN: 0-345-41705-4
Page Count: 448
Publisher: Del Rey/Ballantine
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: April 15, 1998
Share your opinion of this book
by Christopher Buehlman ‧ RELEASE DATE: Oct. 2, 2012
An author to watch, Buehlman is now two for two in delivering eerie, offbeat novels with admirable literary skill.
Awards & Accolades
Likes
34
Our Verdict
GET IT
New York Times Bestseller
Cormac McCarthy's The Road meets Chaucer's Canterbury Tales in this frightful medieval epic about an orphan girl with visionary powers in plague-devastated France.
The year is 1348. The conflict between France and England is nothing compared to the all-out war building between good angels and fallen ones for control of heaven (though a scene in which soldiers are massacred by a rainbow of arrows is pretty horrific). Among mortals, only the girl, Delphine, knows of the cataclysm to come. Angels speak to her, issuing warnings—and a command to run. A pack of thieves is about to carry her off and rape her when she is saved by a disgraced knight, Thomas, with whom she teams on a march across the parched landscape. Survivors desperate for food have made donkey a delicacy and don't mind eating human flesh. The few healthy people left lock themselves in, not wanting to risk contact with strangers, no matter how dire the strangers' needs. To venture out at night is suicidal: Horrific forces swirl about, ravaging living forms. Lethal black clouds, tentacled water creatures and assorted monsters are comfortable in the daylight hours as well. The knight and a third fellow journeyer, a priest, have difficulty believing Delphine's visions are real, but with oblivion lurking in every shadow, they don't have any choice but to trust her. The question becomes, can she trust herself? Buehlman, who drew upon his love of Fitzgerald and Hemingway in his acclaimed Southern horror novel, Those Across the River (2011), slips effortlessly into a different kind of literary sensibility, one that doesn't scrimp on earthy humor and lyrical writing in the face of unspeakable horrors. The power of suggestion is the author's strong suit, along with first-rate storytelling talent.
An author to watch, Buehlman is now two for two in delivering eerie, offbeat novels with admirable literary skill.Pub Date: Oct. 2, 2012
ISBN: 978-1-937007-86-7
Page Count: 432
Publisher: Ace/Berkley
Review Posted Online: Sept. 1, 2012
Kirkus Reviews Issue: Sept. 15, 2012
Share your opinion of this book
by Robin Hobb ‧ RELEASE DATE: April 17, 1995
At Buckkeep in the Six Duchies, young Fitz, the bastard son of Prince Chivalry, is raised as a stablehand by old warrior Burrich. But when Chivalry dies without legitimate issue—murdered, it's rumored—Fitz, at the orders of King Shrewd, is brought into the palace and trained in the knightly and courtly arts. Meanwhile, secretly at night, he receives instruction from another bastard, Chade, in the assassin's craft. Now, King Shrewd's subjects are imperiled by the visits of the Red-Ship Raiders—formidable warriors who pillage the seacoasts and turn their human victims into vicious, destructive zombies. Since rehabilitating the zombies proves impossible, it's Fitz's task to go abroad covertly and kill them as quickly and humanely as possible. Shrewd orders that Fitz be taught the Skill—mental powers of telepathy and coercion possessed by all those of the royal line; his teacher is Galen, a sadistic ally of the popinjay Prince Regal, who hates Fitz all the more for his loyalty to Shrewd's other son, the stalwart soldier Verity. Galen brutalizes Fitz and, unknown to anyone, implants a mental block that prevents Fitz from using the Skill. Later, Shrewd decrees that, to cement an alliance, Verity shall wed the Princess Kettricken, heir to a remote yet rich mountain kingdom. Verity, occupied with Skillfully keeping the Red-Ship Raiders at bay, can't go to collect his bride, so Regal and Fitz are sent. Finally, Fitz must discover the depths of Regal's perfidy, recapture his true Skill, win Kettricken's heart for Verity, and help Verity defeat the Raiders. An intriguing, controlled, and remarkably assured debut, at once satisfyingly self-contained yet leaving plenty of scope for future extensions and embellishments.
Pub Date: April 17, 1995
ISBN: 0-553-37445-1
Page Count: 368
Publisher: Spectra/Bantam
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: March 1, 1995
Share your opinion of this book
More by Robin Hobb
BOOK REVIEW
by Robin Hobb
BOOK REVIEW
by Robin Hobb
BOOK REVIEW
by Robin Hobb
© Copyright 2026 Kirkus Media LLC. All Rights Reserved.
Hey there, book lover.
We’re glad you found a book that interests you!
We can’t wait for you to join Kirkus!
It’s free and takes less than 10 seconds!
Already have an account? Log in.
OR
Trouble signing in? Retrieve credentials.
Welcome Back!
OR
Trouble signing in? Retrieve credentials.
Don’t fret. We’ll find you.