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THE DEVIL’S CODE

Tailor-made for the potentially huge X-Men audience that can’t be bothered scanning all those comic-book pictures or hiking...

Sandford reaches back to the dim past before his fabulously popular Lucas Davenport thrillers (Easy Prey, p. 327, etc.) to resurrect his even pulpier hero, artist/hacker/design-thief Kidd (The Empress File, 1992, not reviewed), for this tale of computer skullduggery on an epic scale.

When her brother Jack Morrison is shot dead, allegedly while breaking into a sensitive area at the Dallas firm of AmMath, Lane Ward follows his posthumous directive to “get in touch with Kidd.” It’s good advice, since Kidd immediately sets Lane’s mind at rest about her brother’s ethics by insisting that Jack would never have been carrying a gun on such a routine errand. Instead, he wonders what AmMath, encryption specialists who’ve been working on a code for a new generation of computer chips that will allow Uncle Sam to read everybody’s mail, might have had on Jack that made them want to set him up. The answer follows shortly with the news that a conspiracy of hackers calling themselves Firewall has brought the IRS to its knees by flooding it with bogus electronic returns. The only problem with the report is that Kidd, a member of Firewall, doesn’t know anything about this latest act of civil disobedience. Neither do any of the other Firewallers he gets in touch with. Realizing that AmMath CEO St. John Corbeil is setting up Firewall just as he set up Jack, Kidd and his friend LuEllen, whose specialty is stealing the portable property that’s too bulky for Kidd, go into full action mode with half a dozen brainy, well-armed specialist allies. The fur flies furiously, though the plot, fueled by endless, mindless action scenes punctuated by macho posturing from characters of every gender, soon sags into monotony.

Tailor-made for the potentially huge X-Men audience that can’t be bothered scanning all those comic-book pictures or hiking out to the bijou.

Pub Date: Oct. 2, 2000

ISBN: 0-399-14650-4

Page Count: 320

Publisher: Putnam

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Aug. 1, 2000

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TO KILL A MOCKINGBIRD

A first novel, this is also a first person account of Scout's (Jean Louise) recall of the years that led to the ending of a mystery, the breaking of her brother Jem's elbow, the death of her father's enemy — and the close of childhood years. A widower, Atticus raises his children with legal dispassion and paternal intelligence, and is ably abetted by Calpurnia, the colored cook, while the Alabama town of Maycomb, in the 1930's, remains aloof to their divergence from its tribal patterns. Scout and Jem, with their summer-time companion, Dill, find their paths free from interference — but not from dangers; their curiosity about the imprisoned Boo, whose miserable past is incorporated in their play, results in a tentative friendliness; their fears of Atticus' lack of distinction is dissipated when he shoots a mad dog; his defense of a Negro accused of raping a white girl, Mayella Ewell, is followed with avid interest and turns the rabble whites against him. Scout is the means of averting an attack on Atticus but when he loses the case it is Boo who saves Jem and Scout by killing Mayella's father when he attempts to murder them. The shadows of a beginning for black-white understanding, the persistent fight that Scout carries on against school, Jem's emergence into adulthood, Calpurnia's quiet power, and all the incidents touching on the children's "growing outward" have an attractive starchiness that keeps this southern picture pert and provocative. There is much advance interest in this book; it has been selected by the Literary Guild and Reader's Digest; it should win many friends.

Pub Date: July 11, 1960

ISBN: 0060935464

Page Count: 323

Publisher: Lippincott

Review Posted Online: Oct. 7, 2011

Kirkus Reviews Issue: July 1, 1960

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LONESOME DOVE

A NOVEL (SIMON & SCHUSTER CLASSICS)

This large, stately, and intensely powerful new novel by the author of Terms of Endearment and The Last Picture Show is constructed around a cattle drive—an epic journey from dry, hard-drinking south Texas, where a band of retired Texas Rangers has been living idly, to the last outpost and the last days of the old, unsettled West in rough Montana. The time is the 1880s. The characters are larger than life and shimmer: Captain Woodrow Call, who leads the drive, is the American type of an unrelentingly righteous man whose values are puritanical and pioneering and whose orders, which his men inevitably follow, lead, toward the end, to their deaths; talkative Gus McCrae, Call's best friend, learned, lenient, almost magically skilled in a crisis, who is one of those who dies; Newt, the unacknowledged 17-year-old son of Captain Call's one period of self-indulgence and the inheritor of what will become a new and kinder West; and whores, drivers, misplaced sheriffs and scattered settlers, all of whom are drawn sharply, engagingly, movingly. As the rag-tag band drives the cattle 3,000 miles northward, only Call fails to learn that his quest to conquer more new territories in the West is futile—it's a quest that perishes as men are killed by natural menaces that soon will be tamed and by half-starved renegades who soon will die at the hands of those less heroic than themselves. McMurtry shows that it is a quest misplaced in history, in a landscape that is bare of buffalo but still mythic; and it is only one of McMurtry's major accomplishments that he does it without forfeiting a grain of the characters' sympathetic power or of the book's considerable suspense. This is a masterly novel. It will appeal to all lovers of fiction of the first order.

Pub Date: June 1, 1985

ISBN: 068487122X

Page Count: 872

Publisher: Simon & Schuster

Review Posted Online: Sept. 30, 2011

Kirkus Reviews Issue: May 15, 1985

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