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ADVENTURES IN CARTOONING

HOW TO TURN YOUR DOODLES INTO COMICS

An insightful and enjoyable way for kids to learn about cartooning, presented in a vibrant graphic format. In fairy-tale fashion, the Magic Cartooning Elf helps a young princess with writer’s block produce her first comic. A story-within-a-story emerges, and the princess creates a deceptively silly tale of a knight, a dragon, a whale and a horse that loves candy. Along the way, the Elf drops informative hints to the reader about the structure of the story, introducing basic elements of cartooning and rudimentary techniques. Though seemingly simplistic, this multilayered composition is an excellent teaching tool to whet the appetites of aspiring young doodlers and even offers a pleasant twist in an otherwise apparently straightforward plot. Against the abundance of vanilla graphic nonfiction for kids on the market, this is unexpectedly lively. Simple cartooning basics offered after the story are quite appealing; even the most reluctant artist may be inspired to pick up a pencil and give it a shot. Entertaining and surprisingly edifying. (Graphic nonfiction. 9-12)

Pub Date: April 1, 2009

ISBN: 978-1-59643-369-4

Page Count: 112

Publisher: First Second/Roaring Brook

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 1, 2009

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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TUCK EVERLASTING

However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the...

At a time when death has become an acceptable, even voguish subject in children's fiction, Natalie Babbitt comes through with a stylistic gem about living forever. 

Protected Winnie, the ten-year-old heroine, is not immortal, but when she comes upon young Jesse Tuck drinking from a secret spring in her parents' woods, she finds herself involved with a family who, having innocently drunk the same water some 87 years earlier, haven't aged a moment since. Though the mood is delicate, there is no lack of action, with the Tucks (previously suspected of witchcraft) now pursued for kidnapping Winnie; Mae Tuck, the middle aged mother, striking and killing a stranger who is onto their secret and would sell the water; and Winnie taking Mae's place in prison so that the Tucks can get away before she is hanged from the neck until....? Though Babbitt makes the family a sad one, most of their reasons for discontent are circumstantial and there isn't a great deal of wisdom to be gleaned from their fate or Winnie's decision not to share it. 

However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the first week in August when this takes place to "the highest seat of a Ferris wheel when it pauses in its turning") help to justify the extravagant early assertion that had the secret about to be revealed been known at the time of the action, the very earth "would have trembled on its axis like a beetle on a pin." (Fantasy. 9-11)

Pub Date: Nov. 1, 1975

ISBN: 0312369816

Page Count: 164

Publisher: Farrar, Straus and Giroux

Review Posted Online: April 13, 2012

Kirkus Reviews Issue: Nov. 1, 1975

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