by John Scalzi ‧ RELEASE DATE: June 5, 2012
Check the date. If it isn't April 1st, you've been had.
Scalzi (Fuzzy Nation, 2011, etc.) takes a stab at metafiction—and misses.
In 2456, when Ensign Andrew Dahl is assigned to the xenobiology laboratory of the Universal Union starship Intrepid, he looks forward to participating in Away Missions. Peculiarly, however, experienced crew members invariably vanish just before the officers arrive with the mission assignments. Capt. Abernathy, science officer Q'eeng and astrogator Kerensky always go along, whether their skills are required or not, along with a handful of anonymous juniors. Worse, each mission always entails a usually unnecessary confrontation with improbable and hostile entities (ice sharks, killer robots with harpoons, Borgovian land worms) during which one or more of the hapless juniors get killed in dramatically horrible fashion. Abernathy and Q'eeng always emerge unperturbed and unscathed, while Kerensky consistently gets mangled but miraculously survives. If all this sounds like they're trapped in a bad episode of Star Trek, you're not wrong: They are. Somehow, and Scalzi declines to discuss the details, the actions taking place are being dictated by the half-baked scripts of a Star Trek clone series back in 2012. This, and its entirely predictable resolution, occupies 200 pages or so. The remainder comprises three codas set in 2012 that attempt to ground the aftermath in some sort of reality. Fittingly, the starship characters, those who aren't ciphers, sound and behave like teenagers. The plot you know about. Intriguing developments, fresh ideas, dashes of originality? Forget it. It's all vaguely amusing in a sophomoric sort of way, which is fine if you're an easily diverted sophomore with a couple of hours to kill.
Check the date. If it isn't April 1st, you've been had.Pub Date: June 5, 2012
ISBN: 978-0-7653-1699-8
Page Count: 304
Publisher: Tor
Review Posted Online: May 5, 2012
Kirkus Reviews Issue: May 15, 2012
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by Andy Weir ‧ RELEASE DATE: Feb. 11, 2014
Sharp, funny and thrilling, with just the right amount of geekery.
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When a freak dust storm brings a manned mission to Mars to an unexpected close, an astronaut who is left behind fights to stay alive. This is the first novel from software engineer Weir.
One minute, astronaut Mark Watney was with his crew, struggling to make it out of a deadly Martian dust storm and back to the ship, currently in orbit over Mars. The next minute, he was gone, blown away, with an antenna sticking out of his side. The crew knew he'd lost pressure in his suit, and they'd seen his biosigns go flat. In grave danger themselves, they made an agonizing but logical decision: Figuring Mark was dead, they took off and headed back to Earth. As it happens, though, due to a bizarre chain of events, Mark is very much alive. He wakes up some time later to find himself stranded on Mars with a limited supply of food and no way to communicate with Earth or his fellow astronauts. Luckily, Mark is a botanist as well as an astronaut. So, armed with a few potatoes, he becomes Mars' first ever farmer. From there, Mark must overcome a series of increasingly tricky mental, physical and technical challenges just to stay alive, until finally, he realizes there is just a glimmer of hope that he may actually be rescued. Weir displays a virtuosic ability to write about highly technical situations without leaving readers far behind. The result is a story that is as plausible as it is compelling. The author imbues Mark with a sharp sense of humor, which cuts the tension, sometimes a little too much—some readers may be laughing when they should be on the edges of their seats. As for Mark’s verbal style, the modern dialogue at times undermines the futuristic setting. In fact, people in the book seem not only to talk the way we do now, they also use the same technology (cellphones, computers with keyboards). This makes the story feel like it's set in an alternate present, where the only difference is that humans are sending manned flights to Mars. Still, the author’s ingenuity in finding new scrapes to put Mark in, not to mention the ingenuity in finding ways out of said scrapes, is impressive.
Sharp, funny and thrilling, with just the right amount of geekery.Pub Date: Feb. 11, 2014
ISBN: 978-0-8041-3902-1
Page Count: 368
Publisher: Crown
Review Posted Online: Dec. 7, 2013
Kirkus Reviews Issue: Dec. 15, 2013
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by Samantha Shannon ‧ RELEASE DATE: March 7, 2017
A tantalizing, otherworldy adventure with imagination that burns like fire.
The third installment of this fantasy series (The Bone Season, 2013; The Mime Order, 2015) expands the reaches of the fight against Scion far beyond London.
Paige Mahoney, though only 19, serves as the Underqueen of the Mime Order. She's the leader of the Unnatural community in London, a city serving under the ever more militaristic Scion, whose government is based on ridding the streets of "enemy" clairvoyants. But Paige knows the truth about Scion's roots—that an Unnatural and immortal race called the Rephaim, who come from the Netherworld, forced Scion into existence to gain control over the growing human clairvoyant community. Scion’s hatred of clairvoyants now runs so deep that Paige is forced to consider moving her entire syndicate into hiding while she aims to stop Scion's next attack: there are rumors that Senshield, a scanner able to detect certain levels of clairvoyance, is going portable. Which means no Unnatural citizen is safe—their safe houses, their back-alley routes, are all at risk of detection. Paige’s main enemy this time around is Hildred Vance, mastermind of Scion’s military branch, ScionIDE. Vance creates terror by anticipating her opponent’s next moves, so with each step that Paige and her team take to dismantle Senshield, Vance is hovering nearby to toy with Paige’s will. Luckily, Paige is never separated for long from her Rephaite ally, Warden, as his presence is grounding. But their growing relationship, strengthened by their connection to the spirit world, takes a back seat to the constant, fast-paced action. The mesmerizing qualities of this series—insight into the different orders of clairvoyance as well as the intricately imagined details of Paige’s “dreamwalking” gift, with which she is able to enter others’ minds—fade to the background as this seven-part series climbs to its highest point of tension. Shannon’s world begins to feel more generically dystopian, but as Paige fights to locate and understand the spiritual energy powering Senshield, it is never less than captivating.
A tantalizing, otherworldy adventure with imagination that burns like fire.Pub Date: March 7, 2017
ISBN: 978-1-63286-624-0
Page Count: 384
Publisher: Bloomsbury
Review Posted Online: Dec. 14, 2016
Kirkus Reviews Issue: Jan. 1, 2017
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