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ADVENTURES IN CARTOONING

HOW TO TURN YOUR DOODLES INTO COMICS

An insightful and enjoyable way for kids to learn about cartooning, presented in a vibrant graphic format. In fairy-tale fashion, the Magic Cartooning Elf helps a young princess with writer’s block produce her first comic. A story-within-a-story emerges, and the princess creates a deceptively silly tale of a knight, a dragon, a whale and a horse that loves candy. Along the way, the Elf drops informative hints to the reader about the structure of the story, introducing basic elements of cartooning and rudimentary techniques. Though seemingly simplistic, this multilayered composition is an excellent teaching tool to whet the appetites of aspiring young doodlers and even offers a pleasant twist in an otherwise apparently straightforward plot. Against the abundance of vanilla graphic nonfiction for kids on the market, this is unexpectedly lively. Simple cartooning basics offered after the story are quite appealing; even the most reluctant artist may be inspired to pick up a pencil and give it a shot. Entertaining and surprisingly edifying. (Graphic nonfiction. 9-12)

Pub Date: April 1, 2009

ISBN: 978-1-59643-369-4

Page Count: 112

Publisher: First Second/Roaring Brook

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 1, 2009

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BEYOND MULBERRY GLEN

An absorbing fantasy centered on a resilient female protagonist facing growth, change, and self-empowerment.

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In Florence’s middle-grade fantasy novel, a young girl’s heart is tested in the face of an evil, spreading Darkness.

Eleven-year-old Lydia, “freckle-cheeked and round-eyed, with hair the color of pine bark and fair skin,” is struggling with the knowledge that she has reached the age to apprentice as an herbalist. Lydia is reluctant to leave her beloved, magical Mulberry Glen and her cozy Housetree in the woods—she’ll miss Garder, the Glen’s respected philosopher; her fairy guardian Pit; her human friend Livy; and even the mischievous part-elf, part-imp, part-human twins Zale and Zamilla. But the twins go missing after hearing of a soul-sapping Darkness that has swallowed a forest and is creeping into minds and engulfing entire towns. They have secretly left to find a rare fruit that, it is said, will stop the Darkness if thrown into the heart of the mountain that rises out of the lethal forest. Lydia follows, determined to find the twins before they, too, fall victim to the Darkness. During her journey, accompanied by new friends, she gradually realizes that she herself has a dangerous role to play in the quest to stop the Darkness. In this well-crafted fantasy, Florence skillfully equates the physical manifestation of Darkness with the feelings of insecurity and powerlessness that Lydia first struggles with when thinking of leaving the Glen. Such negative thoughts grow more intrusive the closer she and her friends come to the Darkness—and to Lydia’s ultimate, powerfully rendered test of character, which leads to a satisfyingly realistic, not quite happily-ever-after ending. Highlights include a delightfully haunting, reality-shifting library and a deft sprinkling of Latin throughout the text; Pit’s pet name for Lydia is mea flosculus (“my little flower”). Fine-lined ink drawings introducing each chapter add a pleasing visual element to this well-grounded fairy tale.

An absorbing fantasy centered on a resilient female protagonist facing growth, change, and self-empowerment.

Pub Date: Jan. 7, 2025

ISBN: 9781956393095

Page Count: 288

Publisher: Waxwing Books

Review Posted Online: Oct. 14, 2024

Kirkus Reviews Issue: Jan. 1, 2025

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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