by Kristyn Merbeth ‧ RELEASE DATE: Nov. 5, 2019
A wild SF ride—alcohol and family dysfunction not included.
Merbeth’s (Raid, 2017, etc.) latest—the first installment of an SF adventure trilogy—follows a family of smugglers as they unknowingly become entangled in a grand-scale conspiracy that could ignite an interstellar war and kill millions.
It's been three years since Scorpia Kaiser’s older brother, Corvus, left the family business to enlist and fight in a bloody conflict on his war-torn home planet of Titan. But, with Corvus' service officially ended, Scorpia—at the behest of her mother, the Kaiser matriarch—is piloting the family ship, Fortuna, to Titan to reunite her brother with the family. Picking up Corvus wasn’t the only mission, however. Her mother is completing a deal with government officials involving highly illegal alien biological weapons that could potentially end the war. As Corvus, Scorpia, and their siblings wait for their mother to return to the ship, they discover that a cataclysm is sweeping the planet, wiping out entire human populations. Forced to leave their mother behind, the siblings barely escape with their lives. Once safely in space, they realize that their mother has been used to wipe out the population of an entire planet—and that this may just be the beginning of a much larger, and deadlier, conflict. While the storyline is a bit predictable, the narrative is powered by a cast of deeply developed characters. Scorpia, in particular, is impressively multidimensional—a barely functioning alcoholic who has major issues involving her demanding mother. The stoic point of view of Corvus—who has witnessed horrors during the war—complements Scorpia’s more demonstrative narrative and gives the story a nice tonal balance. The nonstop action and varying levels of tension make this an unarguable page-turner, and the ending, while satisfying, is a perfect jumping-off point to another much larger adventure to come.
A wild SF ride—alcohol and family dysfunction not included.Pub Date: Nov. 5, 2019
ISBN: 978-0-316-45399-8
Page Count: 560
Publisher: Orbit
Review Posted Online: Aug. 18, 2019
Kirkus Reviews Issue: Sept. 1, 2019
Share your opinion of this book
More About This Book
by Helene Wecker ‧ RELEASE DATE: April 23, 2013
Two lessons: Don’t discount a woman just because she’s made of clay, and consider your wishes carefully should you find that...
Can’t we all just get along? Perhaps yes, if we’re supernatural beings from one side or another of the Jewish-Arab divide.
In her debut novel, Wecker begins with a juicy premise: At the dawn of the 20th century, the shtetls of Europe and half of “Greater Syria” are emptying out, their residents bound for New York or Chicago or Detroit. One aspirant, “a Prussian Jew from Konin, a bustling town to the south of Danzig,” is an unpleasant sort, a bit of a bully, arrogant, unattractive, but with enough loose gelt in his pocket to commission a rabbi-without-a-portfolio to build him an idol with feet of clay—and everything else of clay, too. The rabbi, Shaalman, warns that the ensuing golem—in Wecker’s tale, The Golem—is meant to be a slave and “not for the pleasures of a bed,” but he creates her anyway. She lands in Manhattan with less destructive force than Godzilla hit Tokyo, but even so, she cuts a strange figure. So does Ahmad, another slave bottled up—literally—and shipped across the water to a New York slum called Little Syria, where a lucky Lebanese tinsmith named Boutros Arbeely rubs a magic flask in just the right way and—shazam!—the jinni (genie) appears. Ahmad is generally ticked off by events, while The Golem is burdened with the “instinct to be of use.” Naturally, their paths cross, the most unnatural of the unnaturalized citizens of Lower Manhattan—and great adventures ensue, for Shaalman is in the wings, as is a shadowy character who means no good when he catches wind of the supernatural powers to be harnessed. Wecker takes the premise and runs with it, and though her story runs on too long for what is in essence a fairy tale, she writes skillfully, nicely evoking the layers of alienness that fall upon strangers in a strange land.
Two lessons: Don’t discount a woman just because she’s made of clay, and consider your wishes carefully should you find that magic lamp.Pub Date: April 23, 2013
ISBN: 978-0-06-211083-1
Page Count: 496
Publisher: Harper/HarperCollins
Review Posted Online: March 30, 2013
Kirkus Reviews Issue: April 15, 2013
Share your opinion of this book
More by Helene Wecker
BOOK REVIEW
More About This Book
PERSPECTIVES
by Matt Ruff ‧ RELEASE DATE: March 17, 2020
Good characters, keen social commentary, and propulsive action sequences with a bit too much tech jargon.
An extreme gamer who has concocted a scheme to monetize his expertise gets into trouble navigating a virtual world that starts to intrude on his real life.
Following in the footsteps of Ernie Cline, who hit the geek gold mine with Ready Player One (2011), Ruff (Lovecraft Country, 2016, etc.) takes his shot at a near-future gaming world that’s more grounded than most virtual-reality universes but also more complex. Our main protagonist is John Chu, the founder of Sherpa, Inc., a consulting firm that guides new gamers through a variety of mostly VR–based video games. He has good partners in Jolene, a more mature African American gamer who won’t take any of his shit, and Anja, a brilliant young player whose permanent injury has left her on life support, albeit with thought-controlled access to the VR world. Unfortunately, he also has a nemesis in Darla Jean Covington, his virtual ex-girlfriend, who is clearly holding a grudge. The kicker comes when Chu is approached by a man named Smith on behalf of a pseudonymous client named Mr. Jones, who wishes to pay him an astonishing $100,000 per week for his exclusive services. Lurking in the background is Ms. Pang, an enigmatic Chinese woman who might be a spy. Soon Chu begins to suspect that his mysterious client is actually North Korean Supreme Leader Kim Jong-un. Fortunately, Chu has some backup from his mother, who’s a member of a secretive anti-terrorist task force called Zero Day, and an absent father who pulls his weight when he needs to. It’s a pretty good thriller, but it’s also very much a book for gamers by gamers. If acronyms like MMORPG, PvP, or PPML throw you for a loop, this might not be the ride for you. Gamers for life who can pry themselves off the controller will certainly dig this digital-era whodunit.
Good characters, keen social commentary, and propulsive action sequences with a bit too much tech jargon.Pub Date: March 17, 2020
ISBN: 978-0-06-285467-4
Page Count: 320
Publisher: Harper/HarperCollins
Review Posted Online: Dec. 22, 2019
Kirkus Reviews Issue: Jan. 15, 2020
Share your opinion of this book
More by Matt Ruff
BOOK REVIEW
by Matt Ruff
BOOK REVIEW
by Matt Ruff
BOOK REVIEW
by Matt Ruff
© Copyright 2025 Kirkus Media LLC. All Rights Reserved.
Hey there, book lover.
We’re glad you found a book that interests you!
We can’t wait for you to join Kirkus!
It’s free and takes less than 10 seconds!
Already have an account? Log in.
OR
Trouble signing in? Retrieve credentials.
Welcome Back!
OR
Trouble signing in? Retrieve credentials.
Don’t fret. We’ll find you.