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THE ALWAYS WAR

If hoping to grab a heartfelt connection, readers may feel sidelined, but plot turns will certainly keep them entranced.

For the past 75 years, Tessa’s nation has been at war—a war that has no end in sight.

Tessa lives in a community of weary people, visibly crushed by endless years of combat. They are numb; war is commonplace. But when a local boy receives an award for bravery—the nation’s highest—it lifts the city. Everyone, especially Tessa, desperately needs a hero. But Gideon shocks the town by refusing the honor. He declares himself a coward and runs away. He has killed more than 1,000 people; there is no honor in that. But that’s what war is, isn’t it? Killing the enemy is necessary. Gideon infuriates Tessa, but she is inexplicably curious as well. She follows him and ends up on a plane, with Gideon steering it straight toward the enemy line. He hopes to apologize, to atone for his mistakes, but what he and Tessa (along with a stowaway orphan named Dek) find when they open the plane’s door changes the plan dramatically. This dystopian drama examines the human aspect of war, and also how technology may redefine war in the future. In line with that tension, it is difficult to pinpoint which character grows the most in the narrative—Tessa or the computer.

If hoping to grab a heartfelt connection, readers may feel sidelined, but plot turns will certainly keep them entranced. (Dystopia. 10-14)

Pub Date: Nov. 15, 2011

ISBN: 978-1-4169-9526-5

Page Count: 208

Publisher: Simon & Schuster

Review Posted Online: Sept. 20, 2011

Kirkus Reviews Issue: Oct. 15, 2011

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I HAVE A BAD FEELING ABOUT THIS

Without that frame, this would have been a fine addition to the wacked-out summer-camp subgenre.

Survival camp? How can you not have bad feelings about that?

Sixteen-year-old nerd (or geek, but not dork) Henry Lambert has no desire to go to Strongwoods Survival Camp. His father thinks it might help Henry man up and free him of some of his odd phobias. Randy, Henry’s best friend since kindergarten, is excited at the prospect of going thanks to the camp’s promotional YouTube video, so Henry relents. When they arrive at the shabby camp in the middle of nowhere and meet the possibly insane counselor (and only staff member), Max, Henry’s bad feelings multiply. Max tries to train his five campers with a combination of carrot and stick, but the boys are not athletes, let alone survivalists. When a trio of gangsters drops in on the camp Games to try to collect the debt owed by the owner, the boys suddenly have to put their skills to the test. Too bad they don’t have any—at all. Strand’s summer-camp farce is peopled with sarcastic losers who’re chatty and wry. It’s often funny, and the gags turn in unexpected directions and would do Saturday Night Live skits proud. However, the story’s flow is hampered by an unnecessary and completely unfunny frame that takes place during the premier of the movie the boys make of their experience. The repeated intrusions bring the narrative to a screeching halt.

Without that frame, this would have been a fine addition to the wacked-out summer-camp subgenre. (Fiction. 12-14)

Pub Date: March 1, 2014

ISBN: 978-1-4022-8455-7

Page Count: 256

Publisher: Sourcebooks Fire

Review Posted Online: Jan. 14, 2014

Kirkus Reviews Issue: Feb. 1, 2014

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AKATA WITCH

Ebulliently original.

Who can't love a story about a Nigerian-American 12-year-old with albinism who discovers latent magical abilities and saves the world?

Sunny lives in Nigeria after spending the first nine years of her life in New York. She can't play soccer with the boys because, as she says, "being albino made the sun my enemy," and she has only enemies at school. When a boy in her class, Orlu, rescues her from a beating, Sunny is drawn in to a magical world she's never known existed. Sunny, it seems, is a Leopard person, one of the magical folk who live in a world mostly populated by ignorant Lambs. Now she spends the day in mundane Lamb school and sneaks out at night to learn magic with her cadre of Leopard friends: a handsome American bad boy, an arrogant girl who is Orlu’s childhood friend and Orlu himself. Though Sunny's initiative is thin—she is pushed into most of her choices by her friends and by Leopard adults—the worldbuilding for Leopard society is stellar, packed with details that will enthrall readers bored with the same old magical worlds. Meanwhile, those looking for a touch of the familiar will find it in Sunny's biggest victories, which are entirely non-magical (the detailed dynamism of Sunny's soccer match is more thrilling than her magical world saving).

Ebulliently original. (Fantasy. 11-13)

Pub Date: April 14, 2011

ISBN: 978-0-670-01196-4

Page Count: 352

Publisher: Viking

Review Posted Online: March 28, 2011

Kirkus Reviews Issue: March 15, 2011

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