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THE HIDDEN DOMINION OF GEORDIE JAMES

A beautifully resonant work for the plugged-in set.

An isolated loner discovers a magical hidden gaming spot.

Anxious 12-year-old Geordie dreads being forced to talk. When his science teacher assigns the five lowest-scoring students to do their science fair project together, Geordie’s Scottish immigrant father is glad that at least he’s hanging out with other kids. Pale, red-headed Geordie ends up connecting with his classmates, who also play Dominion, an MMORPG. But as Geordie spends hours on his tablet and gets in trouble at school, his father forbids him to play Dominion anymore. Geordie sneaks out to play, discovering a fort in the woods in a spot that mysteriously has internet access. A cute pig companion appears in the game even as Geordie obsesses over a news story about a pig who escaped from a truck while being driven to the slaughterhouse. Monochromatic flashbacks show scenes of Geordie and his mother, offering insights into the cause of his present-day isolation. The online and offline storylines from Geordie’s life intersect as he brings classmate Samesh Sharma, whom he’s grown especially close to, to the woods and they start gaming together. Geordie finds more joy and takes more risks—but threats to his hideaway’s secrecy arise. This story is nuanced and complicated but easy to follow; it’s rooted in relatable emotions and experiences and unfolds through clear, accessible panels, with gorgeous shading and colorwork. The theme of interconnectivity, bolstered by careful plotting, provides comfort and catharsis.

A beautifully resonant work for the plugged-in set. (science facts) (Graphic fiction. 8-14)

Pub Date: May 19, 2026

ISBN: 9781454956211

Page Count: 256

Publisher: Union Square Kids

Review Posted Online: Feb. 2, 2026

Kirkus Reviews Issue: March 1, 2026

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WRECKING BALL

From the Diary of a Wimpy Kid series , Vol. 14

Readers can still rely on this series to bring laughs.

The Heffley family’s house undergoes a disastrous attempt at home improvement.

When Great Aunt Reba dies, she leaves some money to the family. Greg’s mom calls a family meeting to determine what to do with their share, proposing home improvements and then overruling the family’s cartoonish wish lists and instead pushing for an addition to the kitchen. Before bringing in the construction crew, the Heffleys attempt to do minor maintenance and repairs themselves—during which Greg fails at the work in various slapstick scenes. Once the professionals are brought in, the problems keep getting worse: angry neighbors, terrifying problems in walls, and—most serious—civil permitting issues that put the kibosh on what work’s been done. Left with only enough inheritance to patch and repair the exterior of the house—and with the school’s dismal standardized test scores as a final straw—Greg’s mom steers the family toward moving, opening up house-hunting and house-selling storylines (and devastating loyal Rowley, who doesn’t want to lose his best friend). While Greg’s positive about the move, he’s not completely uncaring about Rowley’s action. (And of course, Greg himself is not as unaffected as he wishes.) The gags include effectively placed callbacks to seemingly incidental events (the “stress lizard” brought in on testing day is particularly funny) and a lampoon of after-school-special–style problem books. Just when it seems that the Heffleys really will move, a new sequence of chaotic trouble and property destruction heralds a return to the status quo. Whew.

Readers can still rely on this series to bring laughs. (Graphic/fiction hybrid. 8-12)

Pub Date: Nov. 5, 2019

ISBN: 978-1-4197-3903-3

Page Count: 224

Publisher: Amulet/Abrams

Review Posted Online: Nov. 18, 2019

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HOLES

Good Guys and Bad get just deserts in the end, and Stanley gets plenty of opportunities to display pluck and valor in this...

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Sentenced to a brutal juvenile detention camp for a crime he didn't commit, a wimpy teenager turns four generations of bad family luck around in this sunburnt tale of courage, obsession, and buried treasure from Sachar (Wayside School Gets a Little Stranger, 1995, etc.).

Driven mad by the murder of her black beau, a schoolteacher turns on the once-friendly, verdant town of Green Lake, Texas, becomes feared bandit Kissin' Kate Barlow, and dies, laughing, without revealing where she buried her stash. A century of rainless years later, lake and town are memories—but, with the involuntary help of gangs of juvenile offenders, the last descendant of the last residents is still digging. Enter Stanley Yelnats IV, great-grandson of one of Kissin' Kate's victims and the latest to fall to the family curse of being in the wrong place at the wrong time; under the direction of The Warden, a woman with rattlesnake venom polish on her long nails, Stanley and each of his fellow inmates dig a hole a day in the rock-hard lake bed. Weeks of punishing labor later, Stanley digs up a clue, but is canny enough to conceal the information of which hole it came from. Through flashbacks, Sachar weaves a complex net of hidden relationships and well-timed revelations as he puts his slightly larger-than-life characters under a sun so punishing that readers will be reaching for water bottles.

Good Guys and Bad get just deserts in the end, and Stanley gets plenty of opportunities to display pluck and valor in this rugged, engrossing adventure. (Fiction. 9-13)

Pub Date: Sept. 1, 1998

ISBN: 978-0-374-33265-5

Page Count: 233

Publisher: Farrar, Straus and Giroux

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: June 15, 2000

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