by Kerstin Hall ‧ RELEASE DATE: July 16, 2019
An intriguing debut from a writer with the skills to create weird and wonderful worlds, this one is almost great.
A journey into an underworld filled with gods and demons, beauty and danger.
The border keeper lives in solitude on the shadowline between Ahri, the realm of the living, and Mkalis, the spirit realm, until a man named Vasethe arrives and calls her Eris, a name she hoped had been forgotten. He’s come to travel into Mkalis. A woman he loved is dead, and Eris can guide him through the underworld to find her. He just has to follow a few simple rules—don’t eat or drink anything, and don’t lie. Even an accidental untruth can lead to brutal punishment. Meanwhile, Vasethe’s mortal body will lie sleeping at the border keeper’s house, where the Ageless are approaching the fence, testing the strength of Eris’ wards. The underworld created here is rich and strange, populated with children transformed into translucent crabs, armored, cloven-hooved bird-faced creatures carrying masked riders, and glittering parties where the wrong word can kill. But debut novelist Hall throws readers a little too far into the deep end, offering almost no details about who Vasethe and Eris are and what they want, which makes them hard to connect with. The bones of a great story are here, but too much becomes meaningful only in hindsight, when key information is finally revealed.
An intriguing debut from a writer with the skills to create weird and wonderful worlds, this one is almost great.Pub Date: July 16, 2019
ISBN: 978-1-250-20941-2
Page Count: 240
Publisher: Tor
Review Posted Online: April 13, 2019
Kirkus Reviews Issue: May 1, 2019
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by Ernest Cline ‧ RELEASE DATE: Aug. 16, 2011
Too much puzzle-solving, not enough suspense.
Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles.
The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.
Too much puzzle-solving, not enough suspense.Pub Date: Aug. 16, 2011
ISBN: 978-0-307-88743-6
Page Count: 384
Publisher: Crown
Review Posted Online: April 18, 2011
Kirkus Reviews Issue: May 1, 2011
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SEEN & HEARD
by Samantha Shannon ‧ RELEASE DATE: Feb. 26, 2019
A celebration of fantasy that melds modern ideology with classic tropes. More of these dragons, please.
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New York Times Bestseller
After 1,000 years of peace, whispers that “the Nameless One will return” ignite the spark that sets the world order aflame.
No, the Nameless One is not a new nickname for Voldemort. Here, evil takes the shape of fire-breathing dragons—beasts that feed off chaos and imbalance—set on destroying humankind. The leader of these creatures, the Nameless One, has been trapped in the Abyss for ages after having been severely wounded by the sword Ascalon wielded by Galian Berethnet. These events brought about the current order: Virtudom, the kingdom set up by Berethnet, is a pious society that considers all dragons evil. In the East, dragons are worshiped as gods—but not the fire-breathing type. These dragons channel the power of water and are said to be born of stars. They forge a connection with humans by taking riders. In the South, an entirely different way of thinking exists. There, a society of female mages called the Priory worships the Mother. They don’t believe that the Berethnet line, continued by generations of queens, is the sacred key to keeping the Nameless One at bay. This means he could return—and soon. “Do you not see? It is a cycle.” The one thing uniting all corners of the world is fear. Representatives of each belief system—Queen Sabran the Ninth of Virtudom, hopeful dragon rider Tané of the East, and Ead Duryan, mage of the Priory from the South—are linked by the common goal of keeping the Nameless One trapped at any cost. This world of female warriors and leaders feels natural, and while there is a “chosen one” aspect to the tale, it’s far from the main point. Shannon’s depth of imagination and worldbuilding are impressive, as this 800-pager is filled not only with legend, but also with satisfying twists that turn legend on its head. Shannon isn’t new to this game of complex storytelling. Her Bone Season novels (The Song Rising, 2017, etc.) navigate a multilayered society of clairvoyants. Here, Shannon chooses a more traditional view of magic, where light fights against dark, earth against sky, and fire against water. Through these classic pairings, an entirely fresh and addicting tale is born. Shannon may favor detailed explication over keeping a steady pace, but the epic converging of plotlines at the end is enough to forgive.
A celebration of fantasy that melds modern ideology with classic tropes. More of these dragons, please.Pub Date: Feb. 26, 2019
ISBN: 978-1-63557-029-8
Page Count: 848
Publisher: Bloomsbury
Review Posted Online: Dec. 22, 2018
Kirkus Reviews Issue: Jan. 15, 2019
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