by James Ponti ‧ RELEASE DATE: Oct. 1, 2013
Adventure, sleuthing and a NYC travelogue in one quick read.
Molly and her intrepid team of Omegas continue their fight against the undead of New York City.
The four friends from Dead City (2012) solve a riddle that leads them to the attic of the Flatiron Building, where they join the elite Baker’s Dozen. In order to avoid detection, they can only use paper and a manual typewriter. Smart preteens that they are, they search for patterns and are able to track the zombies through Manhattan subway stations. The zombie in charge of the Union Square station has used aliases such as Grant, Burnside and McClellan, they learn. More sleuthing takes place during the Macy’s Thanksgiving Day Parade and culminates in Times Square on New Year’s Eve. Milton Blackwell, one of the original undead—the one responsible for the 1896 subway explosion—gets a voice in occasional chapters as he tells his story. Ponti’s often humorous narrative focuses on deduction and detective work, but there is enough gore, smell and martial arts fighting to suit action-oriented fans. Museums, the Roosevelt Island tramway and Grand Central Station all play important roles. What stands out is the fascinating twist that the author introduces as zombie fighting morphs into political intrigue. The undead are determined to gain control—but not through fists and kicks. New Yorkers beware!
Adventure, sleuthing and a NYC travelogue in one quick read. (Horror/fantasy. 8-12)Pub Date: Oct. 1, 2013
ISBN: 978-1-4424-4131-6
Page Count: 336
Publisher: Aladdin
Review Posted Online: Aug. 20, 2013
Kirkus Reviews Issue: Sept. 15, 2013
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by K.R. Alexander ‧ RELEASE DATE: June 7, 2022
Thrills galore for gamers willing to go along for the ride.
A new virtual-reality theme park goes haywire on a crowd of young victims, er, visitors in Alexander’s latest screamfest.
Having scored one of just 100 coveted preview tickets to a cutting-edge, kids-only venue dubbed ESCAPE, budding amusement park fan and designer Cody Baxter is looking forward to a life-changing experience. What he gets is more of a life-threatening one, as games and rides with names like Triassic Terror and Haunted Hillside not only pit him against a monster and then zombies—or sometimes a monster and zombies—as well as ruthless competing players, but seem tailored to play on individual personal terrors. And, in some never explained way, the VR quickly turns into real battles that inflict real wounds even as the real settings shift with sudden, dizzying unpredictability. Teaming up with loyal new friends Jayson Torn and Inga Andersdottir, the former described as being Japanese and White and the latter as Norwegian, Cody (who seems to default to White) struggles for survival, learning ultimately that ESCAPE was created by an evil genius with an ulterior motive who is convinced that he can teach children a salutary lesson. The plot’s no more logical in its twists and contrivances than the premise, but the author’s knack for spinning out nightmarish situations is definitely on display here as the tale careens toward a properly lurid outcome.
Thrills galore for gamers willing to go along for the ride. (Light horror. 9-12)Pub Date: June 7, 2022
ISBN: 978-1-338-26047-2
Page Count: 240
Publisher: Scholastic
Review Posted Online: March 15, 2022
Kirkus Reviews Issue: April 1, 2022
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by Rosanne Parry ; illustrated by Mónica Armiño ‧ RELEASE DATE: May 7, 2019
A sympathetic, compelling introduction to wolves from the perspective of one wolf and his memorable journey.
Separated from his pack, Swift, a young wolf, embarks on a perilous search for a new home.
Swift’s mother impresses on him early that his “pack belongs to the mountains and the mountains belong to the pack.” His father teaches him to hunt elk, avoid skunks and porcupines, revere the life that gives them life, and “carry on” when their pack is devastated in an attack by enemy wolves. Alone and grieving, Swift reluctantly leaves his mountain home. Crossing into unfamiliar territory, he’s injured and nearly dies, but the need to run, hunt, and live drives him on. Following a routine of “walk-trot-eat-rest,” Swift traverses prairies, canyons, and deserts, encountering men with rifles, hunger, thirst, highways, wild horses, a cougar, and a forest fire. Never imagining the “world could be so big or that I could be so alone in it,” Swift renames himself Wander as he reaches new mountains and finds a new home. Rife with details of the myriad scents, sounds, tastes, touches, and sights in Swift/Wander’s primal existence, the immediacy of his intimate, first-person, present-tense narration proves deeply moving, especially his longing for companionship. Realistic black-and-white illustrations trace key events in this unique survival story, and extensive backmatter fills in further factual information about wolves and their habitat.
A sympathetic, compelling introduction to wolves from the perspective of one wolf and his memorable journey. (additional resources, map) (Fiction. 8-12)Pub Date: May 7, 2019
ISBN: 978-0-06-289593-6
Page Count: 240
Publisher: Greenwillow Books
Review Posted Online: Feb. 5, 2019
Kirkus Reviews Issue: March 1, 2019
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