A wordless graphic offering conveys the fun and frustration of playing with friends.
In a bright, sunny room, white, carrot-topped Andrew draws a picture of his favorite three-horned purple monster. Suddenly, Andrew senses a presence at the window and discovers his purple friend peeking in at him. Quick as a flash, the young hero grabs his pith helmet and butterfly net, and the chase is on throughout an unthreatening, earth-toned forest. However, the violet creature continually manages to elude Andrew, and the boy’s frustration mounts until, in a moment of palpable vexation, he throws down his gear, ends the game, and storms off back home. After a good night of sleep and some time to ruminate, will Andrew take up the chase again, or will his emotions get the better of him? Nordling and Roberts’ take on childhood frustration is adroitly captured through big, clean, vibrant panels. The friendly-looking monster seems to enjoy the chase but doesn’t understand that he’s angering his friend. Andrew’s irritation at constantly being outwitted nearly vibrates off the pages, and watching his emotions cycle from angry back to calm should certainly resonate with younger readers. Andrew will appear in sequels featuring team games, though not as the main character.
Quietly thoughtful and emotionally on-point. (Graphic adventure. 4-8)