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SIMPLICITY

Intense, imaginative visuals pair well with the futuristic fight between idealism and oppression.

Lubchansky’s second graphic novel melds dreamlike horror and anthropology in a story about seeking utopia in a hostile world.

In 2081, Lucius Pasternak, a young transgender academic, gets a commission to conduct an anthropological study of a radical luddite group, the Spiritual Association of Peers, in what was formerly a town called Simplicity in New York state. Lucius relocates from the industrial, smoke-belching, walled-in New York City Administrative & Security Territory to this community in one of the Exurb Zones. The whole project is funded by the Van Wervel Trust, which is working to establish a museum. The evil Mr. Van Wervel is also the mayor of the NYC-AST and looks like an early 1900s political cartoon of a monopolist. When Lucius arrives in Simplicity, the colors on the page transition from the gray and radioactive neon of the city to yellow sun and green plant life. The community was established in the 1970s, and it still exists in a similar form decades later, after the dissolution of the United States. Lucius is eager to interview subjects and start documenting his ethnographic findings, but the people don’t trust him at first, until he begins working the land alongside them. Although he was meant to observe, the freedom that the community members display with their feelings and bodies seduces him into becoming a participant. Lubchansky shows that nature is just as dangerous as the industrial city through the darkness of the forest and the gory violence that starts to encroach on the closed-off commune. Lucius’ relationship with one of the leaders, Amity, is thrown into jeopardy when he finds that his employer is planning to bulldoze the community in Simplicity to build the museum along with futuristic luxury apartments. Instead of returning to the city to share his findings, Lucius stays and tries to parse his dreams of a giant, Lovecraftian creature. Lucius and Amity seek out the dangers lurking in the woods around the enclave, and come across a dystopian conspiracy meant to crush their way of life.

Intense, imaginative visuals pair well with the futuristic fight between idealism and oppression.

Pub Date: July 29, 2025

ISBN: 9780593701126

Page Count: 272

Publisher: Pantheon

Review Posted Online: May 16, 2025

Kirkus Reviews Issue: June 15, 2025

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WE CALLED THEM GIANTS

Lush visuals bring this thoughtfully constructed tale to life.

Wondrous visitors encounter a desperate pocket of humanity.

Lori, a white orphaned teen who’s finally been adopted after bouncing around various foster homes, awakens to discover that nearly everyone has disappeared. The rapture? Maybe. She runs into her classmate Annette, who has brown skin and curly black hair, and they partner up to scavenge for food. The pair tries to evade several threats, such as the large Wolves and a gang called The Dogs. Supernatural Giants arrive, seemingly from space, speaking an impenetrable language of “musical chiming and weird bass-rhythms.” Lori and Annette then meet Beatrice, an older white woman who shares important observations about the Giants and Wolves. The tone of the story then subtly shifts from post-apocalyptic desperation to one that’s somewhat playful. After a certain point, a visual element that appears early on takes on clear significance and meaning in the context of the story at large, offering a subversively humorous twist for readers to consider and a creative element that deviates from other alien invasion narratives. Hans’ artwork and paneling fill each scene with wonders. An interaction with a giant sees the red, violet, and pink figure standing against a bright, otherworldly white-and-blue backdrop with dark contours. Elsewhere, Lori and Annette pause at night as they behold ominous shadows, their foggy breath forming clouds, and they hear a “KRRNCH” sound. The quick-moving plot wraps everything up neatly.

Lush visuals bring this thoughtfully constructed tale to life. (character designs) (Graphic science fiction. 14-adult)

Pub Date: Nov. 12, 2024

ISBN: 9781534387072

Page Count: 104

Publisher: Image Comics

Review Posted Online: Aug. 17, 2024

Kirkus Reviews Issue: Sept. 15, 2024

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ROMEO AND JULIET

From the Campfire Classics series

Using modern language, McDonald spins the well-known tale of the two young, unrequited lovers. Set against Nagar’s at-times...

A bland, uninspired graphic adaptation of the Bard’s renowned love story.

Using modern language, McDonald spins the well-known tale of the two young, unrequited lovers. Set against Nagar’s at-times oddly psychedelic-tinged backgrounds of cool blues and purples, the mood is strange, and the overall ambiance of the story markedly absent. Appealing to what could only be a high-interest/low–reading level audience, McDonald falls short of the mark. He explains a scene in an open-air tavern with a footnote—“a place where people gather to drink”—but he declines to offer definitions for more difficult words, such as “dirges.” While the adaptation does follow the foundation of the play, the contemporary language offers nothing; cringeworthy lines include Benvolio saying to Romeo at the party where he first meets Juliet, “Let’s go. It’s best to leave now, while the party’s in full swing.” Nagar’s faces swirl between dishwater and grotesque, adding another layer of lost passion in a story that should boil with romantic intensity. Each page number is enclosed in a little red heart; while the object of this little nuance is obvious, it’s also unpleasantly saccharine. Notes after the story include such edifying tidbits about Taylor Swift and “ ‘Wow’ dialogs from the play” (which culls out the famous quotes).

Pub Date: May 10, 2011

ISBN: 978-93-80028-58-3

Page Count: 80

Publisher: Campfire

Review Posted Online: April 5, 2011

Kirkus Reviews Issue: April 15, 2011

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