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Daughters of Arkham

From the Daughters of Arkham series , Vol. 1

A savage YA read filled with fish men, cutting wit, and supernatural gore.

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The first volume of a paranormal horror series delivers a tale about a New England town in the grip of a monstrous cult.

Fourteen-year-old Abigail Thorndike, of Arkham, Massachusetts, lives on the rich side of town. As September arrives, she’s set to enter the prestigious Arkham Academy. Joining Abby will be her best friends, Sindy Endicott and Nate Baxter. As a final summer bash, the trio attends a carnival. There, they encounter a clique of the town’s rich and powerful scions—Bryce Coffin, Charity Duckworth, and Eleazar Grant—among others. Surprisingly, the cool kids allow Abby and her friends to tag along as they raise a ruckus inside the carnival. Later, as Abby is pressured to drink alcohol, her head begins pounding. She escapes the scene only to end up in a mirrored fun house. Inside, she sees nightmare versions of herself before blacking out from intense pain. She wakes up at home in bed and has little choice but to leave for her first day at Arkham Academy. She continues to experience “dizziness and loathing,” but this time after blacking out, she awakens to find the school infested with vile, disc-mouthed fish men. These fearsome creatures have “spines and fins sprouted in irregular patches” across their exposed skin, “colorless and milky” eyes, and “ragged and bloody red” gills. Robinson (The Last Son of Ahriman, 2015, etc.) and Rodriguez (Skylanders: Light in the Dark, 2016) make superb use of author H.P. Lovecraft’s fictional town of Arkham as well as the Deep Ones (anthropoid fish). Commentary on class divisions is plentiful because Nate’s family lives across town, and he and his father work as groundskeepers for the wealthy families. Igniting this page-turner, however, is the mystery behind the Daughters of Arkham, a charitable organization of blue-blooded women, most of whom seem to be widows. While teen drama engulfs Abby, she’s also cursed as the only one who can see Arkham’s fish men. And though the characters are young adults, their liberal use of words like “slut” marks this story for older teens. The end cleverly wraps around an early detail, broadening the saga for its next installment.

A savage YA read filled with fish men, cutting wit, and supernatural gore.

Pub Date: Oct. 2, 2015

ISBN: 978-0-9895744-1-9

Page Count: 428

Publisher: Th3rd World Studios

Review Posted Online: Feb. 25, 2016

Kirkus Reviews Issue: April 15, 2016

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THE HOUSE IN THE CERULEAN SEA

A breezy and fun contemporary fantasy.

A tightly wound caseworker is pushed out of his comfort zone when he’s sent to observe a remote orphanage for magical children.

Linus Baker loves rules, which makes him perfectly suited for his job as a midlevel bureaucrat working for the Department in Charge of Magical Youth, where he investigates orphanages for children who can do things like make objects float, who have tails or feathers, and even those who are young witches. Linus clings to the notion that his job is about saving children from cruel or dangerous homes, but really he’s a cog in a government machine that treats magical children as second-class citizens. When Extremely Upper Management sends for Linus, he learns that his next assignment is a mission to an island orphanage for especially dangerous kids. He is to stay on the island for a month and write reports for Extremely Upper Management, which warns him to be especially meticulous in his observations. When he reaches the island, he meets extraordinary kids like Talia the gnome, Theodore the wyvern, and Chauncey, an amorphous blob whose parentage is unknown. The proprietor of the orphanage is a strange but charming man named Arthur, who makes it clear to Linus that he will do anything in his power to give his charges a loving home on the island. As Linus spends more time with Arthur and the kids, he starts to question a world that would shun them for being different, and he even develops romantic feelings for Arthur. Lambda Literary Award–winning author Klune (The Art of Breathing, 2019, etc.) has a knack for creating endearing characters, and readers will grow to love Arthur and the orphans alongside Linus. Linus himself is a lovable protagonist despite his prickliness, and Klune aptly handles his evolving feelings and morals. The prose is a touch wooden in places, but fans of quirky fantasy will eat it up.

A breezy and fun contemporary fantasy.

Pub Date: March 17, 2020

ISBN: 978-1-250-21728-8

Page Count: 352

Publisher: Tor

Review Posted Online: Nov. 10, 2019

Kirkus Reviews Issue: Dec. 1, 2019

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ASSASSIN'S APPRENTICE

At Buckkeep in the Six Duchies, young Fitz, the bastard son of Prince Chivalry, is raised as a stablehand by old warrior Burrich. But when Chivalry dies without legitimate issue—murdered, it's rumored—Fitz, at the orders of King Shrewd, is brought into the palace and trained in the knightly and courtly arts. Meanwhile, secretly at night, he receives instruction from another bastard, Chade, in the assassin's craft. Now, King Shrewd's subjects are imperiled by the visits of the Red-Ship Raiders—formidable warriors who pillage the seacoasts and turn their human victims into vicious, destructive zombies. Since rehabilitating the zombies proves impossible, it's Fitz's task to go abroad covertly and kill them as quickly and humanely as possible. Shrewd orders that Fitz be taught the Skill—mental powers of telepathy and coercion possessed by all those of the royal line; his teacher is Galen, a sadistic ally of the popinjay Prince Regal, who hates Fitz all the more for his loyalty to Shrewd's other son, the stalwart soldier Verity. Galen brutalizes Fitz and, unknown to anyone, implants a mental block that prevents Fitz from using the Skill. Later, Shrewd decrees that, to cement an alliance, Verity shall wed the Princess Kettricken, heir to a remote yet rich mountain kingdom. Verity, occupied with Skillfully keeping the Red-Ship Raiders at bay, can't go to collect his bride, so Regal and Fitz are sent. Finally, Fitz must discover the depths of Regal's perfidy, recapture his true Skill, win Kettricken's heart for Verity, and help Verity defeat the Raiders. An intriguing, controlled, and remarkably assured debut, at once satisfyingly self-contained yet leaving plenty of scope for future extensions and embellishments.

Pub Date: April 17, 1995

ISBN: 0-553-37445-1

Page Count: 368

Publisher: Spectra/Bantam

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 1, 1995

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